project64/Source/Glide64/TexLoad4b.cpp

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2013-04-09 12:02:27 +00:00
#include "Gfx #1.3.h"
/****************************************************************
;4b textures load
;***************************************************************/
void asmLoad4bCI (wxUIntPtr src, wxUIntPtr dst, int wid_64, int height, int line, int ext, wxUIntPtr pal)
{
_asm{
push ebx
push esi
push edi
mov ebx,[pal]
mov esi,[src]
mov edi,[dst]
mov ecx,[height]
y_loop:
push ecx
mov ecx,[wid_64]
x_loop:
push ecx
mov eax,[esi] ; read all 8 pixels
bswap eax
add esi,4
mov edx,eax
; 1st dword output {
shr eax,23
and eax,0x1E
mov cx,[ebx+eax]
ror cx,1
shl ecx,16
mov eax,edx
shr eax,27
and eax,0x1E
mov cx,[ebx+eax]
ror cx,1
mov [edi],ecx
add edi,4
; }
; 2nd dword output {
mov eax,edx
shr eax,15
and eax,0x1E
mov cx,[ebx+eax]
ror cx,1
shl ecx,16
mov eax,edx
shr eax,19
and eax,0x1E
mov cx,[ebx+eax]
ror cx,1
mov [edi],ecx
add edi,4
; }
; 3rd dword output {
mov eax,edx
shr eax,7
and eax,0x1E
mov cx,[ebx+eax]
ror cx,1
shl ecx,16
mov eax,edx
shr eax,11
and eax,0x1E
mov cx,[ebx+eax]
ror cx,1
mov [edi],ecx
add edi,4
; }
; 4th dword output {
mov eax,edx
shl eax,1
and eax,0x1E
mov cx,[ebx+eax]
ror cx,1
shl ecx,16
shr edx,3
and edx,0x1E
mov cx,[ebx+edx]
ror cx,1
mov [edi],ecx
add edi,4
; }
; * copy
mov eax,[esi] ; read all 8 pixels
bswap eax
add esi,4
mov edx,eax
; 1st dword output {
shr eax,23
and eax,0x1E
mov cx,[ebx+eax]
ror cx,1
shl ecx,16
mov eax,edx
shr eax,27
and eax,0x1E
mov cx,[ebx+eax]
ror cx,1
mov [edi],ecx
add edi,4
; }
; 2nd dword output {
mov eax,edx
shr eax,15
and eax,0x1E
mov cx,[ebx+eax]
ror cx,1
shl ecx,16
mov eax,edx
shr eax,19
and eax,0x1E
mov cx,[ebx+eax]
ror cx,1
mov [edi],ecx
add edi,4
; }
; 3rd dword output {
mov eax,edx
shr eax,7
and eax,0x1E
mov cx,[ebx+eax]
ror cx,1
shl ecx,16
mov eax,edx
shr eax,11
and eax,0x1E
mov cx,[ebx+eax]
ror cx,1
mov [edi],ecx
add edi,4
; }
; 4th dword output {
mov eax,edx
shl eax,1
and eax,0x1E
mov cx,[ebx+eax]
ror cx,1
shl ecx,16
shr edx,3
and edx,0x1E
mov cx,[ebx+edx]
ror cx,1
mov [edi],ecx
add edi,4
; }
; *
pop ecx
dec ecx
jnz x_loop
pop ecx
dec ecx
jz near end_y_loop
push ecx
mov eax,esi
add eax,[line]
mov esi,[src]
sub eax,esi
and eax,0x7FF
add esi,eax
add edi,[ext]
mov ecx,[wid_64]
x_loop_2:
push ecx
mov eax,[esi+4] ; read all 8 pixels
bswap eax
mov edx,eax
; 1st dword output {
shr eax,23
and eax,0x1E
mov cx,[ebx+eax]
ror cx,1
shl ecx,16
mov eax,edx
shr eax,27
and eax,0x1E
mov cx,[ebx+eax]
ror cx,1
mov [edi],ecx
add edi,4
; }
; 2nd dword output {
mov eax,edx
shr eax,15
and eax,0x1E
mov cx,[ebx+eax]
ror cx,1
shl ecx,16
mov eax,edx
shr eax,19
and eax,0x1E
mov cx,[ebx+eax]
ror cx,1
mov [edi],ecx
add edi,4
; }
; 3rd dword output {
mov eax,edx
shr eax,7
and eax,0x1E
mov cx,[ebx+eax]
ror cx,1
shl ecx,16
mov eax,edx
shr eax,11
and eax,0x1E
mov cx,[ebx+eax]
ror cx,1
mov [edi],ecx
