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/*
* Glide64 - Glide video plugin for Nintendo 64 emulators .
* Copyright ( c ) 2002 Dave2001
* Copyright ( c ) 2003 - 2009 Sergey ' Gonetz ' Lipski
*
* This program is free software ; you can redistribute it and / or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation ; either version 2 of the License , or
* any later version .
*
* This program is distributed in the hope that it will be useful ,
* but WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
* GNU General Public License for more details .
*
* You should have received a copy of the GNU General Public License
* along with this program ; if not , write to the Free Software
* Foundation , Inc . , 59 Temple Place , Suite 330 , Boston , MA 02111 - 1307 USA
*/
//****************************************************************
//
// Glide64 - Glide Plugin for Nintendo 64 emulators (tested mostly with Project64)
// Project started on December 29th, 2001
//
// Authors:
// Dave2001, original author, founded the project in 2001, left it in 2002
// Gugaman, joined the project in 2002, left it in 2002
// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
// Hiroshi 'KoolSmoky' Morii, joined the project in 2007
//
//****************************************************************
//
// To modify Glide64:
// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
//
//****************************************************************
//
// Glide64 dialogs
// Created by Gonetz, 2008
//
//****************************************************************
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# pragma once
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# ifdef _WIN32
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void ConfigInit ( HINSTANCE hinst ) ;
void ConfigCleanup ( void ) ;
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# endif
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enum
{
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// General Settings
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Set_CardId , Set_vsync , Set_ssformat , Set_ShowFps , Set_clock ,
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Set_clock_24_hr , Set_Rotate , Set_texenh_options , Set_hotkeys , Set_wrpVRAM ,
Set_wrpFBO , Set_wrpAnisotropic , Set_autodetect_ucode , Set_ucode , Set_wireframe ,
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Set_wfmode , Set_logging , Set_log_clear , Set_elogging , Set_run_in_window ,
Set_filter_cache , Set_unk_as_red , Set_log_unk , Set_unk_clear , Set_ghq_fltr ,
Set_ghq_cmpr , Set_ghq_enht , Set_ghq_hirs , Set_ghq_enht_cmpr , Set_ghq_enht_tile ,
Set_ghq_enht_f16bpp , Set_ghq_enht_gz , Set_ghq_enht_nobg , Set_ghq_hirs_cmpr ,
Set_ghq_hirs_tile , Set_ghq_hirs_f16bpp , Set_ghq_hirs_gz , Set_ghq_hirs_altcrc ,
Set_ghq_cache_save , Set_ghq_cache_size , Set_ghq_hirs_let_texartists_fly ,
Set_ghq_hirs_dump ,
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# ifndef ANDROID
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Set_Resolution , Set_wrpResolution ,
# endif
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// Default Game Settings
Set_optimize_texrect_default , Set_filtering_default , Set_lodmode_default ,
Set_fog_default , Set_buff_clear_default , Set_swapmode_default ,
Set_aspect_default , Set_fb_smart_default , Set_fb_hires_default ,
Set_fb_read_always_default , Set_read_back_to_screen_default , Set_detect_cpu_write_default ,
Set_fb_get_info_default , Set_fb_render_default ,
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//Game Settings
Set_alt_tex_size , Set_use_sts1_only , Set_force_calc_sphere , Set_correct_viewport ,
Set_increase_texrect_edge , Set_decrease_fillrect_edge , Set_texture_correction ,
Set_pal230 , Set_stipple_mode , Set_stipple_pattern , Set_force_microcheck , Set_force_quad3d ,
Set_clip_zmin , Set_clip_zmax , Set_fast_crc , Set_adjust_aspect , Set_zmode_compare_less ,
Set_old_style_adither , Set_n64_z_scale , Set_optimize_texrect , Set_ignore_aux_copy ,
Set_hires_buf_clear , Set_fb_read_alpha , Set_useless_is_useless , Set_fb_crc_mode ,
Set_filtering , Set_fog , Set_buff_clear , Set_swapmode , Set_aspect , Set_lodmode ,
Set_fb_smart , Set_fb_hires , Set_fb_read_always , Set_read_back_to_screen ,
Set_detect_cpu_write , Set_fb_get_info , Set_fb_render ,
//RDB Setting
Set_ucodeLookup ,
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} ;
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extern short Set_basic_mode , Set_texture_dir , Set_log_dir , Set_log_flush ;
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extern void general_setting ( short setting_ID , const char * name , unsigned int value ) ;
extern void game_setting ( short setting_ID , const char * name , unsigned int value ) ;
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extern void game_setting_default ( short setting_ID , const char * name , short default_setting ) ;