1721 lines
50 KiB
C
1721 lines
50 KiB
C
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/*
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* Glide64 - Glide video plugin for Nintendo 64 emulators.
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* Copyright (c) 2002 Dave2001
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* Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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//****************************************************************
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//
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// Glide64 - Glide Plugin for Nintendo 64 emulators
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// Project started on December 29th, 2001
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//
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// Authors:
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// Dave2001, original author, founded the project in 2001, left it in 2002
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// Gugaman, joined the project in 2002, left it in 2002
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// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
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// Hiroshi 'KoolSmoky' Morii, joined the project in 2007
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//
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//****************************************************************
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//
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// To modify Glide64:
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// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
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// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
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//
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//****************************************************************
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// STANDARD DRAWIMAGE - draws a 2d image based on the following structure
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static float set_sprite_combine_mode ()
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{
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if (rdp.cycle_mode == 2)
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{
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rdp.tex = 1;
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rdp.allow_combine = 0;
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// Now actually combine !
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GrCombineFunction_t color_source = GR_COMBINE_FUNCTION_LOCAL;
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if (rdp.tbuff_tex && rdp.tbuff_tex->info.format == GR_TEXFMT_ALPHA_INTENSITY_88)
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color_source = GR_COMBINE_FUNCTION_LOCAL_ALPHA;
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cmb.tmu1_func = cmb.tmu0_func = color_source;
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cmb.tmu1_fac = cmb.tmu0_fac = GR_COMBINE_FACTOR_NONE;
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cmb.tmu1_a_func = cmb.tmu0_a_func = GR_COMBINE_FUNCTION_LOCAL;
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cmb.tmu1_a_fac = cmb.tmu0_a_fac = GR_COMBINE_FACTOR_NONE;
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cmb.tmu1_invert = cmb.tmu0_invert = FXFALSE;
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cmb.tmu1_a_invert = cmb.tmu0_a_invert = FXFALSE;
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}
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rdp.update |= UPDATE_COMBINE;
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update ();
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rdp.allow_combine = 1;
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// set z buffer mode
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float Z = 0.0f;
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if ((rdp.othermode_l & 0x00000030) && rdp.cycle_mode < 2)
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{
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wxUint16 prim_dz = 0;
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if (rdp.zsrc == 1)
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{
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Z = rdp.prim_depth;
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prim_dz = rdp.prim_dz;
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}
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FRDP ("prim_depth = %d, prim_dz = %d\n", rdp.prim_depth, rdp.prim_dz);
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Z = ScaleZ(Z);
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if (rdp.othermode_l & 0x00000400)
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grDepthBiasLevel(rdp.prim_dz);
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}
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else
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{
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LRDP("z compare not used, using 0\n");
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}
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grCullMode (GR_CULL_DISABLE);
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grFogMode (GR_FOG_DISABLE);
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rdp.update |= UPDATE_CULL_MODE | UPDATE_FOG_ENABLED;
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if (rdp.cycle_mode == 2)
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{
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grColorCombine (GR_COMBINE_FUNCTION_SCALE_OTHER,
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GR_COMBINE_FACTOR_ONE,
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GR_COMBINE_LOCAL_NONE,
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GR_COMBINE_OTHER_TEXTURE,
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FXFALSE);
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grAlphaCombine (GR_COMBINE_FUNCTION_SCALE_OTHER,
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GR_COMBINE_FACTOR_ONE,
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GR_COMBINE_LOCAL_NONE,
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GR_COMBINE_OTHER_TEXTURE,
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FXFALSE);
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grAlphaBlendFunction (GR_BLEND_ONE,
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GR_BLEND_ZERO,
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GR_BLEND_ZERO,
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GR_BLEND_ZERO);
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if (rdp.othermode_l & 1)
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{
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grAlphaTestFunction (GR_CMP_GEQUAL);
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grAlphaTestReferenceValue (0x80);
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}
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else
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grAlphaTestFunction (GR_CMP_ALWAYS);
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rdp.update |= UPDATE_ALPHA_COMPARE | UPDATE_COMBINE;
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}
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return Z;
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}
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void uc6_sprite2d ();
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typedef struct DRAWIMAGE_t {
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float frameX;
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float frameY;
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wxUint16 frameW;
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wxUint16 frameH;
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wxUint16 imageX;
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wxUint16 imageY;
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wxUint16 imageW;
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wxUint16 imageH;
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wxUint32 imagePtr;
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wxUint8 imageFmt;
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wxUint8 imageSiz;
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wxUint16 imagePal;
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wxUint8 flipX;
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wxUint8 flipY;
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float scaleX;
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float scaleY;
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} DRAWIMAGE;
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typedef struct DRAWOBJECT_t {
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float objX;
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float objY;