add edi,4
; }
; 4th dword output {
mov eax,edx
shl eax,1
and eax,0x1E
mov cx,[ebx+eax]
ror cx,1
shl ecx,16
shr edx,3
and edx,0x1E
mov cx,[ebx+edx]
ror cx,1
mov [edi],ecx
add edi,4
; }
; * copy
mov eax,[esi] ; read all 8 pixels
bswap eax
mov edx,esi
add edx,8
mov esi,[src]
sub edx,esi
and edx,0x7FF
add esi,edx
mov edx,eax
; 1st dword output {
shr eax,23
and eax,0x1E
mov cx,[ebx+eax]
ror cx,1
shl ecx,16
mov eax,edx
shr eax,27
and eax,0x1E
mov cx,[ebx+eax]
ror cx,1
mov [edi],ecx
add edi,4
; }
; 2nd dword output {
mov eax,edx
shr eax,15
and eax,0x1E
mov cx,[ebx+eax]
ror cx,1
shl ecx,16
mov eax,edx
shr eax,19
and eax,0x1E
mov cx,[ebx+eax]
ror cx,1
mov [edi],ecx
add edi,4
; }
; 3rd dword output {
mov eax,edx
shr eax,7
and eax,0x1E
mov cx,[ebx+eax]
ror cx,1
shl ecx,16
mov eax,edx
shr eax,11
and eax,0x1E
mov cx,[ebx+eax]
ror cx,1
mov [edi],ecx
add edi,4
; }
; 4th dword output {
mov eax,edx
shl eax,1
and eax,0x1E
mov cx,[ebx+eax]
ror cx,1
shl ecx,16
shr edx,3
and edx,0x1E
mov cx,[ebx+edx]
ror cx,1
mov [edi],ecx
add edi,4
; }
; *
pop ecx
dec ecx
jnz x_loop_2
mov eax,esi
add eax,[line]
mov esi,[src]
sub eax,esi
and eax,0x7FF
add esi,eax
add edi,[ext]
pop ecx
dec ecx
jnz y_loop
end_y_loop:
pop edi
pop esi
pop ebx
}
}
/*****************************************************************
; Size: 0, Format: 2
; 2009 ported to NASM - Sergey (Gonetz) Lipski
*/
void asmLoad4bIAPal (wxUIntPtr src, wxUIntPtr dst, int wid_64, int height, int line, int ext, wxUIntPtr pal)
{
_asm {
push ebx
push esi
push edi
mov ebx,[pal]
mov esi,[src]
mov edi,[dst]
mov ecx,[height]
y_loop:
push ecx
mov ecx,[wid_64]
x_loop:
push ecx
mov eax,[esi] ; read all 8 pixels
bswap eax
add esi,4
mov edx,eax
; 1st dword output {
shr eax,23
and eax,0x1E
mov cx,[ebx+eax]
ror cx,8
shl ecx,16
mov eax,edx
shr eax,27
and eax,0x1E
mov cx,[ebx+eax]
ror cx,8
mov [edi],ecx
add edi,4
; }
; 2nd dword output {
mov eax,edx
shr eax,15
and eax,0x1E
mov cx,[ebx+eax]
ror cx,8
shl ecx,16
mov eax,edx
shr eax,19
and eax,0x1E
mov cx,[ebx+eax]
ror cx,8
mov [edi],ecx
add edi,4
; }
; 3rd dword output {
mov eax,edx
shr eax,7
and eax,0x1E
mov cx,[ebx+eax]
ror cx,8
shl ecx,16
mov eax,edx
shr eax,11
and eax,0x1E
mov cx,[ebx+eax]
ror cx,8
mov [edi],ecx
add edi,4
; }
; 4th dword output {
mov eax,edx
shl eax,1
and eax,0x1E
mov cx,[ebx+eax]
ror cx,8
shl ecx,16
shr edx,3
and edx,0x1E
mov cx,[ebx+edx]
ror cx,8
mov [edi],ecx
add edi,4
; }
; * copy
mov eax,[esi] ; read all 8 pixels
bswap eax
add esi,4
mov edx,eax
; 1st dword output {
shr eax,23
and eax,0x1E
mov cx,[ebx+eax]
ror cx,8
shl ecx,16
mov eax,edx
shr eax,27
and eax,0x1E
mov cx,[ebx+eax]
ror cx,8
mov [edi],ecx
add edi,4
; }
; 2nd dword output {
mov eax,edx
shr eax,15
and eax,0x1E
mov cx,[ebx+eax]
ror cx,8
shl ecx,16
mov eax,edx
shr eax,19
and eax,0x1E
mov cx,[ebx+eax]
ror cx,8
mov [edi],ecx
add edi,4
; }
; 3rd dword output {
mov eax,edx
shr eax,7
and eax,0x1E
