110 lines
3.6 KiB
NASM
110 lines
3.6 KiB
NASM
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;/*
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;* Glide64 - Glide video plugin for Nintendo 64 emulators.
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;*
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;* This program is free software; you can redistribute it and/or modify
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;* it under the terms of the GNU General Public License as published by
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;* the Free Software Foundation; either version 2 of the License, or
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;* any later version.
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;*
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;* This program is distributed in the hope that it will be useful,
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;* but WITHOUT ANY WARRANTY; without even the implied warranty of
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;* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;* GNU General Public License for more details.
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;*
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;* You should have received a copy of the GNU General Public License
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;* along with this program; if not, write to the Free Software
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;* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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;*/
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;
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;****************************************************************
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;
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; Glide64 - Glide Plugin for Nintendo 64 emulators
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; Project started on December 29th, 2001
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;
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; Authors:
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; Dave2001, original author, founded the project in 2001, left it in 2002
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; Gugaman, joined the project in 2002, left it in 2002
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; Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
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; Hiroshi 'KoolSmoky' Morii, joined the project in 2007
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;
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;****************************************************************
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;
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; To modify Glide64:
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; * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
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; * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
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;
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;****************************************************************
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%include "inc/c32.mac"
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segment .text
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;****************************************************************
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;
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; ******** SSE ********
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;
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;****************************************************************
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proc MulMatricesSSE
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CPU P3
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endproc ;MulMatricesSSE
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proc NormalizeVectorSSE
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CPU P3
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%$v arg
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mov edx, [ebp + %$v]
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movaps xmm0, [edx] ; x y z 0
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movaps xmm2, xmm0 ; x y z 0
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mulps xmm0, xmm0 ; x*x y*y z*z 0
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movaps xmm1, xmm0 ; x*x y*y z*z 0
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shufps xmm0, xmm1, 0x4e ; z*z 0 x*x y*y
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addps xmm0, xmm1 ; x*x+z*z y*y z*z+x*x y*y
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movaps xmm1, xmm0 ; x*x+z*z y*y z*z+x*x y*y
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shufps xmm1, xmm1, 0x11 ; y*y z*z+x*x y*y z*z+x*x
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addps xmm0, xmm1 ; x*x+z*z+y*y
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rsqrtps xmm0, xmm0 ; 1.0/sqrt(x*x+z*z+y*y)
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mulps xmm2, xmm0 ; x/sqrt(x*x+z*z+y*y) y/sqrt(x*x+z*z+y*y) z/sqrt(x*x+z*z+y*y) 0
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movaps [edx], xmm2
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endproc ;NormalizeVectorSSE
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;****************************************************************
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;
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; ******** SSE3 ********
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;
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;****************************************************************
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;****************************************************************
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;
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; ******** 3DNOW ********
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;
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;****************************************************************
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proc DotProduct3DNOW
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CPU 586
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%$v1 arg
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%$v2 arg
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femms
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mov edx,[ebp + %$v1]
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mov eax,[ebp + %$v2]
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movq mm0,[edx]
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movq mm3,[eax]
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pfmul mm0,mm3
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movq mm2,[edx+8]
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movq mm1,[eax+8]
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pfacc mm0,mm0
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pfmul mm1,mm2
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pfadd mm0,mm1
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movd eax,mm0
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femms
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endproc ;DotProduct3DNOW
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