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float scaleW;
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float scaleH;
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short imageW;
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short imageH;
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wxUint16 imageStride;
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wxUint16 imageAdrs;
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wxUint8 imageFmt;
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wxUint8 imageSiz;
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wxUint8 imagePal;
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wxUint8 imageFlags;
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} DRAWOBJECT;
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void DrawHiresDepthImage (const DRAWIMAGE & d)
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{
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wxUint16 * src = (wxUint16*)(gfx.RDRAM+d.imagePtr);
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wxUint16 image[512*512];
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wxUint16 * dst = image;
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for (int h = 0; h < d.imageH; h++)
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{
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for (int w = 0; w < d.imageW; w++)
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{
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*(dst++) = src[(w+h*d.imageW)^1];
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}
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dst += (512 - d.imageW);
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}
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GrTexInfo t_info;
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t_info.format = GR_TEXFMT_RGB_565;
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t_info.data = image;
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t_info.smallLodLog2 = GR_LOD_LOG2_512;
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t_info.largeLodLog2 = GR_LOD_LOG2_512;
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t_info.aspectRatioLog2 = GR_ASPECT_LOG2_1x1;
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grTexDownloadMipMap (rdp.texbufs[1].tmu,
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rdp.texbufs[1].begin,
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GR_MIPMAPLEVELMASK_BOTH,
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&t_info);
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grTexSource (rdp.texbufs[1].tmu,
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rdp.texbufs[1].begin,
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GR_MIPMAPLEVELMASK_BOTH,
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&t_info);
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grTexCombine( GR_TMU1,
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GR_COMBINE_FUNCTION_LOCAL,
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GR_COMBINE_FACTOR_NONE,
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GR_COMBINE_FUNCTION_LOCAL,
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GR_COMBINE_FACTOR_NONE,
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FXFALSE,
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FXFALSE );
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grTexCombine( GR_TMU0,
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GR_COMBINE_FUNCTION_SCALE_OTHER,
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GR_COMBINE_FACTOR_ONE,
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GR_COMBINE_FUNCTION_SCALE_OTHER,
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GR_COMBINE_FACTOR_ONE,
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FXFALSE,
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FXFALSE );
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grColorCombine (GR_COMBINE_FUNCTION_SCALE_OTHER,
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GR_COMBINE_FACTOR_ONE,
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GR_COMBINE_LOCAL_NONE,
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GR_COMBINE_OTHER_TEXTURE,
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FXFALSE);
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grAlphaCombine (GR_COMBINE_FUNCTION_SCALE_OTHER,
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GR_COMBINE_FACTOR_ONE,
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GR_COMBINE_LOCAL_NONE,
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GR_COMBINE_OTHER_TEXTURE,
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FXFALSE);
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grAlphaBlendFunction (GR_BLEND_ONE,
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GR_BLEND_ZERO,
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GR_BLEND_ONE,
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GR_BLEND_ZERO);
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grDepthBufferFunction (GR_CMP_ALWAYS);
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grDepthMask (FXFALSE);
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GrLOD_t LOD = GR_LOD_LOG2_1024;
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if (settings.scr_res_x > 1024)
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LOD = GR_LOD_LOG2_2048;
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float lr_x = (float)d.imageW * rdp.scale_x;
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float lr_y = (float)d.imageH * rdp.scale_y;
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float lr_u = (float)d.imageW * 0.5f;// - 0.5f;
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float lr_v = (float)d.imageH * 0.5f;// - 0.5f;
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VERTEX v[4] = {
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{ 0, 0, 1.0f, 1.0f, 0, 0, 0, 0 },
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{ lr_x, 0, 1.0f, 1.0f, lr_u, 0, lr_u, 0 },
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{ 0, lr_y, 1.0f, 1.0f, 0, lr_v, 0, lr_v },
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{ lr_x, lr_y, 1.0f, 1.0f, lr_u, lr_v, lr_u, lr_v }
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};
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AddOffset(v, 4);
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for (int i=0; i<4; i++)
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{
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v[i].uc(0) = v[i].uc(1) = v[i].u0;
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v[i].vc(0) = v[i].vc(1) = v[i].v0;
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}
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grTextureBufferExt( rdp.texbufs[0].tmu, rdp.texbufs[0].begin, LOD, LOD,
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GR_ASPECT_LOG2_1x1, GR_TEXFMT_RGB_565, GR_MIPMAPLEVELMASK_BOTH );
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grRenderBuffer( GR_BUFFER_TEXTUREBUFFER_EXT );
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grAuxBufferExt( GR_BUFFER_AUXBUFFER );
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grSstOrigin(GR_ORIGIN_UPPER_LEFT);
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grBufferClear (0, 0, 0xFFFF);
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grDrawTriangle (&v[0], &v[2], &v[1]);
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grDrawTriangle (&v[2], &v[3], &v[1]);
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grRenderBuffer( GR_BUFFER_BACKBUFFER );
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grTextureAuxBufferExt( rdp.texbufs[0].tmu, rdp.texbufs[0].begin, LOD, LOD,
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GR_ASPECT_LOG2_1x1, GR_TEXFMT_RGB_565, GR_MIPMAPLEVELMASK_BOTH );
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grAuxBufferExt( GR_BUFFER_TEXTUREAUXBUFFER_EXT );
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grDepthMask (FXTRUE);
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}
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void DrawDepthImage (const DRAWIMAGE & d)
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{
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if (!fullscreen || !fb_depth_render_enabled)
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return;
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if (d.imageH > d.imageW)
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return;
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LRDP("Depth image write\n");
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if (fb_hwfbe_enabled)
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{
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DrawHiresDepthImage(d);
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return;
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}
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float scale_x_dst = rdp.scale_x;
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float scale_y_dst = rdp.scale_y;