mov cx,[ebx+eax]
ror cx,8
shl ecx,16
mov eax,edx
shr eax,11
and eax,0x1E
mov cx,[ebx+eax]
ror cx,8
mov [edi],ecx
add edi,4
; }
; 4th dword output {
mov eax,edx
shl eax,1
and eax,0x1E
mov cx,[ebx+eax]
ror cx,8
shl ecx,16
shr edx,3
and edx,0x1E
mov cx,[ebx+edx]
ror cx,8
mov [edi],ecx
add edi,4
; }
; *
pop ecx
dec ecx
jnz x_loop
pop ecx
dec ecx
jz near end_y_loop
push ecx
mov eax,esi
add eax,[line]
mov esi,[src]
sub eax,esi
and eax,0x7FF
add esi,eax
add edi,[ext]
mov ecx,[wid_64]
x_loop_2:
push ecx
mov eax,[esi+4] ; read all 8 pixels
bswap eax
mov edx,eax
; 1st dword output {
shr eax,23
and eax,0x1E
mov cx,[ebx+eax]
ror cx,8
shl ecx,16
mov eax,edx
shr eax,27
and eax,0x1E
mov cx,[ebx+eax]
ror cx,8
mov [edi],ecx
add edi,4
; }
; 2nd dword output {
mov eax,edx
shr eax,15
and eax,0x1E
mov cx,[ebx+eax]
ror cx,8
shl ecx,16
mov eax,edx
shr eax,19
and eax,0x1E
mov cx,[ebx+eax]
ror cx,8
mov [edi],ecx
add edi,4
; }
; 3rd dword output {
mov eax,edx
shr eax,7
and eax,0x1E
mov cx,[ebx+eax]
ror cx,8
shl ecx,16
mov eax,edx
shr eax,11
and eax,0x1E
mov cx,[ebx+eax]
ror cx,8
mov [edi],ecx
add edi,4
; }
; 4th dword output {
mov eax,edx
shl eax,1
and eax,0x1E
mov cx,[ebx+eax]
ror cx,8
shl ecx,16
shr edx,3
and edx,0x1E
mov cx,[ebx+edx]
ror cx,8
mov [edi],ecx
add edi,4
; }
; * copy
mov eax,[esi] ; read all 8 pixels
bswap eax
mov edx,esi
add edx,8
mov esi,[src]
sub edx,esi
and edx,0x7FF
add esi,edx
mov edx,eax
; 1st dword output {
shr eax,23
and eax,0x1E
mov cx,[ebx+eax]
ror cx,8
shl ecx,16
mov eax,edx
shr eax,27
and eax,0x1E
mov cx,[ebx+eax]
ror cx,8
mov [edi],ecx
add edi,4
; }
; 2nd dword output {
mov eax,edx
shr eax,15
and eax,0x1E
mov cx,[ebx+eax]
ror cx,8
shl ecx,16
mov eax,edx
shr eax,19
and eax,0x1E
mov cx,[ebx+eax]
ror cx,8
mov [edi],ecx
add edi,4
; }
; 3rd dword output {
mov eax,edx
shr eax,7
and eax,0x1E
mov cx,[ebx+eax]
ror cx,8
shl ecx,16
mov eax,edx
shr eax,11
and eax,0x1E
mov cx,[ebx+eax]
ror cx,8
mov [edi],ecx
add edi,4
; }
; 4th dword output {
mov eax,edx
shl eax,1
and eax,0x1E
mov cx,[ebx+eax]
ror cx,8
shl ecx,16
shr edx,3
and edx,0x1E
mov cx,[ebx+edx]
ror cx,8
mov [edi],ecx
add edi,4
; }
; *
pop ecx
dec ecx
jnz x_loop_2
mov eax,esi
add eax,[line]
mov esi,[src]
sub eax,esi
and eax,0x7FF
add esi,eax
add edi,[ext]
pop ecx
dec ecx
jnz y_loop
end_y_loop:
pop edi
pop esi
pop ebx
}
}
/*proc asmLoad4bCI
CPU 586
src arg
%$dst arg
%$wid_64 arg
%$height arg
%$line arg
%$ext arg
%$pal arg
endproc ;asmLoad4bIAPal
*/
/****************************************************************
; Size: 0, Format: 3
;
; ** BY GUGAMAN **
; 2009 ported to NASM - Sergey (Gonetz) Lipski
*/
void asmLoad4bIA (wxUIntPtr src, wxUIntPtr dst, int wid_64, int height, int line, int ext)
{
_asm {
push ebx
push esi
push edi
mov esi,[src]
mov edi,[dst]
mov ecx,[height]
y_loop:
push ecx
mov ecx,[wid_64]
x_loop:
push ecx
mov eax,[esi] ; read all 8 pixels
bswap eax
add esi,4
mov edx,eax
; 1st dword {
