project64/Source/Glitch64/Glitch64.vcxproj

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{462C2608-182F-452C-944F-AF201E19300B}</ProjectGuid>
<RootNamespace>glide3x</RootNamespace>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v120</PlatformToolset>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v120</PlatformToolset>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(SolutionDir)PropertySheets/Win32.Debug.props" />
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<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>12.0.21005.1</_ProjectFileVersion>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>inc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PrecompiledHeader />
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<Lib>
<AdditionalDependencies>OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
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<AdditionalDependencies>OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="3dfx-mangling.h" />
<ClInclude Include="main.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="combiner.cpp" />
<ClCompile Include="geometry.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="textures.cpp" />
<ClCompile Include="vram.cpp" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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