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float scale_x_src = 1.0f/rdp.scale_x;
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float scale_y_src = 1.0f/rdp.scale_y;
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int src_width = d.imageW;
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int src_height = d.imageH;
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int dst_width = min(int(src_width*scale_x_dst), (int)settings.scr_res_x);
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int dst_height = min(int(src_height*scale_y_dst), (int)settings.scr_res_y);
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wxUint16 * src = (wxUint16*)(gfx.RDRAM+d.imagePtr);
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wxUint16 * dst = new wxUint16[dst_width*dst_height];
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for (int y=0; y < dst_height; y++)
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{
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for (int x=0; x < dst_width; x++)
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{
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dst[x+y*dst_width] = src[(int(x*scale_x_src)+int(y*scale_y_src)*src_width)^1];
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}
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}
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grLfbWriteRegion(GR_BUFFER_AUXBUFFER,
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0,
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0,
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GR_LFB_SRC_FMT_ZA16,
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dst_width,
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dst_height,
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FXFALSE,
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dst_width<<1,
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dst);
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delete[] dst;
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}
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void DrawImage (DRAWIMAGE & d)
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{
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if (d.imageW == 0 || d.imageH == 0 || d.frameH == 0) return;
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int x_size, y_size, x_shift, y_shift, line;
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// choose optimum size for the format/size
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switch (d.imageSiz)
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{
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case 0:
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if (rdp.tlut_mode < 2)
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{
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y_size = 64;
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y_shift = 6;
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}
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else
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{
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y_size = 32;
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y_shift = 5;
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}
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x_size = 128;
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x_shift = 7;
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line = 8;
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break;
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case 1:
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if (rdp.tlut_mode < 2)
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{
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y_size = 64;
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y_shift = 6;
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}
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else
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{
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y_size = 32;
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y_shift = 5;
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}
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x_size = 64;
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x_shift = 6;
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line = 8;
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break;
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case 2:
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x_size = 64;
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y_size = 32;
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x_shift = 6;
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y_shift = 5;
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line = 16;
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break;
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case 3:
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x_size = 32;
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y_size = 16;
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x_shift = 4;
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y_shift = 3;
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line = 16;
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break;
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default:
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FRDP("DrawImage. unknown image size: %d\n", d.imageSiz);
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return;
|
||
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}
|
||
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|
||
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if (rdp.ci_width == 512 && !no_dlist) //RE2
|
||
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{
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wxUint16 width = (wxUint16)(*gfx.VI_WIDTH_REG & 0xFFF);
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d.frameH = d.imageH = (d.frameW*d.frameH)/width;
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d.frameW = d.imageW = width;
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if (rdp.zimg == rdp.cimg)
|
||
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{
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DrawDepthImage(d);
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rdp.update |= UPDATE_ZBUF_ENABLED | UPDATE_COMBINE |
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||
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UPDATE_ALPHA_COMPARE | UPDATE_VIEWPORT;
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return;
|
||
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}
|
||
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}
|
||
|
|
||
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if ((settings.hacks&hack_PPL) > 0)
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||
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{
|
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if (d.imageY > d.imageH)
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d.imageY = (d.imageY%d.imageH);
|
||
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}
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||
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else if ((settings.hacks&hack_Starcraft) > 0)
|
||
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{
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if (d.imageH%2 == 1)
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d.imageH -= 1;
|
||
|
}
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||
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else
|
||
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{
|
||
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if ( (d.frameX > 0) && (d.frameW == rdp.ci_width) )
|
||
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d.frameW -= (wxUint16)(2.0f*d.frameX);
|
||
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if ( (d.frameY > 0) && (d.frameH == rdp.ci_height) )
|
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d.frameH -= (wxUint16)(2.0f*d.frameY);
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||
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}
|
||
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|
||
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int ul_u = (int)d.imageX;
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int ul_v = (int)d.imageY;
|
||
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int lr_u = (int)d.imageX + (int)(d.frameW * d.scaleX);
|
||
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int lr_v = (int)d.imageY + (int)(d.frameH * d.scaleY);
|
||
|
|
||
|
float ul_x, ul_y, lr_x, lr_y;
|
||
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if (d.flipX)
|
||
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{
|
||
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ul_x = d.frameX + d.frameW;
|
||
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lr_x = d.frameX;
|
||
