project64/Source/Project64/Plugins/Controller Plugin.cpp

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2012-12-19 09:30:18 +00:00
/****************************************************************************
* *
* Project 64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#include "stdafx.h"
void FixUPXIssue ( BYTE * ProgramLocation );
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CControl_Plugin::CControl_Plugin ( const char * FileName) :
m_hDll(NULL),
m_Initilized(false),
m_RomOpen(false),
m_AllocatedControllers(false),
Config(NULL),
WM_KeyDown(NULL),
WM_KeyUp(NULL),
RumbleCommand(NULL),
GetKeys(NULL),
ReadController(NULL),
ControllerCommand(NULL),
CloseDLL(NULL),
RomOpen(NULL),
RomClosed(NULL),
PluginOpened(NULL),
SetSettingInfo(NULL),
SetSettingInfo2(NULL)
{
memset(&m_PluginInfo,0,sizeof(m_PluginInfo));
memset(&m_PluginControllers,0,sizeof(m_PluginControllers));
memset(&m_Controllers,0,sizeof(m_Controllers));
Init(FileName);
}
void CControl_Plugin::Init ( const char * FileName )
{
//Make sure all parts of the class are initialized
UnloadPlugin();
//Try to load the DLL library
UINT LastErrorMode = SetErrorMode( SEM_FAILCRITICALERRORS );
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m_hDll = LoadLibrary(FileName);
SetErrorMode(LastErrorMode);
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if (m_hDll == NULL) {
UnloadPlugin();
return;
}
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FixUPXIssue((BYTE *)m_hDll);
//Get DLL information
void (__cdecl *GetDllInfo) ( PLUGIN_INFO * PluginInfo );
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GetDllInfo = (void (__cdecl *)(PLUGIN_INFO *))GetProcAddress( (HMODULE)m_hDll, "GetDllInfo" );
if (GetDllInfo == NULL) { UnloadPlugin(); return; }
GetDllInfo(&m_PluginInfo);
if (!CPluginList::ValidPluginVersion(m_PluginInfo)) { UnloadPlugin(); return; }
//Find entries for functions in DLL
void (__cdecl *InitFunc) ( void );
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Config = (void (__cdecl *)(DWORD))GetProcAddress( (HMODULE)m_hDll, "DllConfig" );
ControllerCommand = (void (__cdecl *)(int,BYTE *))GetProcAddress( (HMODULE)m_hDll, "ControllerCommand" );
GetKeys = (void (__cdecl *)(int,BUTTONS*)) GetProcAddress( (HMODULE)m_hDll, "GetKeys" );
ReadController = (void (__cdecl *)(int,BYTE *))GetProcAddress( (HMODULE)m_hDll, "ReadController" );
WM_KeyDown = (void (__cdecl *)(DWORD,DWORD))GetProcAddress( (HMODULE)m_hDll, "WM_KeyDown" );
WM_KeyUp = (void (__cdecl *)(DWORD,DWORD))GetProcAddress( (HMODULE)m_hDll, "WM_KeyUp" );
InitFunc = (void (__cdecl *)(void)) GetProcAddress( (HMODULE)m_hDll, "InitiateControllers" );
RomOpen = (void (__cdecl *)(void)) GetProcAddress( (HMODULE)m_hDll, "RomOpen" );
RomClosed = (void (__cdecl *)(void)) GetProcAddress( (HMODULE)m_hDll, "RomClosed" );
CloseDLL = (void (__cdecl *)(void)) GetProcAddress( (HMODULE)m_hDll, "CloseDLL" );
RumbleCommand = (void (__cdecl *)(int, BOOL))GetProcAddress( (HMODULE)m_hDll, "RumbleCommand" );
//version 101 functions
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PluginOpened = (void (__cdecl *)(void))GetProcAddress( (HMODULE)m_hDll, "PluginLoaded" );
//Make sure dll had all needed functions
if (InitFunc == NULL) { UnloadPlugin(); return; }
if (CloseDLL == NULL) { UnloadPlugin(); return; }
SetSettingInfo3 = (void (__cdecl *)(PLUGIN_SETTINGS3 *))GetProcAddress( (HMODULE)m_hDll, "SetSettingInfo3" );
if (SetSettingInfo3)
{
PLUGIN_SETTINGS3 info;
info.FlushSettings = (void (*)( void * handle))CSettings::FlushSettings;
SetSettingInfo3(&info);
}
SetSettingInfo2 = (void (__cdecl *)(PLUGIN_SETTINGS2 *))GetProcAddress( (HMODULE)m_hDll, "SetSettingInfo2" );
if (SetSettingInfo2)