xor ecx,ecx
; pixel #1
; IIIAxxxxxxxxxxxxxxxxxxxxxxxxxxxx
; xxxxxxxxxxxxxxxxxxxxxxxxAAAAIIII
mov eax,edx
shr eax,24 ;Alpha
and eax,0x00000010
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
mov eax,edx
shr eax,28 ; Intensity
and eax,0x0000000E
or ecx,eax
shr eax,3
or ecx,eax
; pixel #2
; xxxxIIIAxxxxxxxxxxxxxxxxxxxxxxxx
; xxxxxxxxxxxxxxxxAAAAIIIIxxxxxxxx
mov eax,edx
shr eax,12 ;Alpha
and eax,0x00001000
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
mov eax,edx
shr eax,16 ; Intensity
and eax,0x00000E00
or ecx,eax
shr eax,3
and eax,0x00000100
or ecx,eax
; pixel #3
; xxxxxxxxIIIAxxxxxxxxxxxxxxxxxxxx
; xxxxxxxxAAAAIIIIxxxxxxxxxxxxxxxx
;Alpha
mov eax,edx
and eax,0x00100000
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
mov eax,edx
shr eax,4 ; Intensity
and eax,0x000E0000
or ecx,eax
shr eax,3
and eax,0x00010000
or ecx,eax
; pixel #4
; xxxxxxxxxxxxIIIAxxxxxxxxxxxxxxxx
; AAAAIIIIxxxxxxxxxxxxxxxxxxxxxxxx
mov eax,edx
shl eax,12 ;Alpha
and eax,0x10000000
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
mov eax,edx
shl eax,8 ; Intensity
and eax,0x0E000000
or ecx,eax
shr eax,3
and eax,0x01000000
or ecx,eax
mov [edi],ecx
add edi,4
; }
; 2nd dword {
xor ecx,ecx
; pixel #5
; xxxxxxxxxxxxxxxxIIIAxxxxxxxxxxxx
; xxxxxxxxxxxxxxxxxxxxxxxxAAAAIIII
mov eax,edx
shr eax,8 ;Alpha
and eax,0x00000010
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
mov eax,edx
shr eax,12 ; Intensity
and eax,0x0000000E
or ecx,eax
shr eax,3
or ecx,eax
; pixel #6
; xxxxxxxxxxxxxxxxxxxxIIIAxxxxxxxx
; xxxxxxxxxxxxxxxxAAAAIIIIxxxxxxxx
;Alpha
mov eax,edx
shl eax,4
and eax,0x00001000
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
mov eax,edx ; Intensity
and eax,0x00000E00
or ecx,eax
shr eax,3
and eax,0x00000100
or ecx,eax
; pixel #7
; xxxxxxxxxxxxxxxxxxxxxxxxIIIAxxxx
; xxxxxxxxAAAAIIIIxxxxxxxxxxxxxxxx
;Alpha
mov eax,edx
shl eax,16
and eax,0x00100000
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
mov eax,edx
shl eax,12 ; Intensity
and eax,0x000E0000
or ecx,eax
shr eax,3
and eax,0x00010000
or ecx,eax
; pixel #8
; xxxxxxxxxxxxxxxxxxxxxxxxxxxxIIIA
; AAAAIIIIxxxxxxxxxxxxxxxxxxxxxxxx
mov eax,edx
shl eax,28 ;Alpha
and eax,0x10000000
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
mov eax,edx
shl eax,24 ; Intensity
and eax,0x0E000000
or ecx,eax
shr eax,3
and eax,0x01000000
or ecx,eax
mov [edi],ecx
add edi,4
; }
; * copy
mov eax,[esi] ; read all 8 pixels
bswap eax
add esi,4
mov edx,eax
; 1st dword {
xor ecx,ecx
; pixel #1
; IIIAxxxxxxxxxxxxxxxxxxxxxxxxxxxx
; xxxxxxxxxxxxxxxxxxxxxxxxAAAAIIII
mov eax,edx
shr eax,24 ;Alpha
and eax,0x00000010
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
mov eax,edx
shr eax,28 ; Intensity
and eax,0x0000000E
or ecx,eax
shr eax,3
or ecx,eax
; pixel #2
; xxxxIIIAxxxxxxxxxxxxxxxxxxxxxxxx
; xxxxxxxxxxxxxxxxAAAAIIIIxxxxxxxx
mov eax,edx
shr eax,12 ;Alpha
and eax,0x00001000
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
