234 lines
12 KiB
XML
234 lines
12 KiB
XML
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug Library|Win32">
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<Configuration>Debug Library</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release Library|Win32">
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<Configuration>Release Library</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{D6973076-9317-4EF2-A0B8-B7A18AC0713E}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>libpng</RootNamespace>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<Import Project="$(SolutionDir)\zlib.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug Library|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release Library|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug Library|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release Library|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>false</LinkIncremental>
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<CustomBuildBeforeTargets>
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</CustomBuildBeforeTargets>
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<TargetName>$(ProjectName)14</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug Library|Win32'">
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<LinkIncremental>false</LinkIncremental>
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<CustomBuildBeforeTargets />
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<TargetName>$(ProjectName)14</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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<CustomBuildBeforeTargets>
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</CustomBuildBeforeTargets>
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<TargetName>$(ProjectName)14</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release Library|Win32'">
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<LinkIncremental>false</LinkIncremental>
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<CustomBuildBeforeTargets />
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<TargetName>$(ProjectName)14</TargetName>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<WarningLevel>Level4</WarningLevel>
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<MinimalRebuild>false</MinimalRebuild>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<PreprocessorDefinitions>WIN32;PNG_BUILD_DLL;PNG_NO_MODULEDEF;_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<FloatingPointExceptions>false</FloatingPointExceptions>
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<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
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<PrecompiledHeaderFile>png.h</PrecompiledHeaderFile>
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<BrowseInformation>true</BrowseInformation>
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<CompileAs>CompileAsC</CompileAs>
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<StringPooling>true</StringPooling>
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<DisableSpecificWarnings>4996;4127</DisableSpecificWarnings>
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<AdditionalIncludeDirectories>$(ZLibSrcDir);..\..\..\scripts;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<TreatWarningAsError>true</TreatWarningAsError>
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<Optimization>Disabled</Optimization>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>zlib.lib;msvcrtd.lib;kernel32.lib</AdditionalDependencies>
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<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
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<Version>14</Version>
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<AdditionalLibraryDirectories>$(OutDir)</AdditionalLibraryDirectories>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug Library|Win32'">
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<ClCompile>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<WarningLevel>Level4</WarningLevel>
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<MinimalRebuild>false</MinimalRebuild>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<Optimization>Disabled</Optimization>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<FloatingPointExceptions>false</FloatingPointExceptions>
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<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
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<PrecompiledHeaderFile>png.h</PrecompiledHeaderFile>
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<BrowseInformation>true</BrowseInformation>
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<CompileAs>CompileAsC</CompileAs>
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<StringPooling>true</StringPooling>
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<DisableSpecificWarnings>4996;4127</DisableSpecificWarnings>
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<AdditionalIncludeDirectories>$(ZLibSrcDir);..\..\..\scripts;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<TreatWarningAsError>true</TreatWarningAsError>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level4</WarningLevel>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;PNG_BUILD_DLL;PNG_NO_MODULEDEF;NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<FloatingPointExceptions>false</FloatingPointExceptions>
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<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
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<PrecompiledHeaderFile>png.h</PrecompiledHeaderFile>
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<BrowseInformation>true</BrowseInformation>
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<CompileAs>CompileAsC</CompileAs>
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<StringPooling>true</StringPooling>
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<MinimalRebuild>false</MinimalRebuild>
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<DisableSpecificWarnings>4996;4127</DisableSpecificWarnings>
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<AdditionalIncludeDirectories>$(ZLib1Dir);..\..\..\scripts;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<TreatWarningAsError>true</TreatWarningAsError>
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<Optimization>Full</Optimization>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalDependencies>zdll.lib;msvcrt.lib;kernel32.lib</AdditionalDependencies>
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<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
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<Version>14</Version>
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<AdditionalLibraryDirectories>$(ZLib1Dir)</AdditionalLibraryDirectories>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release Library|Win32'">
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<ClCompile>
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<WarningLevel>Level4</WarningLevel>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<FloatingPointExceptions>false</FloatingPointExceptions>
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<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
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<PrecompiledHeaderFile>png.h</PrecompiledHeaderFile>
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<BrowseInformation>true</BrowseInformation>
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<CompileAs>CompileAsC</CompileAs>
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<StringPooling>true</StringPooling>
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<MinimalRebuild>false</MinimalRebuild>
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<DisableSpecificWarnings>4996;4127</DisableSpecificWarnings>
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<AdditionalIncludeDirectories>$(ZLib1Dir);..\..\..\scripts;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<TreatWarningAsError>true</TreatWarningAsError>
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<Optimization>Full</Optimization>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\..\..\png.c">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Library|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Library|Win32'">Create</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="..\..\..\pngerror.c" />
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<ClCompile Include="..\..\..\pngget.c" />
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<ClCompile Include="..\..\..\pngmem.c" />
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<ClCompile Include="..\..\..\pngpread.c" />
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<ClCompile Include="..\..\..\pngread.c" />
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<ClCompile Include="..\..\..\pngrio.c" />
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<ClCompile Include="..\..\..\pngrtran.c" />
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<ClCompile Include="..\..\..\pngrutil.c" />
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<ClCompile Include="..\..\..\pngset.c" />
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<ClCompile Include="..\..\..\pngtrans.c" />
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<ClCompile Include="..\..\..\pngwio.c" />
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<ClCompile Include="..\..\..\pngwrite.c" />
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<ClCompile Include="..\..\..\pngwtran.c" />
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<ClCompile Include="..\..\..\pngwutil.c" />
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="..\..\..\scripts\pngwin.rc">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Library|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Library|Win32'">true</ExcludedFromBuild>
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</ResourceCompile>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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