project64/Source/Project64/UserInterface/Debugger/Debugger-AddSymbol.h

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/****************************************************************************
* *
* Project64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
// Modal add symbol dialog
class CAddSymbolDlg : public CDialogImpl<CAddSymbolDlg>
{
public:
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enum { IDD = IDD_Debugger_AddSymbol };
INT_PTR DoModal(CDebuggerUI* debugger);
INT_PTR DoModal(CDebuggerUI* debugger, uint32_t initAddress);
INT_PTR DoModal(CDebuggerUI* debugger, uint32_t initAddress, int initType);
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private:
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CDebuggerUI* m_Debugger;
bool m_bHaveAddress;
bool m_bHaveType;
uint32_t m_InitAddress;
int m_InitType;
CEditNumber32 m_AddressEdit;
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CComboBox m_TypeComboBox;
CEdit m_NameEdit;
CEdit m_DescriptionEdit;
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LRESULT OnClicked(WORD wNotifyCode, WORD wID, HWND hWndCtl, BOOL& bHandled);
LRESULT OnInitDialog(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/);
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LRESULT OnDestroy(void)
{
return 0;
}
BEGIN_MSG_MAP_EX(CAddSymbolDlg)
MESSAGE_HANDLER(WM_INITDIALOG, OnInitDialog)
COMMAND_CODE_HANDLER(BN_CLICKED, OnClicked)
MSG_WM_DESTROY(OnDestroy)
END_MSG_MAP()
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};