{
PLUGIN_SETTINGS2 info;
info.FindSystemSettingId = (unsigned int (*)( void * handle, const char * ))CSettings::FindSetting;
SetSettingInfo2(&info);
}
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SetSettingInfo = (void (__cdecl *)(PLUGIN_SETTINGS *))GetProcAddress( (HMODULE)m_hDll, "SetSettingInfo" );
if (SetSettingInfo)
{
PLUGIN_SETTINGS info;
info.dwSize = sizeof(PLUGIN_SETTINGS);
info.DefaultStartRange = FirstCtrlDefaultSet;
info.SettingStartRange = FirstCtrlSettings;
info.MaximumSettings = MaxPluginSetting;
info.NoDefault = Default_None;
info.DefaultLocation = g_Settings->LoadDword(Setting_UseFromRegistry) ? SettingType_Registry : SettingType_CfgFile;
info.handle = g_Settings;
info.RegisterSetting = (void (*)(void *,int,int,SettingDataType,SettingType,const char *,const char *, DWORD))CSettings::RegisterSetting;
info.GetSetting = (unsigned int (*)( void * handle, int ID ))CSettings::GetSetting;
info.GetSettingSz = (const char * (*)( void *, int, char *, int ))CSettings::GetSettingSz;
info.SetSetting = (void (*)(void *,int,unsigned int))CSettings::SetSetting;
info.SetSettingSz = (void (*)(void *,int,const char *))CSettings::SetSettingSz;
info.UseUnregisteredSetting = NULL;
SetSettingInfo(&info);
// g_Settings->UnknownSetting_CTRL = info.UseUnregisteredSetting;
}
if (m_PluginInfo.Version >= 0x0102)
{
if (PluginOpened == NULL) { UnloadPlugin(); return; }
PluginOpened();
}
//Allocate our own controller
m_AllocatedControllers = true;
m_Controllers[0] = new CCONTROL(m_PluginControllers[0].Present,m_PluginControllers[0].RawData,m_PluginControllers[0].Plugin);
m_Controllers[1] = new CCONTROL(m_PluginControllers[1].Present,m_PluginControllers[1].RawData,m_PluginControllers[1].Plugin);
m_Controllers[2] = new CCONTROL(m_PluginControllers[2].Present,m_PluginControllers[2].RawData,m_PluginControllers[2].Plugin);
m_Controllers[3] = new CCONTROL(m_PluginControllers[3].Present,m_PluginControllers[3].RawData,m_PluginControllers[3].Plugin);
}
CControl_Plugin::~CControl_Plugin (void) {
Close();
UnloadPlugin();
}
bool CControl_Plugin::Initiate ( CN64System * System, CMainGui * RenderWindow ) {
m_PluginControllers[0].Present = FALSE;
m_PluginControllers[0].RawData = FALSE;
m_PluginControllers[0].Plugin = PLUGIN_NONE;
m_PluginControllers[1].Present = FALSE;
m_PluginControllers[1].RawData = FALSE;
m_PluginControllers[1].Plugin = PLUGIN_NONE;
m_PluginControllers[2].Present = FALSE;
m_PluginControllers[2].RawData = FALSE;
m_PluginControllers[2].Plugin = PLUGIN_NONE;
m_PluginControllers[3].Present = FALSE;
m_PluginControllers[3].RawData = FALSE;
m_PluginControllers[3].Plugin = PLUGIN_NONE;
//Get DLL information
void (__cdecl *GetDllInfo) ( PLUGIN_INFO * PluginInfo );
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GetDllInfo = (void (__cdecl *)(PLUGIN_INFO *))GetProcAddress( (HMODULE)m_hDll, "GetDllInfo" );
if (GetDllInfo == NULL) { return false; }
PLUGIN_INFO PluginInfo;
GetDllInfo(&PluginInfo);
//Test Plugin version
if (PluginInfo.Version == 0x0100) {
//Get Function from DLL
void (__cdecl *InitiateControllers_1_0)( HWND hMainWindow, CONTROL Controls[4] );
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InitiateControllers_1_0 = (void (__cdecl *)(HWND, CONTROL *))GetProcAddress( (HMODULE)m_hDll, "InitiateControllers" );
if (InitiateControllers_1_0 == NULL) { return false; }
InitiateControllers_1_0((HWND)RenderWindow->m_hMainWindow,m_PluginControllers);
m_Initilized = true;
}
if (PluginInfo.Version >= 0x0101) {
typedef struct {
HWND hMainWindow;
HINSTANCE hinst;
BOOL MemoryBswaped; // If this is set to TRUE, then the memory has been pre
// bswap on a dword (32 bits) boundry, only effects header.
