project64/Source/Project64/N64 System/Cheat Class.h

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/****************************************************************************
* *
* Project 64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
class CCheats
{
public:
CCheats ( const CN64Rom * Rom = NULL );
~CCheats ( void );
bool IsCheatMessage ( MSG * msg );
void ApplyCheats ( CMipsMemory * MMU );
void ApplyGSButton ( CMipsMemory * MMU );
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void LoadCheats ( bool DisableSelected, CPlugins * Plugins );
void SelectCheats ( HWND hParent, bool BlockExecution );
inline bool CheatsSlectionChanged ( void ) const { return m_CheatSelectionChanged; }
private:
struct GAMESHARK_CODE {
DWORD Command;
WORD Value;
};
typedef std::vector<GAMESHARK_CODE> CODES;
typedef std::vector<CODES> CODES_ARRAY;
enum { MaxCheats = 50000 };
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void LoadPermCheats ( CPlugins * Plugins );
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static int CALLBACK CheatAddProc ( HWND hDlg,DWORD uMsg,DWORD wParam, DWORD lParam );
static int CALLBACK CheatListProc ( HWND hDlg,DWORD uMsg,DWORD wParam, DWORD lParam );
static int CALLBACK ManageCheatsProc ( HWND hDlg,DWORD uMsg,DWORD wParam, DWORD lParam );
static int CALLBACK CheatsCodeExProc ( HWND hDlg, DWORD uMsg, DWORD wParam, DWORD lParam);
static int CALLBACK CheatsCodeQuantProc ( HWND hDlg, DWORD uMsg, DWORD wParam, DWORD lParam);
//information about the gui for selecting cheats
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HWND m_Window, m_hSelectCheat, m_AddCheat, m_hCheatTree, m_hSelectedItem;
const CN64Rom * m_Rom;
void * const m_rcList, * const m_rcAdd;
int m_MinSizeDlg, m_MaxSizeDlg;
int m_EditCheat;
bool m_DeleteingEntries;
CODES_ARRAY m_Codes;
bool m_CheatSelectionChanged;
//Information about the current cheat we are editing
stdstr m_EditName;
stdstr m_EditCode;
stdstr m_EditOptions;
stdstr m_EditNotes;
enum Dialog_State { CONTRACTED, EXPANDED } m_DialogState;
enum TV_CHECK_STATE { TV_STATE_UNKNOWN, TV_STATE_CLEAR, TV_STATE_CHECKED, TV_STATE_INDETERMINATE };
enum { MaxGSEntries = 100, IDC_MYTREE = 0x500 };
bool LoadCode ( int CheatNo, LPCSTR CheatString );
void AddCodeLayers ( int CheatNumber, const stdstr &CheatName, HWND hParent, bool CheatActive );
//Reload the cheats from the ini file to the select gui
void RefreshCheatManager ();
void ChangeChildrenStatus ( HWND hParent, bool Checked );
void CheckParentStatus ( HWND hParent );
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static stdstr ReadCodeString ( HWND hDlg, bool &validcodes, bool &validoption, bool &nooptions, int &codeformat );
static stdstr ReadOptionsString( HWND hDlg, bool &validcodes, bool &validoptions, bool &nooptions, int &codeformat );
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int ApplyCheatEntry (CMipsMemory * MMU,const CODES & CodeEntry, int CurrentEntry, bool Execute );
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void RecordCheatValues ( HWND hDlg );
bool CheatChanged ( HWND hDlg );
bool IsValid16BitCode ( LPCSTR CheatString ) const;
void DeleteCheat(int Index);
//Get Information about the Cheat
stdstr GetCheatName ( int CheatNo, bool AddExtension ) const;
static bool CheatUsesCodeExtensions ( const stdstr &LineEntry );
//Working with treeview
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static bool TV_SetCheckState(HWND hwndTreeView, HWND hItem, TV_CHECK_STATE state);
static int TV_GetCheckState(HWND hwndTreeView, HWND hItem);
static DWORD AsciiToHex ( const char * HexValue );
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static void MenuSetText ( HMENU hMenu, int MenuPos, const wchar_t * Title, const wchar_t * ShortCut );
//UI Functions
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static stdstr GetDlgItemStr (HWND hDlg, int nIDDlgItem);
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};