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}
|
||
|
else
|
||
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{
|
||
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ul_x = d.frameX;
|
||
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lr_x = d.frameX + d.frameW;
|
||
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}
|
||
|
if (d.flipY)
|
||
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{
|
||
|
ul_y = d.frameY + d.frameH;
|
||
|
lr_y = d.frameY;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ul_y = d.frameY;
|
||
|
lr_y = d.frameY + d.frameH;
|
||
|
}
|
||
|
|
||
|
int min_wrap_u = ul_u / d.imageW;
|
||
|
//int max_wrap_u = lr_u / d.wrapW;
|
||
|
int min_wrap_v = ul_v / d.imageH;
|
||
|
//int max_wrap_v = lr_v / d.wrapH;
|
||
|
int min_256_u = ul_u >> x_shift;
|
||
|
//int max_256_u = (lr_u-1) >> x_shift;
|
||
|
int min_256_v = ul_v >> y_shift;
|
||
|
//int max_256_v = (lr_v-1) >> y_shift;
|
||
|
|
||
|
|
||
|
// SetTextureImage ()
|
||
|
rdp.timg.format = d.imageFmt; // RGBA
|
||
|
rdp.timg.size = d.imageSiz; // 16-bit
|
||
|
rdp.timg.addr = d.imagePtr;
|
||
|
rdp.timg.width = (d.imageW%2)?d.imageW-1:d.imageW;
|
||
|
rdp.timg.set_by = 0;
|
||
|
|
||
|
// SetTile ()
|
||
|
TILE *tile = &rdp.tiles[0];
|
||
|
tile->format = d.imageFmt; // RGBA
|
||
|
tile->size = d.imageSiz; // 16-bit
|
||
|
tile->line = line;
|
||
|
tile->t_mem = 0;
|
||
|
tile->palette = (wxUint8)d.imagePal;
|
||
|
tile->clamp_t = 1;
|
||
|
tile->mirror_t = 0;
|
||
|
tile->mask_t = 0;
|
||
|
tile->shift_t = 0;
|
||
|
tile->clamp_s = 1;
|
||
|
tile->mirror_s = 0;
|
||
|
tile->mask_s = 0;
|
||
|
tile->shift_s = 0;
|
||
|
|
||
|
rdp.tiles[0].ul_s = 0;
|
||
|
rdp.tiles[0].ul_t = 0;
|
||
|
rdp.tiles[0].lr_s = x_size-1;
|
||
|
rdp.tiles[0].lr_t = y_size-1;
|
||
|
|
||
|
const float Z = set_sprite_combine_mode ();
|
||
|
if (rdp.cycle_mode == 2)
|
||
|
rdp.allow_combine = 0;
|
||
|
|
||
|
if (fullscreen)
|
||
|
{
|
||
|
if (rdp.ci_width == 512 && !no_dlist)
|
||
|
grClipWindow (0, 0, settings.scr_res_x, settings.scr_res_y);
|
||
|
else if (d.scaleX == 1.0f && d.scaleY == 1.0f)
|
||
|
grClipWindow (rdp.scissor.ul_x, rdp.scissor.ul_y, rdp.scissor.lr_x, rdp.scissor.lr_y);
|
||
|
else
|
||
|
grClipWindow (rdp.scissor.ul_x, rdp.scissor.ul_y, min(rdp.scissor.lr_x, (wxUint32)((d.frameX+d.imageW/d.scaleX+0.5f)*rdp.scale_x)), min(rdp.scissor.lr_y, (wxUint32)((d.frameY+d.imageH/d.scaleY+0.5f)*rdp.scale_y)));
|
||
|
rdp.update |= UPDATE_SCISSOR;
|
||
|
}
|
||
|
|
||
|
// Texture ()
|
||
|
rdp.cur_tile = 0;
|
||
|
|
||
|
float nul_x, nul_y, nlr_x, nlr_y;
|
||
|
int nul_u, nul_v, nlr_u, nlr_v;
|
||
|
float ful_u, ful_v, flr_u, flr_v;
|
||
|
float ful_x, ful_y, flr_x, flr_y;
|
||
|
|
||
|
float mx = (float)(lr_x - ul_x) / (float)(lr_u - ul_u);
|
||
|
float bx = ul_x - mx * ul_u;
|
||
|
|
||
|
float my = (float)(lr_y - ul_y) / (float)(lr_v - ul_v);
|
||
|
float by = ul_y - my * ul_v;
|
||
|
|
||
|
int cur_wrap_u, cur_wrap_v, cur_u, cur_v;
|
||
|
int cb_u, cb_v; // coordinate-base
|
||
|
int tb_u, tb_v; // texture-base
|
||
|
|
||
|
nul_v = ul_v;
|
||
|
nul_y = ul_y;
|
||
|
|
||
|
// #162
|
||
|
|
||
|
cur_wrap_v = min_wrap_v + 1;
|
||
|
cur_v = min_256_v + 1;
|
||
|
cb_v = ((cur_v-1)<<y_shift);
|
||
|
while (cb_v >= d.imageH) cb_v -= d.imageH;
|
||
|
tb_v = cb_v;
|
||
|
rdp.bg_image_height = d.imageH;
|
||
|
|
||
|
while (1)
|
||
|
{
|
||
|
cur_wrap_u = min_wrap_u + 1;
|
||
|
cur_u = min_256_u + 1;
|
||
|
|
||
|
// calculate intersection with this point
|
||
|
nlr_v = min (min (cur_wrap_v*d.imageH, (cur_v<<y_shift)), lr_v);
|
||
|
nlr_y = my * nlr_v + by;
|
||
|
|
||
|
nul_u = ul_u;
|
||
|
nul_x = ul_x;
|
||
|
cb_u = ((cur_u-1)<<x_shift);
|
||
|
while (cb_u >= d.imageW) cb_u -= d.imageW;
|
||
|
tb_u = cb_u;
|
||
|
|
||
|
while (1)
|
||
|
{
|
||
|
// calculate intersection with this point
|
||
|
nlr_u = min (min (cur_wrap_u*d.imageW, (cur_u<<x_shift)), lr_u);
|
||
|
nlr_x = mx * nlr_u + bx;
|
||
|
|
||
|
// ** Load the texture, constant portions have been set above
|
||
|
// SetTileSize ()
|
||
|
rdp.tiles[0].ul_s = tb_u;
|
||
|
rdp.tiles[0].ul_t = tb_v;
|
||
|
rdp.tiles[0].lr_s = tb_u+x_size-1;
|
||
|
rdp.tiles[0].lr_t = tb_v+y_size-1;
|
||
|
|
||
|
// LoadTile ()
|
||
|
rdp.cmd0 = ((int)rdp.tiles[0].ul_s << 14) | ((int)rdp.tiles[0].ul_t << 2);
|
||
|
rdp.cmd1 = ((int)rdp.tiles[0].lr_s << 14) | ((int)rdp.tiles[0].lr_t << 2);
|
||
|
rdp_loadtile ();
|
||
|
|
||
|
TexCache ();
|
||
|
// **
|
||
|
|
||
|
ful_u = (float)nul_u - cb_u;
|
||
|
flr_u = (float)nlr_u - cb_u;
|
||
|
ful_v = (float)nul_v - cb_v;
|
||
|
flr_v = (float)nlr_v - cb_v;
|
||
|
|
||
|
ful_u *= rdp.cur_cache[0]->c_scl_x;
|
||
|
ful_v *= rdp.cur_cache[0]->c_scl_y;
|
||
|
flr_u *= rdp.cur_cache[0]->c_scl_x;
|
||
|
flr_v *= rdp.cur_cache[0]->c_scl_y;
|
||
|
|
||
|
ful_x = nul_x * rdp.scale_x + rdp.offset_x;
|
||
|
flr_x = nlr_x * rdp.scale_x + rdp.offset_x;
|
||
|
ful_y = nul_y * rdp.scale_y + rdp.offset_y;
|
||
|
flr_y = nlr_y * rdp.scale_y + rdp.offset_y;
|
||
|
|
||
|
// Make the vertices
|
||
|
|
||
|
if ((flr_x <= rdp.scissor.lr_x) || (ful_x < rdp.scissor.lr_x))
|
||
|
{
|
||
|
VERTEX v[4] = {
|
||
|
{ ful_x, ful_y, Z, 1.0f, ful_u, ful_v },
|
||
|
{ flr_x, ful_y, Z, 1.0f, flr_u, ful_v },
|
||
|
{ ful_x, flr_y, Z, 1.0f, ful_u, flr_v },
|
||
|
{ flr_x, flr_y, Z, 1.0f, flr_u, flr_v } };
|
||
|
AllowShadeMods (v, 4);
|
||
|
for (int s = 0; s < 4; s++)
|
||
|
apply_shade_mods (&(v[s]));
|
||
|
ConvertCoordsConvert (v, 4);
|
||
|
|
||
|
if (fullscreen)
|
||
|
grDrawVertexArrayContiguous (GR_TRIANGLE_STRIP, 4, v, sizeof(VERTEX));
|
||
|
|
||
|
if (_debugger.capture)
|
||
|
{
|
||
|
VERTEX vl[3];
|
||
|
vl[0] = v[0];
|
||
|
vl[1] = v[2];
|
||
|
vl[2] = v[1];
|
||
|
add_tri (vl, 3, TRI_BACKGROUND);
|
||
|
rdp.tri_n ++;
|
||
|
vl[0] = v[2];
|
||
|
vl[1] = v[3];
|
||
|
vl[2] = v[1];
|
||
|
add_tri (vl, 3, TRI_BACKGROUND);
|
||
|
rdp.tri_n ++;
|
||
|
}
|
||
|
else
|
||
|
rdp.tri_n += 2;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
rdp.tri_n += 2;
|
||
|
LRDP("Clipped!\n");
|
||
|
}
|
||
|
|
||
|
// increment whatever caused this split
|
||
|
tb_u += x_size - (x_size-(nlr_u-cb_u));
|
||
|
cb_u = nlr_u;
|
||
|
if (nlr_u == cur_wrap_u*d.imageW) {
|
||
|
cur_wrap_u ++;
|
||
|
tb_u = 0;
|
||
|
}
|
||
|
if (nlr_u == (cur_u<<x_shift)) cur_u ++;
|
||
|
if (nlr_u == lr_u) break;
|
||
|
nul_u = nlr_u;
|
||
|
nul_x = nlr_x;
|
||
|
}
|
||
|
|
||
|
tb_v += y_size - (y_size-(nlr_v-cb_v));
|
||
|
cb_v = nlr_v;
|
||
|
if (nlr_v == cur_wrap_v*d.imageH) {
|
||
|
cur_wrap_v ++;
|
||
|
tb_v = 0;
|
||
|
}
|
||
|
if (nlr_v == (cur_v<<y_shift)) cur_v ++;
|
||
|
if (nlr_v == lr_v) break;
|
||
|
nul_v = nlr_v;
|
||
|
nul_y = nlr_y;
|
||
|
}
|
||
|
|
||
|
rdp.allow_combine = 1;
|
||
|
rdp.bg_image_height = 0xFFFF;
|
||
|
}
|
||
|
|
||
|
void DrawHiresImage(DRAWIMAGE & d, int screensize = FALSE)
|
||
|
{
|
||
|
if (!fullscreen)
|
||
|
return;
|
||
|
TBUFF_COLOR_IMAGE *tbuff_tex = rdp.tbuff_tex;
|
||
|
if (rdp.motionblur)
|
||
|
rdp.tbuff_tex = &(rdp.texbufs[rdp.cur_tex_buf^1].images[0]);
|
||
|
else if (rdp.tbuff_tex == 0)
|
||
|
return;
|
||
|
FRDP("DrawHiresImage. fb format=%d\n", rdp.tbuff_tex->info.format);
|
||
|
|
||
|
setTBufTex(rdp.tbuff_tex->t_mem, rdp.tbuff_tex->width << rdp.tbuff_tex->size >> 1);
|
||
|
|
||
|
const float Z = set_sprite_combine_mode ();
|
||
|
grClipWindow (0, 0, settings.res_x, settings.res_y);
|
||
|
|
||
|
if (d.imageW%2 == 1) d.imageW -= 1;
|
||
|
if (d.imageH%2 == 1) d.imageH -= 1;
|
||
|
if (d.imageY > d.imageH) d.imageY = (d.imageY%d.imageH);
|
||
|
|
||
|
if (!(settings.hacks&hack_PPL))
|
||
|
{
|
||
|
if ( (d.frameX > 0) && (d.frameW == rdp.ci_width) )
|
||
|
d.frameW -= (wxUint16)(2.0f*d.frameX);
|
||
|
if ( (d.frameY > 0) && (d.frameH == rdp.ci_height) )
|
||
|
d.frameH -= (wxUint16)(2.0f*d.frameY);
|
||
|
}
|
||
|
|
||
|
float ul_x, ul_y, ul_u, ul_v, lr_x, lr_y, lr_u, lr_v;
|
||
|
if (screensize)
|
||
|
{
|
||
|
ul_x = 0.0f;
|
||
|
ul_y = 0.0f;
|
||
|
ul_u = 0.15f;
|
||
|
ul_v = 0.15f;
|
||
|
lr_x = rdp.tbuff_tex->scr_width;
|
||
|
lr_y = rdp.tbuff_tex->scr_height;
|
||
|
lr_u = rdp.tbuff_tex->lr_u;
|
||
|
lr_v = rdp.tbuff_tex->lr_v;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ul_u = d.imageX;
|
||
|
ul_v = d.imageY;
|
||
|
lr_u = d.imageX + (d.frameW * d.scaleX) ;
|
||
|
lr_v = d.imageY + (d.frameH * d.scaleY) ;
|
||
|
|
||
|
ul_x = d.frameX;
|
||
|
ul_y = d.frameY;
|
||
|
|
||
|
lr_x = d.frameX + d.frameW;
|
||
|
lr_y = d.frameY + d.frameH;
|
||
|
ul_x *= rdp.scale_x;
|
||
|
lr_x *= rdp.scale_x;
|
||
|
ul_y *= rdp.scale_y;
|
||
|
lr_y *= rdp.scale_y;
|
||
|
ul_u *= rdp.tbuff_tex->u_scale;
|
||
|
lr_u *= rdp.tbuff_tex->u_scale;
|
||
|
ul_v *= rdp.tbuff_tex->v_scale;
|
||
|
lr_v *= rdp.tbuff_tex->v_scale;
|
||
|
ul_u = max(0.15f, ul_u);
|
||
|
ul_v = max(0.15f, ul_v);
|
||
|
if (lr_x > rdp.scissor.lr_x) lr_x = (float)rdp.scissor.lr_x;
|
||
|
if (lr_y > rdp.scissor.lr_y) lr_y = (float)rdp.scissor.lr_y;
|
||
|
}
|
||
|
// Make the vertices
|
||
|
VERTEX v[4] = {
|
||
|
{ ul_x, ul_y, Z, 1.0f, ul_u, ul_v, ul_u, ul_v },
|
||
|
{ lr_x, ul_y, Z, 1.0f, lr_u, ul_v, lr_u, ul_v },
|
||
|
{ ul_x, lr_y, Z, 1.0f, ul_u, lr_v, ul_u, lr_v },
|
||
