project64/Source/Project64/UserInterface/MenuShortCuts.h

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/****************************************************************************
* *
* Project64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
struct VIRTUAL_KEY
{
LPCSTR Name;
int Key;
LPCSTR KeyName;
};
class CMenuShortCutKey
{
public:
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enum RUNNING_STATE
{
RUNNING_STATE_NOT_RUNNING = 1,
RUNNING_STATE_WINDOWED = 2,
RUNNING_STATE_FULLSCREEN = 3,
};
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enum ACCESS_MODE
{
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ACCESS_NONE = 0,
ACCESS_GAME_NOT_RUNNING = 1,
ACCESS_GAME_RUNNING_WINDOW = 2,
ACCESS_NOT_IN_FULLSCREEN = 3,
ACCESS_GAME_RUNNING_FULLSCREEN = 4,
ACCESS_GAME_RUNNING = 6,
ACCESS_ANYTIME = 7,
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};
private:
static VIRTUAL_KEY m_VirtualKeyList[];
stdstr m_ShortCutName;
WORD m_key;
bool m_bCtrl;
bool m_bAlt;
bool m_bShift;
ACCESS_MODE m_AccessMode;
bool m_bUserAdded;
bool m_bInactive;
public:
CMenuShortCutKey(void);
CMenuShortCutKey(WORD key, bool bCtrl, bool bAlt, bool bShift, ACCESS_MODE AccessMode, bool bUserAdded, bool bInactive);
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bool Match(WORD key, bool bCtrl, bool bAlt, bool bShift, RUNNING_STATE RunningState) const;
bool Active(RUNNING_STATE RunningState) const;
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static VIRTUAL_KEY * VirtualKeyList(int &Size);
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static RUNNING_STATE RunningState(void);
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inline stdstr Name(void) const { return m_ShortCutName; }
inline WORD Key(void) const { return m_key; }
inline bool Ctrl(void) const { return m_bCtrl; }
inline bool Alt(void) const { return m_bAlt; }
inline bool Shift(void) const { return m_bShift; }
inline bool UserAdded(void) const { return m_bUserAdded; }
inline bool Inactive(void) const { return m_bInactive; }
inline ACCESS_MODE AccessMode(void) const { return m_AccessMode; }
inline void SetInactive(bool Inactive) { m_bInactive = Inactive; }
};
class CShortCutItem
{
public:
typedef std::list<CMenuShortCutKey> SHORTCUT_KEY_LIST;
private:
typedef CMenuShortCutKey::ACCESS_MODE ACCESS_MODE;
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typedef CMenuShortCutKey::RUNNING_STATE RUNNING_STATE;
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ACCESS_MODE m_Access;
LanguageStringID m_Section;
LanguageStringID m_Title;
SHORTCUT_KEY_LIST m_AccelList;
public:
CShortCutItem(LanguageStringID Section, LanguageStringID Title, ACCESS_MODE Access);
void Reset(LanguageStringID Section, LanguageStringID Title, ACCESS_MODE Access);
void AddShortCut(WORD key, bool bCtrl, bool bAlt, bool bShift, ACCESS_MODE AccessMode, bool bUserAdded = false, bool bInactive = false);
void RemoveItem(CMenuShortCutKey * ShortCut);
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bool Avaliable(RUNNING_STATE RunningState);
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inline const SHORTCUT_KEY_LIST & GetAccelItems(void) const { return m_AccelList; }
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inline LanguageStringID Section(void) const { return m_Section; }
inline LanguageStringID Title(void) const { return m_Title; }
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inline ACCESS_MODE AccessMode(void) const { return m_Access; }
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};
typedef std::map<int, CShortCutItem> MSC_MAP;
class CShortCuts
{
typedef CShortCutItem::SHORTCUT_KEY_LIST SHORTCUT_KEY_LIST;
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typedef CMenuShortCutKey::ACCESS_MODE ACCESS_MODE;
typedef CMenuShortCutKey::RUNNING_STATE RUNNING_STATE;
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typedef LanguageStringID LangStr;
MSC_MAP m_ShortCuts;
CriticalSection m_CS;
void AddShortCut(WORD ID, LangStr Section, LangStr LangID, CMenuShortCutKey::ACCESS_MODE AccessMode);
public:
CShortCuts(void);
~CShortCuts(void);
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std::wstring ShortCutString(int MenuID, RUNNING_STATE RunningState);
LangStr GetMenuItemName(WORD key, bool bCtrl, bool bAlt, bool bShift, RUNNING_STATE RunningState);
HACCEL GetAcceleratorTable(void);
MSC_MAP & GetShortCuts(void) { return m_ShortCuts; }
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void Load(bool InitialValues = false);
void Save(void);
};