project64/Source/Project64/UserInterface.h

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/****************************************************************************
* *
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* Project64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
#pragma warning(disable:4786)
#include "Support.h"
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#include <Project64-core/Multilanguage.h>
#include <Project64-core/Settings/SettingsClass.h>
typedef unsigned char BYTE;
typedef unsigned short WORD;
typedef unsigned long DWORD;
typedef unsigned __int64 QWORD;
typedef void * HANDLE;
typedef const char * LPCSTR;
struct RECT_STRUCT
{
long left;
long top;
long right;
long bottom;
};
struct WINDOWS_PAINTSTRUCT
{
HDC hdc;
int fErase;
RECT_STRUCT rcPaint;
int fRestore;
int fIncUpdate;
BYTE rgbReserved[32];
};
#define CALLBACK __stdcall
class CN64System;
#ifndef BYPASS_WINDOWS_GUI
#define WINDOWS_UI
// Remove this to test compilation outside of the Windows ATL environment.
#endif
#include <WTLApp.h>
#include "UserInterface/MenuShortCuts.h"
#include "UserInterface/RomBrowser.h"
#include "UserInterface/GuiClass.h"
#include "UserInterface/MenuClass.h"
#include "UserInterface/MainMenuClass.h"
#include "UserInterface/NotificationClass.h"
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#include <Project64-core/N64System/FramePerSecondClass.h>
#include "UserInterface/resource.h"
#include "UserInterface/SettingsConfig.h"
#include "UserInterface/CheatClassUI.h"