|
{ lr_x, lr_y, Z, 1.0f, lr_u, lr_v, lr_u, lr_v } };
|
||
|
ConvertCoordsConvert (v, 4);
|
||
|
AllowShadeMods (v, 4);
|
||
|
AddOffset(v, 4);
|
||
|
for (int s = 0; s < 4; s++)
|
||
|
apply_shade_mods (&(v[s]));
|
||
|
grDrawTriangle (&v[0], &v[2], &v[1]);
|
||
|
grDrawTriangle (&v[2], &v[3], &v[1]);
|
||
|
rdp.update |= UPDATE_ZBUF_ENABLED | UPDATE_COMBINE | UPDATE_TEXTURE | UPDATE_ALPHA_COMPARE | UPDATE_SCISSOR;
|
||
|
if (_debugger.capture)
|
||
|
{
|
||
|
VERTEX vl[3];
|
||
|
vl[0] = v[0];
|
||
|
vl[1] = v[2];
|
||
|
vl[2] = v[1];
|
||
|
add_tri (vl, 3, TRI_BACKGROUND);
|
||
|
rdp.tri_n ++;
|
||
|
vl[0] = v[2];
|
||
|
vl[1] = v[3];
|
||
|
vl[2] = v[1];
|
||
|
add_tri (vl, 3, TRI_BACKGROUND);
|
||
|
rdp.tri_n ++;
|
||
|
}
|
||
|
else
|
||
|
rdp.tri_n += 2;
|
||
|
rdp.tbuff_tex = tbuff_tex;
|
||
|
|
||
|
}
|
||
|
|
||
|
//****************************************************************
|
||
|
|
||
|
|
||
|
struct MAT2D {
|
||
|
float A, B, C, D;
|
||
|
float X, Y;
|
||
|
float BaseScaleX;
|
||
|
float BaseScaleY;
|
||
|
} mat_2d = {1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f};
|
||
|
|
||
|
static void uc6_read_background_data (DRAWIMAGE & d, bool bReadScale)
|
||
|
{
|
||
|
wxUint32 addr = segoffset(rdp.cmd1) >> 1;
|
||
|
|
||
|
d.imageX = (((wxUint16 *)gfx.RDRAM)[(addr+0)^1] >> 5); // 0
|
||
|
d.imageW = (((wxUint16 *)gfx.RDRAM)[(addr+1)^1] >> 2); // 1
|
||
|
d.frameX = ((short*)gfx.RDRAM)[(addr+2)^1] / 4.0f; // 2
|
||
|
d.frameW = ((wxUint16 *)gfx.RDRAM)[(addr+3)^1] >> 2; // 3
|
||
|
|
||
|
d.imageY = (((wxUint16 *)gfx.RDRAM)[(addr+4)^1] >> 5); // 4
|
||
|
d.imageH = (((wxUint16 *)gfx.RDRAM)[(addr+5)^1] >> 2); // 5
|
||
|
d.frameY = ((short*)gfx.RDRAM)[(addr+6)^1] / 4.0f; // 6
|
||
|
d.frameH = ((wxUint16 *)gfx.RDRAM)[(addr+7)^1] >> 2; // 7
|
||
|
|
||
|
d.imagePtr = segoffset(((wxUint32*)gfx.RDRAM)[(addr+8)>>1]); // 8,9
|
||
|
d.imageFmt = ((wxUint8 *)gfx.RDRAM)[(((addr+11)<<1)+0)^3]; // 11
|
||
|
d.imageSiz = ((wxUint8 *)gfx.RDRAM)[(((addr+11)<<1)+1)^3]; // |
|
||
|
d.imagePal = ((wxUint16 *)gfx.RDRAM)[(addr+12)^1]; // 12
|
||
|
wxUint16 imageFlip = ((wxUint16 *)gfx.RDRAM)[(addr+13)^1]; // 13;
|
||
|
d.flipX = (wxUint8)imageFlip&0x01;
|
||
|
|
||
|
if (bReadScale)
|
||
|
{
|
||
|
d.scaleX = ((short *)gfx.RDRAM)[(addr+14)^1] / 1024.0f; // 14
|
||
|
d.scaleY = ((short *)gfx.RDRAM)[(addr+15)^1] / 1024.0f; // 15
|
||
|
}
|
||
|
else
|
||
|
d.scaleX = d.scaleY = 1.0f;
|
||
|
|
||
|
d.flipY = 0;
|
||
|
int imageYorig= ((int *)gfx.RDRAM)[(addr+16)>>1] >> 5;
|
||
|
rdp.last_bg = d.imagePtr;
|
||
|
|
||
|
FRDP ("imagePtr: %08lx\n", d.imagePtr);
|
||
|
FRDP ("frameX: %f, frameW: %d, frameY: %f, frameH: %d\n", d.frameX, d.frameW, d.frameY, d.frameH);
|
||
|
FRDP ("imageX: %d, imageW: %d, imageY: %d, imageH: %d\n", d.imageX, d.imageW, d.imageY, d.imageH);
|
||
|
FRDP ("imageYorig: %d, scaleX: %f, scaleY: %f\n", imageYorig, d.scaleX, d.scaleY);
|
||
|
FRDP ("imageFmt: %d, imageSiz: %d, imagePal: %d, imageFlip: %d\n", d.imageFmt, d.imageSiz, d.imagePal, d.flipX);
|
||
|
}
|
||
|
|
||
|
static void uc6_bg (bool bg_1cyc)
|
||
|
{
|
||
|
static const char *strFuncNames[] = {"uc6:bg_1cyc", "uc6:bg_copy"};
|
||
|
const char *strFuncName = bg_1cyc ? strFuncNames[0] : strFuncNames[1];
|
||
|
if (rdp.skip_drawing)
|
||
|
{
|
||
|
FRDP("%s skipped\n", strFuncName);
|
||
|
return;
|
||
|
}
|
||
|
FRDP ("%s #%d, #%d\n", strFuncName, rdp.tri_n, rdp.tri_n+1);
|
||
|
|
||
|
DRAWIMAGE d;
|
||
|
uc6_read_background_data(d, bg_1cyc);
|
||
|
|
||
|
if (fb_hwfbe_enabled && FindTextureBuffer(d.imagePtr, d.imageW))
|
||
|
{
|
||
|
DrawHiresImage(d);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (settings.ucode == ucode_F3DEX2 || (settings.hacks&hack_PPL))
|
||
|
{
|
||
|
if ( (d.imagePtr != rdp.cimg) && (d.imagePtr != rdp.ocimg) && d.imagePtr) //can't draw from framebuffer
|
||
|
DrawImage (d);
|
||
|
else
|
||
|
{
|
||
|
FRDP("%s skipped\n", strFuncName);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DrawImage (d);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void uc6_bg_1cyc ()
|
||
|
{
|
||
|
uc6_bg(true);
|
||
|
}
|
||
|
|
||
|
static void uc6_bg_copy ()
|
||
|
{
|
||
|
uc6_bg(false);
|
||
|
}
|
||
|
|
||
|
static void draw_split_triangle(VERTEX **vtx)
|
||
|
{
|
||
|
vtx[0]->not_zclipped = vtx[1]->not_zclipped = vtx[2]->not_zclipped = 1;
|
||
|
|
||
|
int index,i,j, min_256,max_256, cur_256,left_256,right_256;
|
||
|
float percent;
|
||
|
|
||
|
min_256 = min((int)vtx[0]->u0,(int)vtx[1]->u0); // bah, don't put two mins on one line
|
||
|
min_256 = min(min_256,(int)vtx[2]->u0) >> 8; // or it will be calculated twice
|
||
|
|
||
|
max_256 = max((int)vtx[0]->u0,(int)vtx[1]->u0); // not like it makes much difference
|
||
|
max_256 = max(max_256,(int)vtx[2]->u0) >> 8; // anyway :P
|
||
|
|
||
|
for (cur_256=min_256; cur_256<=max_256; cur_256++)
|
||
|
{
|
||
|
left_256 = cur_256 << 8;
|
||
|
right_256 = (cur_256+1) << 8;
|
||
|
|
||
|
// Set vertex buffers
|
||
|
rdp.vtxbuf = rdp.vtx1; // copy from v to rdp.vtx1
|
||
|
rdp.vtxbuf2 = rdp.vtx2;
|
||
|
rdp.vtx_buffer = 0;
|
||
|
rdp.n_global = 3;
|
||
|
index = 0;
|
||
|
|
||
|
// ** Left plane **
|
||
|
for (i=0; i<3; i++)
|
||
|
{
|
||
|
j = i+1;
|
||
|
if (j == 3) j = 0;
|
||
|
|
||
|
VERTEX *v1 = vtx[i];
|
||
|
VERTEX *v2 = vtx[j];
|
||
|
|
||
|
if (v1->u0 >= left_256)
|
||
|
{
|
||
|
if (v2->u0 >= left_256) // Both are in, save the last one
|
||
|
{
|
||
|
rdp.vtxbuf[index] = *v2;
|
||
|
rdp.vtxbuf[index].u0 -= left_256;
|
||
|
rdp.vtxbuf[index++].v0 += rdp.cur_cache[0]->c_scl_y * (cur_256 * rdp.cur_cache[0]->splitheight);
|
||
|
}
|
||
|
else // First is in, second is out, save intersection
|
||
|
{
|
||
|
percent = (left_256 - v1->u0) / (v2->u0 - v1->u0);
|
||
|
rdp.vtxbuf[index].x = v1->x + (v2->x - v1->x) * percent;
|
||
|
rdp.vtxbuf[index].y = v1->y + (v2->y - v1->y) * percent;
|
||
|
rdp.vtxbuf[index].z = 1;
|
||
|
rdp.vtxbuf[index].q = 1;
|
||
|
rdp.vtxbuf[index].u0 = 0.5f;
|
||
|
rdp.vtxbuf[index].v0 = v1->v0 + (v2->v0 - v1->v0) * percent +
|
||
|
rdp.cur_cache[0]->c_scl_y * cur_256 * rdp.cur_cache[0]->splitheight;
|
||
|
rdp.vtxbuf[index].b = (wxUint8)(v1->b + (v2->b - v1->b) * percent);
|
||
|
rdp.vtxbuf[index].g = (wxUint8)(v1->g + (v2->g - v1->g) * percent);
|
||
|
rdp.vtxbuf[index].r = (wxUint8)(v1->r + (v2->r - v1->r) * percent);
|
||
|
rdp.vtxbuf[index++].a = (wxUint8)(v1->a + (v2->a - v1->a) * percent);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
//if (v2->u0 < left_256) // Both are out, save nothing
|
||
|
if (v2->u0 >= left_256) // First is out, second is in, save intersection & in point
|
||
|
{
|
||
|
percent = (left_256 - v2->u0) / (v1->u0 - v2->u0);
|
||
|
rdp.vtxbuf[index].x = v2->x + (v1->x - v2->x) * percent;
|
||
|
rdp.vtxbuf[index].y = v2->y + (v1->y - v2->y) * percent;
|
||
|
rdp.vtxbuf[index].z = 1;
|
||
|
rdp.vtxbuf[index].q = 1;
|
||
|
rdp.vtxbuf[index].u0 = 0.5f;
|
||
|
rdp.vtxbuf[index].v0 = v2->v0 + (v1->v0 - v2->v0) * percent +
|
||
|
rdp.cur_cache[0]->c_scl_y * cur_256 * rdp.cur_cache[0]->splitheight;
|
||
|
rdp.vtxbuf[index].b = (wxUint8)(v2->b + (v1->b - v2->b) * percent);
|
||
|
rdp.vtxbuf[index].g = (wxUint8)(v2->g + (v1->g - v2->g) * percent);
|
||
|
rdp.vtxbuf[index].r = (wxUint8)(v2->r + (v1->r - v2->r) * percent);
|
||
|
rdp.vtxbuf[index++].a = (wxUint8)(v2->a + (v1->a - v2->a) * percent);
|
||
|
|
||
|
// Save the in point
|
||
|
rdp.vtxbuf[index] = *v2;
|
||
|
rdp.vtxbuf[index].u0 -= left_256;
|
||
|
rdp.vtxbuf[index++].v0 += rdp.cur_cache[0]->c_scl_y * (cur_256 * rdp.cur_cache[0]->splitheight);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
rdp.n_global = index;
|
||
|
|
||
|
rdp.vtxbuf = rdp.vtx2; // now vtx1 holds the value, & vtx2 is the destination
|
||
|
rdp.vtxbuf2 = rdp.vtx1;
|
||
|
rdp.vtx_buffer ^= 1;
|
||
|
index = 0;
|
||
|
|
||
|
for (i=0; i<rdp.n_global; i++)
|
||
|
{
|
||
|
j = i+1;
|
||
|
if (j == rdp.n_global) j = 0;
|
||
|
|
||
|
VERTEX *v1 = &rdp.vtxbuf2[i];
|
||
|
VERTEX *v2 = &rdp.vtxbuf2[j];
|
||
|
|
||
|
// ** Right plane **
|
||
|
if (v1->u0 <= 256.0f)
|
||
|
{
|
||
|
if (v2->u0 <= 256.0f) // Both are in, save the last one
|
||
|
{
|
||
|
rdp.vtxbuf[index++] = *v2;
|
||
|
}
|
||
|
else // First is in, second is out, save intersection
|
||
|
{
|
||
|
percent = (right_256 - v1->u0) / (v2->u0 - v1->u0);
|
||
|
rdp.vtxbuf[index].x = v1->x + (v2->x - v1->x) * percent;
|
||
|
rdp.vtxbuf[index].y = v1->y + (v2->y - v1->y) * percent;
|
||
|
rdp.vtxbuf[index].z = 1;
|
||
|
rdp.vtxbuf[index].q = 1;
|
||
|
rdp.vtxbuf[index].u0 = 255.5f;
|
||
|
rdp.vtxbuf[index].v0 = v1->v0 + (v2->v0 - v1->v0) * percent;
|
||
|
rdp.vtxbuf[index].b = (wxUint8)(v1->b + (v2->b - v1->b) * percent);
|
||
|
rdp.vtxbuf[index].g = (wxUint8)(v1->g + (v2->g - v1->g) * percent);
|
||
|
rdp.vtxbuf[index].r = (wxUint8)(v1->r + (v2->r - v1->r) * percent);
|
||
|
rdp.vtxbuf[index++].a = (wxUint8)(v1->a + (v2->a - v1->a) * percent);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
//if (v2->u0 > 256.0f) // Both are out, save nothing
|
||
|
if (v2->u0 <= 256.0f) // First is out, second is in, save intersection & in point
|
||
|
{
|
||
|
percent = (right_256 - v2->u0) / (v1->u0 - v2->u0);
