project64/Source/Project64-core/Plugins/PluginClass.cpp

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/****************************************************************************
* *
* Project64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#include "stdafx.h"
#include <Project64-core/N64System/SystemGlobals.h>
#include <Project64-core/N64System/N64Class.h>
#include <Project64-core/Plugins/PluginClass.h>
#include <Common/path.h>
CPlugins::CPlugins(SettingID PluginDirSetting, bool SyncPlugins) :
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m_MainWindow(NULL),
m_SyncWindow(NULL),
m_PluginDirSetting(PluginDirSetting),
m_PluginDir(g_Settings->LoadStringVal(PluginDirSetting)),
m_Gfx(NULL),
m_Audio(NULL),
m_RSP(NULL),
m_Control(NULL),
m_initilized(false),
m_SyncPlugins(SyncPlugins)
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{
CreatePlugins();
g_Settings->RegisterChangeCB(Plugin_RSP_Current, this, (CSettings::SettingChangedFunc)PluginChanged);
g_Settings->RegisterChangeCB(Plugin_GFX_Current, this, (CSettings::SettingChangedFunc)PluginChanged);
g_Settings->RegisterChangeCB(Plugin_AUDIO_Current, this, (CSettings::SettingChangedFunc)PluginChanged);
g_Settings->RegisterChangeCB(Plugin_CONT_Current, this, (CSettings::SettingChangedFunc)PluginChanged);
g_Settings->RegisterChangeCB(Plugin_UseHleGfx, this, (CSettings::SettingChangedFunc)PluginChanged);
g_Settings->RegisterChangeCB(Plugin_UseHleAudio, this, (CSettings::SettingChangedFunc)PluginChanged);
g_Settings->RegisterChangeCB(Game_EditPlugin_Gfx, this, (CSettings::SettingChangedFunc)PluginChanged);
g_Settings->RegisterChangeCB(Game_EditPlugin_Audio, this, (CSettings::SettingChangedFunc)PluginChanged);
g_Settings->RegisterChangeCB(Game_EditPlugin_Contr, this, (CSettings::SettingChangedFunc)PluginChanged);
g_Settings->RegisterChangeCB(Game_EditPlugin_RSP, this, (CSettings::SettingChangedFunc)PluginChanged);
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g_Settings->RegisterChangeCB(m_PluginDirSetting, this, (CSettings::SettingChangedFunc)PluginChanged);
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}
CPlugins::~CPlugins(void)
{
g_Settings->UnregisterChangeCB(Plugin_RSP_Current, this, (CSettings::SettingChangedFunc)PluginChanged);
g_Settings->UnregisterChangeCB(Plugin_GFX_Current, this, (CSettings::SettingChangedFunc)PluginChanged);
g_Settings->UnregisterChangeCB(Plugin_AUDIO_Current, this, (CSettings::SettingChangedFunc)PluginChanged);
g_Settings->UnregisterChangeCB(Plugin_CONT_Current, this, (CSettings::SettingChangedFunc)PluginChanged);
g_Settings->UnregisterChangeCB(Plugin_UseHleGfx, this, (CSettings::SettingChangedFunc)PluginChanged);
g_Settings->UnregisterChangeCB(Plugin_UseHleAudio, this, (CSettings::SettingChangedFunc)PluginChanged);
g_Settings->UnregisterChangeCB(Game_EditPlugin_Gfx, this, (CSettings::SettingChangedFunc)PluginChanged);
g_Settings->UnregisterChangeCB(Game_EditPlugin_Audio, this, (CSettings::SettingChangedFunc)PluginChanged);
g_Settings->UnregisterChangeCB(Game_EditPlugin_Contr, this, (CSettings::SettingChangedFunc)PluginChanged);
g_Settings->UnregisterChangeCB(Game_EditPlugin_RSP, this, (CSettings::SettingChangedFunc)PluginChanged);
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g_Settings->UnregisterChangeCB(m_PluginDirSetting, this, (CSettings::SettingChangedFunc)PluginChanged);
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DestroyGfxPlugin();
DestroyAudioPlugin();
DestroyRspPlugin();
DestroyControlPlugin();
}
void CPlugins::PluginChanged(CPlugins * _this)
{
WriteTrace(TracePlugins, TraceDebug, "Start");