mov eax,edx
shr eax,16 ; Intensity
and eax,0x00000E00
or ecx,eax
shr eax,3
and eax,0x00000100
or ecx,eax
; pixel #3
; xxxxxxxxIIIAxxxxxxxxxxxxxxxxxxxx
; xxxxxxxxAAAAIIIIxxxxxxxxxxxxxxxx
;Alpha
mov eax,edx
and eax,0x00100000
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
mov eax,edx
shr eax,4 ; Intensity
and eax,0x000E0000
or ecx,eax
shr eax,3
and eax,0x00010000
or ecx,eax
; pixel #4
; xxxxxxxxxxxxIIIAxxxxxxxxxxxxxxxx
; AAAAIIIIxxxxxxxxxxxxxxxxxxxxxxxx
mov eax,edx
shl eax,12 ;Alpha
and eax,0x10000000
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
mov eax,edx
shl eax,8 ; Intensity
and eax,0x0E000000
or ecx,eax
shr eax,3
and eax,0x01000000
or ecx,eax
mov [edi],ecx
add edi,4
; }
; 2nd dword {
xor ecx,ecx
; pixel #5
; xxxxxxxxxxxxxxxxIIIAxxxxxxxxxxxx
; xxxxxxxxxxxxxxxxxxxxxxxxAAAAIIII
mov eax,edx
shr eax,8 ;Alpha
and eax,0x00000010
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
mov eax,edx
shr eax,12 ; Intensity
and eax,0x0000000E
or ecx,eax
shr eax,3
or ecx,eax
; pixel #6
; xxxxxxxxxxxxxxxxxxxxIIIAxxxxxxxx
; xxxxxxxxxxxxxxxxAAAAIIIIxxxxxxxx
;Alpha
mov eax,edx
shl eax,4
and eax,0x00001000
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
mov eax,edx ; Intensity
and eax,0x00000E00
or ecx,eax
shr eax,3
and eax,0x00000100
or ecx,eax
; pixel #7
; xxxxxxxxxxxxxxxxxxxxxxxxIIIAxxxx
; xxxxxxxxAAAAIIIIxxxxxxxxxxxxxxxx
;Alpha
mov eax,edx
shl eax,16
and eax,0x00100000
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
mov eax,edx
shl eax,12 ; Intensity
and eax,0x000E0000
or ecx,eax
shr eax,3
and eax,0x00010000
or ecx,eax
; pixel #8
; xxxxxxxxxxxxxxxxxxxxxxxxxxxxIIIA
; AAAAIIIIxxxxxxxxxxxxxxxxxxxxxxxx
mov eax,edx
shl eax,28 ;Alpha
and eax,0x10000000
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
mov eax,edx
shl eax,24 ; Intensity
and eax,0x0E000000
or ecx,eax
shr eax,3
and eax,0x01000000
or ecx,eax
mov [edi],ecx
add edi,4
; }
; *
pop ecx
dec ecx
jnz x_loop
pop ecx
dec ecx
jz near end_y_loop
push ecx
add esi,[line]
add edi,[ext]
mov ecx,[wid_64]
x_loop_2:
push ecx
mov eax,[esi+4] ; read all 8 pixels
bswap eax
mov edx,eax
; 1st dword {
xor ecx,ecx
; pixel #1
; IIIAxxxxxxxxxxxxxxxxxxxxxxxxxxxx
; xxxxxxxxxxxxxxxxxxxxxxxxAAAAIIII
mov eax,edx
shr eax,24 ;Alpha
and eax,0x00000010
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
mov eax,edx
shr eax,28 ; Intensity
and eax,0x0000000E
or ecx,eax
shr eax,3
or ecx,eax
; pixel #2
; xxxxIIIAxxxxxxxxxxxxxxxxxxxxxxxx
; xxxxxxxxxxxxxxxxAAAAIIIIxxxxxxxx
mov eax,edx
shr eax,12 ;Alpha
and eax,0x00001000
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
mov eax,edx
shr eax,16 ; Intensity
and eax,0x00000E00
or ecx,eax
shr eax,3
and eax,0x00000100
or ecx,eax
; pixel #3
; xxxxxxxxIIIAxxxxxxxxxxxxxxxxxxxx
; xxxxxxxxAAAAIIIIxxxxxxxxxxxxxxxx
;Alpha
mov eax,edx
and eax,0x00100000
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
mov eax,edx
shr eax,4 ; Intensity