|
||
|
rdp.vtxbuf[index].x = v2->x + (v1->x - v2->x) * percent;
|
||
|
rdp.vtxbuf[index].y = v2->y + (v1->y - v2->y) * percent;
|
||
|
rdp.vtxbuf[index].z = 1;
|
||
|
rdp.vtxbuf[index].q = 1;
|
||
|
rdp.vtxbuf[index].u0 = 255.5f;
|
||
|
rdp.vtxbuf[index].v0 = v2->v0 + (v1->v0 - v2->v0) * percent;
|
||
|
rdp.vtxbuf[index].b = (wxUint8)(v2->b + (v1->b - v2->b) * percent);
|
||
|
rdp.vtxbuf[index].g = (wxUint8)(v2->g + (v1->g - v2->g) * percent);
|
||
|
rdp.vtxbuf[index].r = (wxUint8)(v2->r + (v1->r - v2->r) * percent);
|
||
|
rdp.vtxbuf[index++].a = (wxUint8)(v2->a + (v1->a - v2->a) * percent);
|
||
|
|
||
|
// Save the in point
|
||
|
rdp.vtxbuf[index++] = *v2;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
rdp.n_global = index;
|
||
|
|
||
|
do_triangle_stuff_2 ();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void uc6_draw_polygons (VERTEX v[4])
|
||
|
{
|
||
|
AllowShadeMods (v, 4);
|
||
|
for (int s = 0; s < 4; s++)
|
||
|
apply_shade_mods (&(v[s]));
|
||
|
AddOffset(v, 4);
|
||
|
|
||
|
// Set vertex buffers
|
||
|
if (rdp.cur_cache[0] && rdp.cur_cache[0]->splits > 1)
|
||
|
{
|
||
|
VERTEX *vptr[3];
|
||
|
int i;
|
||
|
for (i = 0; i < 3; i++)
|
||
|
vptr[i] = &v[i];
|
||
|
draw_split_triangle(vptr);
|
||
|
|
||
|
rdp.tri_n ++;
|
||
|
for (i = 0; i < 3; i++)
|
||
|
vptr[i] = &v[i+1];
|
||
|
draw_split_triangle(vptr);
|
||
|
rdp.tri_n ++;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
rdp.vtxbuf = rdp.vtx1; // copy from v to rdp.vtx1
|
||
|
rdp.vtxbuf2 = rdp.vtx2;
|
||
|
rdp.vtx_buffer = 0;
|
||
|
rdp.n_global = 3;
|
||
|
memcpy (rdp.vtxbuf, v, sizeof(VERTEX)*3);
|
||
|
do_triangle_stuff_2 ();
|
||
|
rdp.tri_n ++;
|
||
|
|
||
|
rdp.vtxbuf = rdp.vtx1; // copy from v to rdp.vtx1
|
||
|
rdp.vtxbuf2 = rdp.vtx2;
|
||
|
rdp.vtx_buffer = 0;
|
||
|
rdp.n_global = 3;
|
||
|
memcpy (rdp.vtxbuf, v+1, sizeof(VERTEX)*3);
|
||
|
do_triangle_stuff_2 ();
|
||
|
rdp.tri_n ++;
|
||
|
}
|
||
|
rdp.update |= UPDATE_ZBUF_ENABLED | UPDATE_VIEWPORT;
|
||
|
|
||
|
if (fullscreen && settings.fog && (rdp.flags & FOG_ENABLED))
|
||
|
{
|
||
|
grFogMode (GR_FOG_WITH_TABLE_ON_FOGCOORD_EXT);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void uc6_read_object_data (DRAWOBJECT & d)
|
||
|
{
|
||
|
wxUint32 addr = segoffset(rdp.cmd1) >> 1;
|
||
|
|
||
|
d.objX = ((short*)gfx.RDRAM)[(addr+0)^1] / 4.0f; // 0
|
||
|
d.scaleW = ((wxUint16 *)gfx.RDRAM)[(addr+1)^1] / 1024.0f; // 1
|
||
|
d.imageW = ((short*)gfx.RDRAM)[(addr+2)^1] >> 5; // 2, 3 is padding
|
||
|
d.objY = ((short*)gfx.RDRAM)[(addr+4)^1] / 4.0f; // 4
|
||
|
d.scaleH = ((wxUint16 *)gfx.RDRAM)[(addr+5)^1] / 1024.0f; // 5
|
||
|
d.imageH = ((short*)gfx.RDRAM)[(addr+6)^1] >> 5; // 6, 7 is padding
|
||
|
|
||
|
d.imageStride = ((wxUint16 *)gfx.RDRAM)[(addr+8)^1]; // 8
|
||
|
d.imageAdrs = ((wxUint16 *)gfx.RDRAM)[(addr+9)^1]; // 9
|
||
|
d.imageFmt = ((wxUint8 *)gfx.RDRAM)[(((addr+10)<<1)+0)^3]; // 10
|
||
|
d.imageSiz = ((wxUint8 *)gfx.RDRAM)[(((addr+10)<<1)+1)^3]; // |
|
||
|
d.imagePal = ((wxUint8 *)gfx.RDRAM)[(((addr+10)<<1)+2)^3]; // 11
|
||
|
d.imageFlags = ((wxUint8 *)gfx.RDRAM)[(((addr+10)<<1)+3)^3]; // |
|
||
|
|
||
|
if (d.imageW < 0)
|
||
|
d.imageW = (short)rdp.scissor_o.lr_x - (short)d.objX - d.imageW;
|
||
|
if (d.imageH < 0)
|
||
|
d.imageH = (short)rdp.scissor_o.lr_y - (short)d.objY - d.imageH;
|
||
|
|
||
|
FRDP ("#%d, #%d\n"
|
||
|
"objX: %f, scaleW: %f, imageW: %d\n"
|
||
|
"objY: %f, scaleH: %f, imageH: %d\n"
|
||
|
"size: %d, format: %d\n", rdp.tri_n, rdp.tri_n+1,
|
||
|
d.objX, d.scaleW, d.imageW, d.objY, d.scaleH, d.imageH, d.imageSiz, d.imageFmt);
|
||
|
}
|
||
|
|
||
|
static void uc6_init_tile(const DRAWOBJECT & d)
|
||
|
{
|
||
|
// SetTile ()
|
||
|
TILE *tile = &rdp.tiles[0];
|
||
|
tile->format = d.imageFmt; // RGBA
|
||
|
tile->size = d.imageSiz; // 16-bit
|
||
|
tile->line = d.imageStride;
|
||
|
tile->t_mem = d.imageAdrs;
|
||
|
tile->palette = d.imagePal;
|
||
|
tile->clamp_t = 1;
|
||
|
tile->mirror_t = 0;
|
||
|
tile->mask_t = 0;
|
||
|
tile->shift_t = 0;
|
||
|
tile->clamp_s = 1;
|
||
|
tile->mirror_s = 0;
|
||
|
tile->mask_s = 0;
|
||
|
tile->shift_s = 0;
|
||
|
|
||
|
// SetTileSize ()
|
||
|
rdp.tiles[0].ul_s = 0;
|
||
|
rdp.tiles[0].ul_t = 0;
|
||
|
rdp.tiles[0].lr_s = (d.imageW>0)?d.imageW-1:0;
|
||
|
rdp.tiles[0].lr_t = (d.imageH>0)?d.imageH-1:0;
|
||
|
}
|
||
|
|
||
|
static void uc6_obj_rectangle ()
|
||
|
{
|
||
|
LRDP ("uc6:obj_rectangle ");
|
||
|
DRAWOBJECT d;
|
||
|
uc6_read_object_data(d);
|
||
|
|
||
|
if (d.imageAdrs > 4096)
|
||
|
{
|
||
|
FRDP("tmem: %08lx is out of bounds! return\n", d.imageAdrs);
|
||
|
return;
|
||
|
}
|
||
|
if (!rdp.s2dex_tex_loaded)
|
||
|
{
|
||
|
LRDP("Texture was not loaded! return\n");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
uc6_init_tile(d);
|
||
|
|
||
|
float Z = set_sprite_combine_mode ();
|
||
|
|
||
|
float ul_x = d.objX;
|
||
|
float lr_x = d.objX + d.imageW/d.scaleW;
|
||
|
float ul_y = d.objY;
|
||
|
float lr_y = d.objY + d.imageH/d.scaleH;
|
||
|
float ul_u, lr_u, ul_v, lr_v;
|
||
|
if (rdp.cur_cache[0]->splits > 1)
|
||
|
{
|
||
|
lr_u = (float)(d.imageW-1);
|
||
|
lr_v = (float)(d.imageH-1);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
lr_u = 255.0f*rdp.cur_cache[0]->scale_x;
|
||
|
lr_v = 255.0f*rdp.cur_cache[0]->scale_y;
|
||
|
}
|
||
|
|
||
|
if (d.imageFlags&0x01) //flipS
|
||
|
{
|
||
|
ul_u = lr_u;
|
||
|
lr_u = 0.5f;
|
||
|
}
|
||
|
else
|
||
|
ul_u = 0.5f;
|
||
|
if (d.imageFlags&0x10) //flipT
|
||
|
{
|
||
|
ul_v = lr_v;
|
||
|
lr_v = 0.5f;
|
||
|
}
|
||
|
else
|
||
|
ul_v = 0.5f;
|
||
|
|
||
|
// Make the vertices
|
||
|
VERTEX v[4] = {
|
||
|
{ ul_x, ul_y, Z, 1, ul_u, ul_v },
|
||
|
{ lr_x, ul_y, Z, 1, lr_u, ul_v },
|
||
|
{ ul_x, lr_y, Z, 1, ul_u, lr_v },
|
||
|
{ lr_x, lr_y, Z, 1, lr_u, lr_v }
|
||
|
};
|
||
|
|
||
|
for (int i=0; i<4; i++)
|
||
|
{
|
||
|
v[i].x *= rdp.scale_x;
|
||
|
v[i].y *= rdp.scale_y;
|
||
|
}
|
||
|
|
||
|
uc6_draw_polygons (v);
|
||
|
}
|
||
|
|
||
|
static void uc6_obj_sprite ()
|
||
|
{
|
||
|
LRDP ("uc6:obj_sprite ");
|
||
|
DRAWOBJECT d;
|
||
|
uc6_read_object_data(d);
|
||
|
uc6_init_tile(d);
|
||
|
|
||
|
float Z = set_sprite_combine_mode ();
|
||
|
|
||
|
float ul_x = d.objX;
|
||
|
float lr_x = d.objX + d.imageW/d.scaleW;
|
||
|
float ul_y = d.objY;
|
||
|
float lr_y = d.objY + d.imageH/d.scaleH;
|
||
|
float ul_u, lr_u, ul_v, lr_v;
|
||
|
if (rdp.cur_cache[0]->splits > 1)
|
||
|
{
|
||
|
lr_u = (float)(d.imageW-1);
|
||
|
lr_v = (float)(d.imageH-1);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
lr_u = 255.0f*rdp.cur_cache[0]->scale_x;
|
||
|
lr_v = 255.0f*rdp.cur_cache[0]->scale_y;
|
||
|
}
|
||
|
|
||
|
if (d.imageFlags&0x01) //flipS
|
||
|
{
|
||
|
ul_u = lr_u;
|
||
|
lr_u = 0.5f;
|
||
|
}
|
||
|
else
|
||
|
ul_u = 0.5f;
|
||
|
if (d.imageFlags&0x10) //flipT
|
||
|
{
|
||
|
ul_v = lr_v;
|
||
|
lr_v = 0.5f;
|
||
|
}
|
||
|
else
|
||
|
ul_v = 0.5f;
|
||
|
|
||
|
// Make the vertices
|
||
|
// FRDP("scale_x: %f, scale_y: %f\n", rdp.cur_cache[0]->scale_x, rdp.cur_cache[0]->scale_y);
|
||
|
|
||
|
VERTEX v[4] = {
|
||
|
{ ul_x, ul_y, Z, 1, ul_u, ul_v },
|
||
|
{ lr_x, ul_y, Z, 1, lr_u, ul_v },
|
||
|
{ ul_x, lr_y, Z, 1, ul_u, lr_v },
|
||
|
{ lr_x, lr_y, Z, 1, lr_u, lr_v }
|
||
|
};
|
||
|
|
||
|
for (int i=0; i<4; i++)
|
||
|
{
|
||
|
float x = v[i].x;
|
||
|
float y = v[i].y;
|
||
|
v[i].x = (x * mat_2d.A + y * mat_2d.B + mat_2d.X) * rdp.scale_x;
|
||
|
v[i].y = (x * mat_2d.C + y * mat_2d.D + mat_2d.Y) * rdp.scale_y;
|
||
|
}
|
||
|
|
||
|
uc6_draw_polygons (v);
|
||
|
}
|
||
|
|
||
|
static void uc6_obj_movemem ()
|
||
|
{
|
||
|
LRDP("uc6:obj_movemem\n");
|
||
|
|
||
|
int index = rdp.cmd0 & 0xFFFF;
|
||
|
wxUint32 addr = segoffset(rdp.cmd1) >> 1;
|
||
|
|
||
|
if (index == 0) { // movemem matrix
|
||
|
mat_2d.A = ((int*)gfx.RDRAM)[(addr+0)>>1] / 65536.0f;
|
||
|
mat_2d.B = ((int*)gfx.RDRAM)[(addr+2)>>1] / 65536.0f;
|
||
|
mat_2d.C = ((int*)gfx.RDRAM)[(addr+4)>>1] / 65536.0f;
|
||
|
mat_2d.D = ((int*)gfx.RDRAM)[(addr+6)>>1] / 65536.0f;
|
||
|
mat_2d.X = ((short*)gfx.RDRAM)[(addr+8)^1] / 4.0f;
|
||
|
mat_2d.Y = ((short*)gfx.RDRAM)[(addr+9)^1] / 4.0f;
|
||
|
mat_2d.BaseScaleX = ((wxUint16*)gfx.RDRAM)[(addr+10)^1] / 1024.0f;
|
||
|
mat_2d.BaseScaleY = ((wxUint16*)gfx.RDRAM)[(addr+11)^1] / 1024.0f;
|
||
|
|
||
|
FRDP ("mat_2d\nA: %f, B: %f, c: %f, D: %f\nX: %f, Y: %f\nBaseScaleX: %f, BaseScaleY: %f\n",
|
||
|
mat_2d.A, mat_2d.B, mat_2d.C, mat_2d.D, mat_2d.X, mat_2d.Y, mat_2d.BaseScaleX, mat_2d.BaseScaleY);
|
||
|
}
|
||
|
else if (index == 2) { // movemem submatrix
|
||
|
mat_2d.X = ((short*)gfx.RDRAM)[(addr+0)^1] / 4.0f;
|
||
|
mat_2d.Y = ((short*)gfx.RDRAM)[(addr+1)^1] / 4.0f;
|
||
|
mat_2d.BaseScaleX = ((wxUint16*)gfx.RDRAM)[(addr+2)^1] / 1024.0f;
|
||
|
mat_2d.BaseScaleY = ((wxUint16*)gfx.RDRAM)[(addr+3)^1] / 1024.0f;
|
||
|
|
||
|
FRDP ("submatrix\nX: %f, Y: %f\nBaseScaleX: %f, BaseScaleY: %f\n",
|
||
|
mat_2d.X, mat_2d.Y, mat_2d.BaseScaleX, mat_2d.BaseScaleY);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void uc6_select_dl ()
|
||
|
{
|
||
|
LRDP("uc6:select_dl\n");
|
||
|
RDP_E ("uc6:select_dl\n");
|
||
|
}
|
||
|
|
||
|
static void uc6_obj_rendermode ()
