project64/Source/Project64/UserInterface/EnhancementUI.h

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2021-01-17 03:17:58 +00:00
/****************************************************************************
* *
* Project64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
#include <Project64\WTLApp.h>
class CEditEnhancement;
class CEnhancementUI :
public CDialogImpl<CEnhancementUI>
{
enum TV_CHECK_STATE
{
TV_STATE_UNKNOWN,
TV_STATE_CLEAR,
TV_STATE_CHECKED,
TV_STATE_INDETERMINATE
};
public:
BEGIN_MSG_MAP_EX(CEnhancementUI)
MESSAGE_HANDLER(WM_INITDIALOG, OnInitDialog)
MESSAGE_HANDLER(WM_DESTROY, OnDestroy)
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COMMAND_ID_HANDLER(IDCANCEL, OnCloseCmd)
COMMAND_ID_HANDLER(ID_POPUP_EDIT, OnEditEnhancement)
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COMMAND_ID_HANDLER(ID_POPUP_ADDENHANCEMENT, OnAddEnhancement)
NOTIFY_HANDLER_EX(IDC_ENHANCEMENTLIST, NM_CLICK, OnEnhancementListClicked)
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NOTIFY_HANDLER_EX(IDC_ENHANCEMENTLIST, NM_RCLICK, OnEnhancementListRClicked)
NOTIFY_HANDLER_EX(IDC_ENHANCEMENTLIST, NM_DBLCLK, OnEnhancementListDClicked)
END_MSG_MAP()
enum { IDD = IDD_Enhancement_Config };
CEnhancementUI();
void Display(HWND hParent, bool BlockExecution);
private:
friend CEditEnhancement;
CEnhancementUI(const CEnhancementUI&);
CEnhancementUI& operator=(const CEnhancementUI&);
LRESULT OnInitDialog(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL & bHandled);
LRESULT OnDestroy(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL & bHandled);
LRESULT OnEditEnhancement(WORD wNotifyCode, WORD wID, HWND hWndCtl, BOOL & bHandled);
LRESULT OnAddEnhancement(WORD wNotifyCode, WORD wID, HWND hWndCtl, BOOL & bHandled );
LRESULT OnCloseCmd(WORD wNotifyCode, WORD wID, HWND hWndCtl, BOOL & bHandled);
LRESULT OnEnhancementListClicked(NMHDR* lpnmh);
LRESULT OnEnhancementListRClicked(NMHDR * pNMHDR);
LRESULT OnEnhancementListDClicked(NMHDR * pNMHDR);
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void AddCodeLayers(LPARAM ListID, const std::wstring & Name, HTREEITEM hParent, bool Active);
void ChangeChildrenStatus(HTREEITEM hParent, bool Checked);
void CheckParentStatus(HTREEITEM hParent);
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void RefreshList(void);
TV_CHECK_STATE TV_GetCheckState(HTREEITEM hItem);
bool TV_SetCheckState(HTREEITEM hItem, TV_CHECK_STATE state);
CEnhancementList m_Enhancements;
CTreeViewCtrl m_TreeList;
HTREEITEM m_hSelectedItem;
};