and eax,0x000E0000
or ecx,eax
shr eax,3
and eax,0x00010000
or ecx,eax
; pixel #4
; xxxxxxxxxxxxIIIAxxxxxxxxxxxxxxxx
; AAAAIIIIxxxxxxxxxxxxxxxxxxxxxxxx
mov eax,edx
shl eax,12 ;Alpha
and eax,0x10000000
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
mov eax,edx
shl eax,8 ; Intensity
and eax,0x0E000000
or ecx,eax
shr eax,3
and eax,0x01000000
or ecx,eax
mov [edi],ecx
add edi,4
; }
; 2nd dword {
xor ecx,ecx
; pixel #5
; xxxxxxxxxxxxxxxxIIIAxxxxxxxxxxxx
; xxxxxxxxxxxxxxxxxxxxxxxxAAAAIIII
mov eax,edx
shr eax,8 ;Alpha
and eax,0x00000010
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
mov eax,edx
shr eax,12 ; Intensity
and eax,0x0000000E
or ecx,eax
shr eax,3
or ecx,eax
; pixel #6
; xxxxxxxxxxxxxxxxxxxxIIIAxxxxxxxx
; xxxxxxxxxxxxxxxxAAAAIIIIxxxxxxxx
;Alpha
mov eax,edx
shl eax,4
and eax,0x00001000
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
mov eax,edx ; Intensity
and eax,0x00000E00
or ecx,eax
shr eax,3
and eax,0x00000100
or ecx,eax
; pixel #7
; xxxxxxxxxxxxxxxxxxxxxxxxIIIAxxxx
; xxxxxxxxAAAAIIIIxxxxxxxxxxxxxxxx
;Alpha
mov eax,edx
shl eax,16
and eax,0x00100000
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
mov eax,edx
shl eax,12 ; Intensity
and eax,0x000E0000
or ecx,eax
shr eax,3
and eax,0x00010000
or ecx,eax
; pixel #8
; xxxxxxxxxxxxxxxxxxxxxxxxxxxxIIIA
; AAAAIIIIxxxxxxxxxxxxxxxxxxxxxxxx
mov eax,edx
shl eax,28 ;Alpha
and eax,0x10000000
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
mov eax,edx
shl eax,24 ; Intensity
and eax,0x0E000000
or ecx,eax
shr eax,3
and eax,0x01000000
or ecx,eax
mov [edi],ecx
add edi,4
; }
; * copy
mov eax,[esi] ; read all 8 pixels
bswap eax
add esi,8
mov edx,eax
; 1st dword {
xor ecx,ecx
; pixel #1
; IIIAxxxxxxxxxxxxxxxxxxxxxxxxxxxx
; xxxxxxxxxxxxxxxxxxxxxxxxAAAAIIII
mov eax,edx
shr eax,24 ;Alpha
and eax,0x00000010
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
mov eax,edx
shr eax,28 ; Intensity
and eax,0x0000000E
or ecx,eax
shr eax,3
or ecx,eax
; pixel #2
; xxxxIIIAxxxxxxxxxxxxxxxxxxxxxxxx
; xxxxxxxxxxxxxxxxAAAAIIIIxxxxxxxx
mov eax,edx
shr eax,12 ;Alpha
and eax,0x00001000
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
mov eax,edx
shr eax,16 ; Intensity
and eax,0x00000E00
or ecx,eax
shr eax,3
and eax,0x00000100
or ecx,eax
; pixel #3
; xxxxxxxxIIIAxxxxxxxxxxxxxxxxxxxx
; xxxxxxxxAAAAIIIIxxxxxxxxxxxxxxxx
;Alpha
mov eax,edx
and eax,0x00100000
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
mov eax,edx
shr eax,4 ; Intensity
and eax,0x000E0000
or ecx,eax
shr eax,3
and eax,0x00010000
or ecx,eax
; pixel #4
; xxxxxxxxxxxxIIIAxxxxxxxxxxxxxxxx
; AAAAIIIIxxxxxxxxxxxxxxxxxxxxxxxx
mov eax,edx
shl eax,12 ;Alpha
and eax,0x10000000
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
mov eax,edx
shl eax,8 ; Intensity
and eax,0x0E000000
or ecx,eax
shr eax,3
and eax,0x01000000
or ecx,eax
mov [edi],ecx
add edi,4
; }
; 2nd dword {
xor ecx,ecx
; pixel #5
; xxxxxxxxxxxxxxxxIIIAxxxxxxxxxxxx