|
||
|
{
|
||
|
LRDP("uc6:obj_rendermode\n");
|
||
|
RDP_E ("uc6:obj_rendermode\n");
|
||
|
}
|
||
|
|
||
|
static wxUint16 uc6_yuv_to_rgba(wxUint8 y, wxUint8 u, wxUint8 v)
|
||
|
{
|
||
|
float r = y + (1.370705f * (v-128));
|
||
|
float g = y - (0.698001f * (v-128)) - (0.337633f * (u-128));
|
||
|
float b = y + (1.732446f * (u-128));
|
||
|
r *= 0.125f;
|
||
|
g *= 0.125f;
|
||
|
b *= 0.125f;
|
||
|
//clipping the result
|
||
|
if (r > 32) r = 32;
|
||
|
if (g > 32) g = 32;
|
||
|
if (b > 32) b = 32;
|
||
|
if (r < 0) r = 0;
|
||
|
if (g < 0) g = 0;
|
||
|
if (b < 0) b = 0;
|
||
|
|
||
|
wxUint16 c = (wxUint16)(((wxUint16)(r) << 11) |
|
||
|
((wxUint16)(g) << 6) |
|
||
|
((wxUint16)(b) << 1) | 1);
|
||
|
return c;
|
||
|
}
|
||
|
|
||
|
static void uc6_DrawYUVImageToFrameBuffer(wxUint16 ul_x, wxUint16 ul_y, wxUint16 lr_x, wxUint16 lr_y)
|
||
|
{
|
||
|
FRDP ("uc6:DrawYUVImageToFrameBuffer ul_x%d, ul_y%d, lr_x%d, lr_y%d\n", ul_x, ul_y, lr_x, lr_y);
|
||
|
wxUint32 ci_width = rdp.ci_width;
|
||
|
wxUint32 ci_height = rdp.ci_lower_bound;
|
||
|
if (ul_x >= ci_width)
|
||
|
return;
|
||
|
if (ul_y >= ci_height)
|
||
|
return;
|
||
|
wxUint32 width = 16, height = 16;
|
||
|
if (lr_x > ci_width)
|
||
|
width = ci_width - ul_x;
|
||
|
if (lr_y > ci_height)
|
||
|
height = ci_height - ul_y;
|
||
|
wxUint32 * mb = (wxUint32*)(gfx.RDRAM+rdp.timg.addr); //pointer to the first macro block
|
||
|
wxUint16 * dst = (wxUint16*)(gfx.RDRAM+rdp.cimg);
|
||
|
dst += ul_x + ul_y * ci_width;
|
||
|
//yuv macro block contains 16x16 texture. we need to put it in the proper place inside cimg
|
||
|
for (wxUint16 h = 0; h < 16; h++)
|
||
|
{
|
||
|
for (wxUint16 w = 0; w < 16; w+=2)
|
||
|
{
|
||
|
wxUint32 t = *(mb++); //each wxUint32 contains 2 pixels
|
||
|
if ((h < height) && (w < width)) //clipping. texture image may be larger than color image
|
||
|
{
|
||
|
wxUint8 y0 = (wxUint8)t&0xFF;
|
||
|
wxUint8 v = (wxUint8)(t>>8)&0xFF;
|
||
|
wxUint8 y1 = (wxUint8)(t>>16)&0xFF;
|
||
|
wxUint8 u = (wxUint8)(t>>24)&0xFF;
|
||
|
*(dst++) = uc6_yuv_to_rgba(y0, u, v);
|
||
|
*(dst++) = uc6_yuv_to_rgba(y1, u, v);
|
||
|
}
|
||
|
}
|
||
|
dst += rdp.ci_width - 16;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void uc6_obj_rectangle_r ()
|
||
|
{
|
||
|
LRDP ("uc6:obj_rectangle_r ");
|
||
|
DRAWOBJECT d;
|
||
|
uc6_read_object_data(d);
|
||
|
|
||
|
if (d.imageFmt == 1 && (settings.hacks&hack_Ogre64)) //Ogre Battle needs to copy YUV texture to frame buffer
|
||
|
{
|
||
|
float ul_x = d.objX/mat_2d.BaseScaleX + mat_2d.X;
|
||
|
float lr_x = (d.objX + d.imageW/d.scaleW)/mat_2d.BaseScaleX + mat_2d.X;
|
||
|
float ul_y = d.objY/mat_2d.BaseScaleY + mat_2d.Y;
|
||
|
float lr_y = (d.objY + d.imageH/d.scaleH)/mat_2d.BaseScaleY + mat_2d.Y;
|
||
|
uc6_DrawYUVImageToFrameBuffer((wxUint16)ul_x, (wxUint16)ul_y, (wxUint16)lr_x, (wxUint16)lr_y);
|
||
|
rdp.tri_n += 2;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
uc6_init_tile(d);
|
||
|
|
||
|
float Z = set_sprite_combine_mode ();
|
||
|
|
||
|
float ul_x = d.objX/mat_2d.BaseScaleX;
|
||
|
float lr_x = (d.objX + d.imageW/d.scaleW)/mat_2d.BaseScaleX;
|
||
|
float ul_y = d.objY/mat_2d.BaseScaleY;
|
||
|
float lr_y = (d.objY + d.imageH/d.scaleH)/mat_2d.BaseScaleY;
|
||
|
float ul_u, lr_u, ul_v, lr_v;
|
||
|
if (rdp.cur_cache[0]->splits > 1)
|
||
|
{
|
||
|
lr_u = (float)(d.imageW-1);
|
||
|
lr_v = (float)(d.imageH-1);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
lr_u = 255.0f*rdp.cur_cache[0]->scale_x;
|
||
|
lr_v = 255.0f*rdp.cur_cache[0]->scale_y;
|
||
|
}
|
||
|
|
||
|
if (d.imageFlags&0x01) //flipS
|
||
|
{
|
||
|
ul_u = lr_u;
|
||
|
lr_u = 0.5f;
|
||
|
}
|
||
|
else
|
||
|
ul_u = 0.5f;
|
||
|
if (d.imageFlags&0x10) //flipT
|
||
|
{
|
||
|
ul_v = lr_v;
|
||
|
lr_v = 0.5f;
|
||
|
}
|
||
|
else
|
||
|
ul_v = 0.5f;
|
||
|
|
||
|
// Make the vertices
|
||
|
VERTEX v[4] = {
|
||
|
{ ul_x, ul_y, Z, 1, ul_u, ul_v },
|
||
|
{ lr_x, ul_y, Z, 1, lr_u, ul_v },
|
||
|
{ ul_x, lr_y, Z, 1, ul_u, lr_v },
|
||
|
{ lr_x, lr_y, Z, 1, lr_u, lr_v }
|
||
|
};
|
||
|
|
||
|
for (int i=0; i<4; i++)
|
||
|
{
|
||
|
float x = v[i].x;
|
||
|
float y = v[i].y;
|
||
|
v[i].x = (x + mat_2d.X) * rdp.scale_x;
|
||
|
v[i].y = (y + mat_2d.Y) * rdp.scale_y;
|
||
|
}
|
||
|
|
||
|
uc6_draw_polygons (v);
|
||
|
}
|
||
|
|
||
|
static void uc6_obj_loadtxtr ()
|
||
|
{
|
||
|
LRDP("uc6:obj_loadtxtr ");
|
||
|
rdp.s2dex_tex_loaded = TRUE;
|
||
|
rdp.update |= UPDATE_TEXTURE;
|
||
|
|
||
|
wxUint32 addr = segoffset(rdp.cmd1) >> 1;
|
||
|
wxUint32 type = ((wxUint32*)gfx.RDRAM)[(addr + 0) >> 1]; // 0, 1
|
||
|
|
||
|
if (type == 0x00000030) { // TLUT
|
||
|
wxUint32 image = segoffset(((wxUint32*)gfx.RDRAM)[(addr + 2) >> 1]); // 2, 3
|
||
|
wxUint16 phead = ((wxUint16 *)gfx.RDRAM)[(addr + 4) ^ 1] - 256; // 4
|
||
|
wxUint16 pnum = ((wxUint16 *)gfx.RDRAM)[(addr + 5) ^ 1] + 1; // 5
|
||
|
|
||
|
FRDP ("palette addr: %08lx, start: %d, num: %d\n", image, phead, pnum);
|
||
|
load_palette (image, phead, pnum);
|
||
|
}
|
||
|
else if (type == 0x00001033) { // TxtrBlock
|
||
|
wxUint32 image = segoffset(((wxUint32*)gfx.RDRAM)[(addr + 2) >> 1]); // 2, 3
|
||
|
wxUint16 tmem = ((wxUint16 *)gfx.RDRAM)[(addr + 4) ^ 1]; // 4
|
||
|
wxUint16 tsize = ((wxUint16 *)gfx.RDRAM)[(addr + 5) ^ 1]; // 5
|
||
|
wxUint16 tline = ((wxUint16 *)gfx.RDRAM)[(addr + 6) ^ 1]; // 6
|
||
|
|
||
|
FRDP ("addr: %08lx, tmem: %08lx, size: %d\n", image, tmem, tsize);
|
||
|
rdp.timg.addr = image;
|
||
|
rdp.timg.width = 1;
|
||
|
rdp.timg.size = 1;
|
||
|
|
||
|
rdp.tiles[7].t_mem = tmem;
|
||
|
rdp.tiles[7].size = 1;
|
||
|
rdp.cmd0 = 0;
|
||
|
rdp.cmd1 = 0x07000000 | (tsize << 14) | tline;
|
||
|
rdp_loadblock ();
|
||
|
}
|
||
|
else if (type == 0x00fc1034)
|
||
|
{
|
||
|
wxUint32 image = segoffset(((wxUint32*)gfx.RDRAM)[(addr + 2) >> 1]); // 2, 3
|
||
|
wxUint16 tmem = ((wxUint16 *)gfx.RDRAM)[(addr + 4) ^ 1]; // 4
|
||
|
wxUint16 twidth = ((wxUint16 *)gfx.RDRAM)[(addr + 5) ^ 1]; // 5
|
||
|
wxUint16 theight = ((wxUint16 *)gfx.RDRAM)[(addr + 6) ^ 1]; // 6
|
||
|
|
||
|
FRDP ("tile addr: %08lx, tmem: %08lx, twidth: %d, theight: %d\n", image, tmem, twidth, theight);
|
||
|
|
||
|
int line = (twidth + 1) >> 2;
|
||
|
|
||
|
rdp.timg.addr = image;
|
||
|
rdp.timg.width = line << 3;
|
||
|
rdp.timg.size = 1;
|
||
|
|
||
|
rdp.tiles[7].t_mem = tmem;
|
||
|
rdp.tiles[7].line = line;
|
||
|
rdp.tiles[7].size = 1;
|
||
|
|
||
|
rdp.cmd0 = 0;
|
||
|
rdp.cmd1 = 0x07000000 | (twidth << 14) | (theight << 2);
|
||
|
|
||
|
rdp_loadtile ();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
FRDP ("UNKNOWN (0x%08lx)\n", type);
|
||
|
FRDP_E ("uc6:obj_loadtxtr UNKNOWN (0x%08lx)\n", type);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void uc6_obj_ldtx_sprite ()
|
||
|
{
|
||
|
LRDP("uc6:obj_ldtx_sprite\n");
|
||
|
|
||
|
wxUint32 addr = rdp.cmd1;
|
||
|
uc6_obj_loadtxtr ();
|
||
|
rdp.cmd1 = addr + 24;
|
||
|
uc6_obj_sprite ();
|
||
|
}
|
||
|
|
||
|
static void uc6_obj_ldtx_rect ()
|
||
|
{
|
||
|
LRDP("uc6:obj_ldtx_rect\n");
|
||
|
|
||
|
wxUint32 addr = rdp.cmd1;
|
||
|
uc6_obj_loadtxtr ();
|
||
|
rdp.cmd1 = addr + 24;
|
||
|
uc6_obj_rectangle ();
|
||
|
}
|
||
|
|
||
|
static void uc6_ldtx_rect_r ()
|
||
|
{
|
||
|
LRDP("uc6:ldtx_rect_r\n");
|
||
|
|
||
|
wxUint32 addr = rdp.cmd1;
|
||
|
uc6_obj_loadtxtr ();
|
||
|
rdp.cmd1 = addr + 24;
|
||
|
uc6_obj_rectangle_r ();
|
||
|
}
|
||
|
|
||
|
static void uc6_loaducode ()
|
||
|
{
|
||
|
LRDP("uc6:load_ucode\n");
|
||
|
RDP_E ("uc6:load_ucode\n");
|
||
|
|
||
|
// copy the microcode data
|
||
|
wxUint32 addr = segoffset(rdp.cmd1);
|
||
|
wxUint32 size = (rdp.cmd0 & 0xFFFF) + 1;
|
||
|
memcpy (microcode, gfx.RDRAM+addr, size);
|
||
|
|
||
|
microcheck ();
|
||
|
}
|
||
|
|
||
|
void uc6_sprite2d ()
|
||
|
{
|
||
|
wxUint32 a = rdp.pc[rdp.pc_i] & BMASK;
|
||
|
wxUint32 cmd0 = ((wxUint32*)gfx.RDRAM)[a>>2]; //check next command
|
||
|
if ( (cmd0>>24) != 0xBE )
|
||
|
return;
|
||
|
|
||
|
FRDP ("uc6:uc6_sprite2d #%d, #%d\n", rdp.tri_n, rdp.tri_n+1);
|
||
|
wxUint32 addr = segoffset(rdp.cmd1) >> 1;
|
||
|
DRAWIMAGE d;
|
||
|
|
||
|
d.imagePtr = segoffset(((wxUint32*)gfx.RDRAM)[(addr+0)>>1]); // 0,1
|
||
|
wxUint16 stride = (((wxUint16 *)gfx.RDRAM)[(addr+4)^1]); // 4
|
||
|
d.imageW = (((wxUint16 *)gfx.RDRAM)[(addr+5)^1]); // 5
|
||
|
d.imageH = (((wxUint16 *)gfx.RDRAM)[(addr+6)^1]); // 6
|
||
|
d.imageFmt = ((wxUint8 *)gfx.RDRAM)[(((addr+7)<<1)+0)^3]; // 7
|
||
|
d.imageSiz = ((wxUint8 *)gfx.RDRAM)[(((addr+7)<<1)+1)^3]; // |
|
||
|
d.imagePal = 0;
|
||
|
d.imageX = (((wxUint16 *)gfx.RDRAM)[(addr+8)^1]); // 8
|
||
|
d.imageY = (((wxUint16 *)gfx.RDRAM)[(addr+9)^1]); // 9
|
||
|
wxUint32 tlut = ((wxUint32*)gfx.RDRAM)[(addr + 2) >> 1]; // 2, 3
|
||
|
//low-level implementation of sprite2d apparently calls setothermode command to set tlut mode
|
||
|
//However, description of sprite2d microcode just says that
|
||
|
//TlutPointer should be Null when CI images will not be used.
|
||
|
//HLE implementation sets rdp.tlut_mode=2 if TlutPointer is not null, and rdp.tlut_mode=0 otherwise
|
||
|
//Alas, it is not sufficient, since WCW Nitro uses non-Null TlutPointer for rgba textures.
