project64/Source/3rdParty/discord-rpc/connection.h

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2019-10-23 21:12:12 +00:00
#pragma once
// This is to wrap the platform specific kinds of connect/read/write.
#include <stdint.h>
#include <stdlib.h>
// not really connectiony, but need per-platform
int GetProcessId();
struct BaseConnection {
static BaseConnection* Create();
static void Destroy(BaseConnection*&);
bool isOpen{false};
bool Open();
bool Close();
bool Write(const void* data, size_t length);
bool Read(void* data, size_t length);
};