; xxxxxxxxxxxxxxxxxxxxxxxxAAAAIIII
mov eax,edx
shr eax,8 ;Alpha
and eax,0x00000010
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
mov eax,edx
shr eax,12 ; Intensity
and eax,0x0000000E
or ecx,eax
shr eax,3
or ecx,eax
; pixel #6
; xxxxxxxxxxxxxxxxxxxxIIIAxxxxxxxx
; xxxxxxxxxxxxxxxxAAAAIIIIxxxxxxxx
;Alpha
mov eax,edx
shl eax,4
and eax,0x00001000
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
mov eax,edx ; Intensity
and eax,0x00000E00
or ecx,eax
shr eax,3
and eax,0x00000100
or ecx,eax
; pixel #7
; xxxxxxxxxxxxxxxxxxxxxxxxIIIAxxxx
; xxxxxxxxAAAAIIIIxxxxxxxxxxxxxxxx
;Alpha
mov eax,edx
shl eax,16
and eax,0x00100000
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
mov eax,edx
shl eax,12 ; Intensity
and eax,0x000E0000
or ecx,eax
shr eax,3
and eax,0x00010000
or ecx,eax
; pixel #8
; xxxxxxxxxxxxxxxxxxxxxxxxxxxxIIIA
; AAAAIIIIxxxxxxxxxxxxxxxxxxxxxxxx
mov eax,edx
shl eax,28 ;Alpha
and eax,0x10000000
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
shl eax,1
or ecx,eax
mov eax,edx
shl eax,24 ; Intensity
and eax,0x0E000000
or ecx,eax
shr eax,3
and eax,0x01000000
or ecx,eax
mov [edi],ecx
add edi,4
; }
; *
pop ecx
dec ecx
jnz x_loop_2
add esi,[line]
add edi,[ext]
pop ecx
dec ecx
jnz y_loop
end_y_loop:
pop edi
pop esi
pop ebx
}
}
/*****************************************************************
; Size: 0, Format: 4
; 2009 ported to NASM - Sergey (Gonetz) Lipski
*/
void asmLoad4bI (wxUIntPtr src, int dst, wxUIntPtr wid_64, int height, int line, int ext)
{
_asm {
push ebx
push esi
push edi
mov esi,[src]
mov edi,[dst]
mov ecx,[height]
y_loop:
push ecx
mov ecx,[wid_64]
x_loop:
push ecx
mov eax,[esi] ; read all 8 pixels
bswap eax
add esi,4
mov edx,eax
; 1st dword {
xor ecx,ecx
shr eax,28 ; 0xF0000000 -> 0x0000000F
or ecx,eax
shl eax,4
or ecx,eax
mov eax,edx ; 0x0F000000 -> 0x00000F00
shr eax,16
and eax,0x00000F00
or ecx,eax
shl eax,4
or ecx,eax
mov eax,edx
shr eax,4 ; 0x00F00000 -> 0x000F0000
and eax,0x000F0000
or ecx,eax
shl eax,4
or ecx,eax
mov eax,edx
shl eax,8 ; 0x000F0000 -> 0x0F000000
and eax,0x0F000000
or ecx,eax
shl eax,4
or ecx,eax
mov [edi],ecx
add edi,4
; }
; 2nd dword {
xor ecx,ecx
mov eax,edx
shr eax,12 ; 0x0000F000 -> 0x0000000F
and eax,0x0000000F
or ecx,eax
shl eax,4
or ecx,eax
mov eax,edx ; 0x00000F00 -> 0x00000F00
and eax,0x00000F00
or ecx,eax
shl eax,4
or ecx,eax
mov eax,edx
shl eax,12 ; 0x000000F0 -> 0x000F0000
and eax,0x000F0000
or ecx,eax
shl eax,4
or ecx,eax
shl edx,24 ; 0x0000000F -> 0x0F000000
and edx,0x0F000000
or ecx,edx
shl edx,4
or ecx,edx
mov [edi],ecx
add edi,4
; }
; * copy
mov eax,[esi] ; read all 8 pixels
bswap eax
add esi,4
mov edx,eax
; 1st dword {
xor ecx,ecx
shr eax,28 ; 0xF0000000 -> 0x0000000F
or ecx,eax
shl eax,4
or ecx,eax
mov eax,edx ; 0x0F000000 -> 0x00000F00
shr eax,16
and eax,0x00000F00
or ecx,eax
shl eax,4
or ecx,eax
mov eax,edx
shr eax,4 ; 0x00F00000 -> 0x000F0000
and eax,0x000F0000
or ecx,eax