|
||
|
//So, additional check added.
|
||
|
if (tlut)
|
||
|
{
|
||
|
load_palette (segoffset(tlut), 0, 256);
|
||
|
if (d.imageFmt > 0)
|
||
|
rdp.tlut_mode = 2;
|
||
|
else
|
||
|
rdp.tlut_mode = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
rdp.tlut_mode = 0;
|
||
|
}
|
||
|
|
||
|
if (d.imageW == 0)
|
||
|
return;// d.imageW = stride;
|
||
|
|
||
|
cmd0 = ((wxUint32*)gfx.RDRAM)[a>>2]; //check next command
|
||
|
while (1)
|
||
|
{
|
||
|
if ( (cmd0>>24) == 0xBE )
|
||
|
{
|
||
|
wxUint32 cmd1 = ((wxUint32*)gfx.RDRAM)[(a>>2)+1];
|
||
|
rdp.pc[rdp.pc_i] = (a+8) & BMASK;
|
||
|
|
||
|
d.scaleX = ((cmd1>>16)&0xFFFF)/1024.0f;
|
||
|
d.scaleY = (cmd1&0xFFFF)/1024.0f;
|
||
|
//the code below causes wrong background height in super robot spirit, so it is disabled.
|
||
|
//need to find, for which game this hack was made
|
||
|
//if( (cmd1&0xFFFF) < 0x100 )
|
||
|
// d.scaleY = d.scaleX;
|
||
|
d.flipX = (wxUint8)((cmd0>>8)&0xFF);
|
||
|
d.flipY = (wxUint8)(cmd0&0xFF);
|
||
|
|
||
|
a = rdp.pc[rdp.pc_i] & BMASK;
|
||
|
rdp.pc[rdp.pc_i] = (a+8) & BMASK;
|
||
|
cmd0 = ((wxUint32*)gfx.RDRAM)[a>>2]; //check next command
|
||
|
}
|
||
|
if ( (cmd0>>24) == 0xBD )
|
||
|
{
|
||
|
wxUint32 cmd1 = ((wxUint32*)gfx.RDRAM)[(a>>2)+1];
|
||
|
|
||
|
d.frameX = ((short)((cmd1>>16)&0xFFFF)) / 4.0f;
|
||
|
d.frameY = ((short)(cmd1&0xFFFF)) / 4.0f;
|
||
|
d.frameW = (wxUint16) (d.imageW / d.scaleX);
|
||
|
d.frameH = (wxUint16) (d.imageH / d.scaleY);
|
||
|
if (settings.hacks&hack_WCWnitro)
|
||
|
{
|
||
|
int scaleY = (int)d.scaleY;
|
||
|
d.imageH /= scaleY;
|
||
|
d.imageY /= scaleY;
|
||
|
stride *= scaleY;
|
||
|
d.scaleY = 1.0f;
|
||
|
}
|
||
|
FRDP ("imagePtr: %08lx\n", d.imagePtr);
|
||
|
FRDP ("frameX: %f, frameW: %d, frameY: %f, frameH: %d\n", d.frameX, d.frameW, d.frameY, d.frameH);
|
||
|
FRDP ("imageX: %d, imageW: %d, imageY: %d, imageH: %d\n", d.imageX, d.imageW, d.imageY, d.imageH);
|
||
|
FRDP ("imageFmt: %d, imageSiz: %d, imagePal: %d, imageStride: %d\n", d.imageFmt, d.imageSiz, d.imagePal, stride);
|
||
|
FRDP ("scaleX: %f, scaleY: %f\n", d.scaleX, d.scaleY);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
const wxUint32 texsize = (d.imageW * d.imageH) << d.imageSiz >> 1;
|
||
|
const wxUint32 maxTexSize = rdp.tlut_mode < 2 ? 4096 : 2048;
|
||
|
|
||
|
if (texsize > maxTexSize)
|
||
|
{
|
||
|
if (d.scaleX != 1)
|
||
|
d.scaleX *= (float)stride/(float)d.imageW;
|
||
|
d.imageW = stride;
|
||
|
d.imageH += d.imageY;
|
||
|
DrawImage (d);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
wxUint16 line = d.imageW;
|
||
|
if (line & 7) line += 8; // round up
|
||
|
line >>= 3;
|
||
|
if (d.imageSiz == 0)
|
||
|
{
|
||
|
if (line%2)
|
||
|
line++;
|
||
|
line >>= 1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
line <<= (d.imageSiz-1);
|
||
|
}
|
||
|
if (line == 0)
|
||
|
line = 1;
|
||
|
|
||
|
rdp.timg.addr = d.imagePtr;
|
||
|
rdp.timg.width = stride;
|
||
|
rdp.tiles[7].t_mem = 0;
|
||
|
rdp.tiles[7].line = line;//(d.imageW>>3);
|
||
|
rdp.tiles[7].size = d.imageSiz;
|
||
|
rdp.cmd0 = (d.imageX << 14) | (d.imageY << 2);
|
||
|
rdp.cmd1 = 0x07000000 | ((d.imageX+d.imageW-1) << 14) | ((d.imageY+d.imageH-1) << 2);
|
||
|
rdp_loadtile ();
|
||
|
|
||
|
// SetTile ()
|
||
|
TILE *tile = &rdp.tiles[0];
|
||
|
tile->format = d.imageFmt;
|
||
|
tile->size = d.imageSiz;
|
||
|
tile->line = line;//(d.imageW>>3);
|
||
|
tile->t_mem = 0;
|
||
|
tile->palette = 0;
|
||
|
tile->clamp_t = 1;
|
||
|
tile->mirror_t = 0;
|
||
|
tile->mask_t = 0;
|
||
|
tile->shift_t = 0;
|
||
|
tile->clamp_s = 1;
|
||
|
tile->mirror_s = 0;
|
||
|
tile->mask_s = 0;
|
||
|
tile->shift_s = 0;
|
||
|
|
||
|
// SetTileSize ()
|
||
|
rdp.tiles[0].ul_s = d.imageX;
|
||
|
rdp.tiles[0].ul_t = d.imageY;
|
||
|
rdp.tiles[0].lr_s = d.imageX+d.imageW-1;
|
||
|
rdp.tiles[0].lr_t = d.imageY+d.imageH-1;
|
||
|
|
||
|
float Z = set_sprite_combine_mode ();
|
||
|
|
||
|
float ul_x, ul_y, lr_x, lr_y;
|
||
|
if (d.flipX)
|
||
|
{
|
||
|
ul_x = d.frameX + d.frameW;
|
||
|
lr_x = d.frameX;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ul_x = d.frameX;
|
||
|
lr_x = d.frameX + d.frameW;
|
||
|
}
|
||
|
if (d.flipY)
|
||
|
{
|
||
|
ul_y = d.frameY + d.frameH;
|
||
|
lr_y = d.frameY;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ul_y = d.frameY;
|
||
|
lr_y = d.frameY + d.frameH;
|
||
|
}
|
||
|
|
||
|
float lr_u, lr_v;
|
||
|
if (rdp.cur_cache[0]->splits > 1)
|
||
|
{
|
||
|
lr_u = (float)(d.imageW-1);
|
||
|
lr_v = (float)(d.imageH-1);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
lr_u = 255.0f*rdp.cur_cache[0]->scale_x;
|
||
|
lr_v = 255.0f*rdp.cur_cache[0]->scale_y;
|
||
|
}
|
||
|
|
||
|
// Make the vertices
|
||
|
VERTEX v[4] = {
|
||
|
{ ul_x, ul_y, Z, 1, 0.5f, 0.5f },
|
||
|
{ lr_x, ul_y, Z, 1, lr_u, 0.5f },
|
||
|
{ ul_x, lr_y, Z, 1, 0.5f, lr_v },
|
||
|
{ lr_x, lr_y, Z, 1, lr_u, lr_v } };
|
||
|
|
||
|
for (int i=0; i<4; i++)
|
||
|
{
|
||
|
v[i].x *= rdp.scale_x;
|
||
|
v[i].y *= rdp.scale_y;
|
||
|
}
|
||
|
|
||
|
// ConvertCoordsConvert (v, 4);
|
||
|
AllowShadeMods (v, 4);
|
||
|
for (int s = 0; s < 4; s++)
|
||
|
apply_shade_mods (&(v[s]));
|
||
|
AddOffset(v, 4);
|
||
|
|
||
|
// Set vertex buffers
|
||
|
if (rdp.cur_cache[0]->splits > 1)
|
||
|
{
|
||
|
VERTEX *vptr[3];
|
||
|
int i;
|
||
|
for (i = 0; i < 3; i++)
|
||
|
vptr[i] = &v[i];
|
||
|
draw_split_triangle(vptr);
|
||
|
|
||
|
rdp.tri_n ++;
|
||
|
for (i = 0; i < 3; i++)
|
||
|
vptr[i] = &v[i+1];
|
||
|
draw_split_triangle(vptr);
|
||
|
rdp.tri_n ++;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
rdp.vtxbuf = rdp.vtx1; // copy from v to rdp.vtx1
|
||
|
rdp.vtxbuf2 = rdp.vtx2;
|
||
|
rdp.vtx_buffer = 0;
|
||
|
rdp.n_global = 3;
|
||
|
memcpy (rdp.vtxbuf, v, sizeof(VERTEX)*3);
|
||
|
do_triangle_stuff_2 ();
|
||
|
rdp.tri_n ++;
|
||
|
|
||
|
rdp.vtxbuf = rdp.vtx1; // copy from v to rdp.vtx1
|
||
|
rdp.vtxbuf2 = rdp.vtx2;
|
||
|
rdp.vtx_buffer = 0;
|
||
|
rdp.n_global = 3;
|
||
|
memcpy (rdp.vtxbuf, v+1, sizeof(VERTEX)*3);
|
||
|
do_triangle_stuff_2 ();
|
||
|
rdp.tri_n ++;
|
||
|
}
|
||
|
rdp.update |= UPDATE_ZBUF_ENABLED | UPDATE_VIEWPORT;
|
||
|
|
||
|
if (fullscreen && settings.fog && (rdp.flags & FOG_ENABLED))
|
||
|
{
|
||
|
grFogMode (GR_FOG_WITH_TABLE_ON_FOGCOORD_EXT);
|
||
|
}
|
||
|
|
||
|
}
|
||
|
a = rdp.pc[rdp.pc_i] & BMASK;
|
||
|
cmd0 = ((wxUint32*)gfx.RDRAM)[a>>2]; //check next command
|
||
|
if (( (cmd0>>24) == 0xBD ) || ( (cmd0>>24) == 0xBE ))
|
||
|
rdp.pc[rdp.pc_i] = (a+8) & BMASK;
|
||
|
else
|
||
|
return;
|
||
|
}
|
||
|
}
|