project64/Source/Project64-core/N64System/SpeedLimiter.h

41 lines
813 B
C
Raw Normal View History

2016-01-27 09:11:59 +00:00
#pragma once
#include <Project64-core/Settings/GameSettings.h>
#include <Common/HighResTimeStamp.h>
2016-01-27 09:11:59 +00:00
class CSpeedLimiter :
private CGameSettings
{
public:
2022-10-10 00:22:17 +00:00
enum ESpeedChange
{
INCREASE_SPEED,
DECREASE_SPEED
};
2016-01-27 09:11:59 +00:00
CSpeedLimiter();
~CSpeedLimiter();
void SetHertz(const uint32_t Hertz);
2022-10-10 00:22:17 +00:00
bool Timer_Process(uint32_t * const FrameRate);
2022-10-10 00:22:17 +00:00
void AlterSpeed(const ESpeedChange SpeedChange);
2016-01-27 09:11:59 +00:00
void SetSpeed(int Speed);
int GetSpeed(void) const;
int GetBaseSpeed(void) const;
2016-01-27 09:11:59 +00:00
private:
2022-10-10 00:22:17 +00:00
CSpeedLimiter(const CSpeedLimiter &);
CSpeedLimiter & operator=(const CSpeedLimiter &);
2016-01-27 09:11:59 +00:00
void FixSpeedRatio();
2022-10-10 00:22:17 +00:00
HighResTimeStamp m_LastTime;
uint32_t m_Speed, m_BaseSpeed, m_Frames, m_MicroSecondsPerFrame;
2022-10-10 00:22:17 +00:00
static const uint32_t m_DefaultSpeed;
2016-01-27 09:11:59 +00:00
};