shl eax,4
or ecx,eax
mov eax,edx
shl eax,8 ; 0x000F0000 -> 0x0F000000
and eax,0x0F000000
or ecx,eax
shl eax,4
or ecx,eax
mov [edi],ecx
add edi,4
; }
; 2nd dword {
xor ecx,ecx
mov eax,edx
shr eax,12 ; 0x0000F000 -> 0x0000000F
and eax,0x0000000F
or ecx,eax
shl eax,4
or ecx,eax
mov eax,edx ; 0x00000F00 -> 0x00000F00
and eax,0x00000F00
or ecx,eax
shl eax,4
or ecx,eax
mov eax,edx
shl eax,12 ; 0x000000F0 -> 0x000F0000
and eax,0x000F0000
or ecx,eax
shl eax,4
or ecx,eax
shl edx,24 ; 0x0000000F -> 0x0F000000
and edx,0x0F000000
or ecx,edx
shl edx,4
or ecx,edx
mov [edi],ecx
add edi,4
; }
; *
pop ecx
dec ecx
jnz x_loop
pop ecx
dec ecx
jz near end_y_loop
push ecx
add esi,[line]
add edi,[ext]
mov ecx,[wid_64]
x_loop_2:
push ecx
mov eax,[esi+4] ; read all 8 pixels
bswap eax
mov edx,eax
; 1st dword {
xor ecx,ecx
shr eax,28 ; 0xF0000000 -> 0x0000000F
or ecx,eax
shl eax,4
or ecx,eax
mov eax,edx ; 0x0F000000 -> 0x00000F00
shr eax,16
and eax,0x00000F00
or ecx,eax
shl eax,4
or ecx,eax
mov eax,edx
shr eax,4 ; 0x00F00000 -> 0x000F0000
and eax,0x000F0000
or ecx,eax
shl eax,4
or ecx,eax
mov eax,edx
shl eax,8 ; 0x000F0000 -> 0x0F000000
and eax,0x0F000000
or ecx,eax
shl eax,4
or ecx,eax
mov [edi],ecx
add edi,4
; }
; 2nd dword {
xor ecx,ecx
mov eax,edx
shr eax,12 ; 0x0000F000 -> 0x0000000F
and eax,0x0000000F
or ecx,eax
shl eax,4
or ecx,eax
mov eax,edx ; 0x00000F00 -> 0x00000F00
and eax,0x00000F00
or ecx,eax
shl eax,4
or ecx,eax
mov eax,edx
shl eax,12 ; 0x000000F0 -> 0x000F0000
and eax,0x000F0000
or ecx,eax
shl eax,4
or ecx,eax
shl edx,24 ; 0x0000000F -> 0x0F000000
and edx,0x0F000000
or ecx,edx
shl edx,4
or ecx,edx
mov [edi],ecx
add edi,4
; }
; * copy
mov eax,[esi] ; read all 8 pixels
bswap eax
add esi,8
mov edx,eax
; 1st dword {
xor ecx,ecx
shr eax,28 ; 0xF0000000 -> 0x0000000F
or ecx,eax
shl eax,4
or ecx,eax
mov eax,edx ; 0x0F000000 -> 0x00000F00
shr eax,16
and eax,0x00000F00
or ecx,eax
shl eax,4
or ecx,eax
mov eax,edx
shr eax,4 ; 0x00F00000 -> 0x000F0000
and eax,0x000F0000
or ecx,eax
shl eax,4
or ecx,eax
mov eax,edx
shl eax,8 ; 0x000F0000 -> 0x0F000000
and eax,0x0F000000
or ecx,eax
shl eax,4
or ecx,eax
mov [edi],ecx
add edi,4
; }
; 2nd dword {
xor ecx,ecx
mov eax,edx
shr eax,12 ; 0x0000F000 -> 0x0000000F
and eax,0x0000000F
or ecx,eax
shl eax,4
or ecx,eax
mov eax,edx ; 0x00000F00 -> 0x00000F00
and eax,0x00000F00
or ecx,eax
shl eax,4
or ecx,eax
mov eax,edx
shl eax,12 ; 0x000000F0 -> 0x000F0000
and eax,0x000F0000
or ecx,eax
shl eax,4
or ecx,eax
shl edx,24 ; 0x0000000F -> 0x0F000000
and edx,0x0F000000
or ecx,edx
shl edx,4
or ecx,edx
mov [edi],ecx
add edi,4
; }
; *
pop ecx
dec ecx
jnz x_loop_2
add esi,[line]
add edi,[ext]
pop ecx
dec ecx
jnz y_loop
end_y_loop:
pop edi
pop esi
pop ebx
}
}
/*****************************************************************
;
; ******** Textures mirror/clamp/wrap ********
;
;*****************************************************************/