// eg. the first 8 bytes are stored like this:
// 4 3 2 1 8 7 6 5
BYTE * HEADER; // This is the rom header (first 40h bytes of the rom)
CONTROL *Controls; // A pointer to an array of 4 controllers .. eg:
// CONTROL Controls[4];
} CONTROL_INFO;
//Get Function from DLL
void (__cdecl *InitiateControllers_1_1)( CONTROL_INFO * ControlInfo );
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InitiateControllers_1_1 = (void (__cdecl *)(CONTROL_INFO *))GetProcAddress( (HMODULE)m_hDll, "InitiateControllers" );
if (InitiateControllers_1_1 == NULL) { return false; }
CONTROL_INFO ControlInfo;
if (System == NULL) {
BYTE Buffer[100];
ControlInfo.Controls = m_PluginControllers;
ControlInfo.HEADER = Buffer;
ControlInfo.hinst = GetModuleHandle(NULL);
ControlInfo.hMainWindow = (HWND)RenderWindow->m_hMainWindow;
ControlInfo.MemoryBswaped = TRUE;
InitiateControllers_1_1(&ControlInfo);
m_Initilized = true;
} else {
ControlInfo.Controls = m_PluginControllers;
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ControlInfo.HEADER = g_Rom->GetRomAddress();
ControlInfo.hinst = GetModuleHandle(NULL);
ControlInfo.hMainWindow = (HWND)RenderWindow->m_hMainWindow;
ControlInfo.MemoryBswaped = TRUE;
InitiateControllers_1_1(&ControlInfo);
m_Initilized = true;
}
}
//jabo had a bug so I call CreateThread so his dllmain gets called again
DWORD ThreadID;
HANDLE hthread = CreateThread(NULL,0,(LPTHREAD_START_ROUTINE)DummyFunction,NULL,0, &ThreadID);
CloseHandle(hthread);
return m_Initilized;
}
void CControl_Plugin::RomOpened ( void )
{
//Real system ... then make the file as open
if (!m_RomOpen)
{
RomOpen();
m_RomOpen = true;
}
}
void CControl_Plugin::RomClose ( void )
{
if (m_RomOpen)
{
RomClosed();
m_RomOpen = false;
}
}
void CControl_Plugin::Close(void) {
if (m_RomOpen) {
RomClosed();
m_RomOpen = false;
}
if (m_Initilized) {
CloseDLL();
m_Initilized = false;
}
}
void CControl_Plugin::GameReset(void)
{
if (m_RomOpen)
{
RomClosed();
RomOpen();
}
}
void CControl_Plugin::UnloadPlugin(void) {
if (m_AllocatedControllers) {
for (int count = 0; count < sizeof(m_Controllers) / sizeof(m_Controllers[0]); count++) {
delete m_Controllers[count];
m_Controllers[count] = NULL;
}
}
memset(&m_PluginInfo,0,sizeof(m_PluginInfo));
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if (m_hDll != NULL ) {
FreeLibrary((HMODULE)m_hDll);
m_hDll = NULL;
}
m_AllocatedControllers = false;
m_Controllers[0] = NULL;
m_Controllers[1] = NULL;
m_Controllers[2] = NULL;
m_Controllers[3] = NULL;
Config = NULL;
ControllerCommand = NULL;
GetKeys = NULL;
ReadController = NULL;
WM_KeyDown = NULL;
WM_KeyUp = NULL;
CloseDLL = NULL;
RomOpen = NULL;
RomClosed = NULL;
}
void CControl_Plugin::UpdateKeys (void) {
if (!m_AllocatedControllers) { return; }
for (int cont = 0; cont < sizeof(m_Controllers) / sizeof(m_Controllers[0]); cont++) {
if (!m_Controllers[cont]->m_Present) { continue; }
if (!m_Controllers[cont]->m_RawData) {
GetKeys(cont,&m_Controllers[cont]->m_Buttons);
} else {
g_Notify->BreakPoint(__FILE__,__LINE__);
}
}
if (ReadController) { ReadController(-1,NULL); }
}
void CControl_Plugin::SetControl(CControl_Plugin const * const Plugin)
{
if (m_AllocatedControllers) {
for (int count = 0; count < sizeof(m_Controllers) / sizeof(m_Controllers[0]); count++) {
delete m_Controllers[count];
m_Controllers[count] = NULL;
}
}
m_AllocatedControllers = false;
for (int count = 0; count < sizeof(m_Controllers) / sizeof(m_Controllers[0]); count++) {
m_Controllers[count] = Plugin->m_Controllers[count];
}
}
CCONTROL::CCONTROL(DWORD &Present,DWORD &RawData, int &PlugType) :
m_Present(Present),m_RawData(RawData),m_PlugType(PlugType)
{
m_Buttons.Value = 0;
}