project64/Source/Project64-video/Renderer/Renderer.h

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/***************************************************************************
* *
* Project64-video - A Nintendo 64 gfx plugin. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2017 Project64. All rights reserved. *
* Copyright (C) 2003-2009 Sergey 'Gonetz' Lipski *
* Copyright (C) 2002 Dave2001 *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* version 2 of the License, or (at your option) any later version. *
* *
****************************************************************************/
#pragma once
#include <Project64-video/Renderer/types.h>
#include <glide.h>
#include "../GlideExtensions.h"
void gfxClipWindow(FxU32 minx, FxU32 miny, FxU32 maxx, FxU32 maxy);
void gfxColorMask(FxBool rgb, FxBool a);
FxU32 gfxTexMinAddress(GrChipID_t tmu);
FxBool gfxSstWinClose(GrContext_t context);
void gfxTextureBufferExt(GrChipID_t tmu, FxU32 startAddress, GrLOD_t lodmin, GrLOD_t lodmax, GrAspectRatio_t aspect, GrTextureFormat_t fmt, FxU32 evenOdd);
FxU32 gfxTexMaxAddress(GrChipID_t tmu);
FxU32 gfxTexTextureMemRequired(FxU32 evenOdd, GrTexInfo *info);
void gfxConstantColorValue(GrColor_t value);
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extern uint32_t nbTextureUnits;
extern uint32_t g_scr_res_x, g_scr_res_y, g_res_x, g_res_y;