project64/Source/Project64/UserInterface/WTLControls/wtl-BitmapPicture.h

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/****************************************************************************
* *
2015-11-10 05:21:49 +00:00
* Project64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
class CBitmapPicture :
public CWindowImpl <CBitmapPicture>
{
public:
BEGIN_MSG_MAP(CBitmapPicture)
MESSAGE_HANDLER(WM_PAINT, OnPaint);
END_MSG_MAP()
CBitmapPicture();
LRESULT OnPaint(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL &/*bHandled*/);
bool SetIcon(LPCWSTR lpszResourceName, uint32_t nWidth, uint32_t nHeight);
void SetBitmap(LPCWSTR lpszResourceName);
void SetBackroundBrush(HBRUSH brush);
private:
CBitmapPicture(const CBitmapPicture&);
CBitmapPicture& operator=(const CBitmapPicture&);
bool CBitmapPicture::SetBitmap(HBITMAP hBitmap);
int m_nResourceID;
std::wstring m_strResourceName;
uint32_t m_IconWidth, m_IconHeight;
bool m_ResourceIcon;
BITMAP m_bmInfo;
CBitmap m_hBitmap;
CBrush m_BackgroundBrush;
};