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if (g_Settings->LoadBool(Game_TempLoaded) == true)
{
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WriteTrace(TracePlugins, TraceDebug, "Game is temporary loaded, not changing plugins");
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return;
}
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bool bGfxChange = _stricmp(_this->m_GfxFile.c_str(), g_Settings->LoadStringVal(Game_Plugin_Gfx).c_str()) != 0;
bool bAudioChange = _stricmp(_this->m_AudioFile.c_str(), g_Settings->LoadStringVal(Game_Plugin_Audio).c_str()) != 0;
bool bRspChange = _stricmp(_this->m_RSPFile.c_str(), g_Settings->LoadStringVal(Game_Plugin_RSP).c_str()) != 0;
bool bContChange = _stricmp(_this->m_ControlFile.c_str(), g_Settings->LoadStringVal(Game_Plugin_Controller).c_str()) != 0;
bool bDirChange = _stricmp(_this->m_PluginDir.c_str(), g_Settings->LoadStringVal(_this->m_PluginDirSetting).c_str()) != 0;
WriteTrace(TracePlugins, TraceVerbose, "m_GfxFile: \"%s\" Game_Plugin_Gfx: \"%s\" changed: %s", _this->m_GfxFile.c_str(), g_Settings->LoadStringVal(Game_Plugin_Gfx).c_str(), bGfxChange ? "true" : "false");
WriteTrace(TracePlugins, TraceVerbose, "m_AudioFile: \"%s\" Game_Plugin_Audio: \"%s\" changed: %s", _this->m_GfxFile.c_str(), g_Settings->LoadStringVal(Game_Plugin_Gfx).c_str(), bAudioChange ? "true" : "false");
WriteTrace(TracePlugins, TraceVerbose, "m_RSPFile: \"%s\" Game_Plugin_RSP: \"%s\" changed: %s", _this->m_GfxFile.c_str(), g_Settings->LoadStringVal(Game_Plugin_Gfx).c_str(), bRspChange ? "true" : "false");
WriteTrace(TracePlugins, TraceVerbose, "m_ControlFile: \"%s\" Game_Plugin_Controller: \"%s\" changed: %s", _this->m_GfxFile.c_str(), g_Settings->LoadStringVal(Game_Plugin_Gfx).c_str(), bContChange ? "true" : "false");
WriteTrace(TracePlugins, TraceVerbose, "m_PluginDir: \"%s\" m_PluginDirSetting: \"%s\" changed: %s", _this->m_PluginDir.c_str(), g_Settings->LoadStringVal(_this->m_PluginDirSetting).c_str(), bDirChange ? "true" : "false");
if (bDirChange)
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{
WriteTrace(TracePlugins, TraceDebug, "plugin directory changed");
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bGfxChange = true;
bAudioChange = true;
bRspChange = true;
bContChange = true;
_this->m_PluginDir = g_Settings->LoadStringVal(_this->m_PluginDirSetting);
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}
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if (bGfxChange || bAudioChange || bRspChange || bContChange)
{
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if (bGfxChange) { WriteTrace(TracePlugins, TraceDebug, "Gfx plugin changed"); }
if (bAudioChange) { WriteTrace(TracePlugins, TraceDebug, "Audio plugin changed"); }
if (bRspChange) { WriteTrace(TracePlugins, TraceDebug, "RSP plugin changed"); }
if (bContChange) { WriteTrace(TracePlugins, TraceDebug, "Controller plugin changed"); }
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if (g_Settings->LoadBool(GameRunning_CPU_Running))
{
//Ensure that base system actually exists before we go triggering the event
if (g_BaseSystem)
{
g_BaseSystem->ExternalEvent(SysEvent_ChangePlugins);
}
}
else
{
_this->Reset(NULL);
}
}
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WriteTrace(TracePlugins, TraceDebug, "Done");
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}
template <typename plugin_type>
static void LoadPlugin(SettingID PluginSettingID, SettingID PluginVerSettingID, plugin_type * & plugin, const char * PluginDir, stdstr & FileName, TraceModuleProject64 TraceLevel, const char * type, bool IsCopy)
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{
if (plugin != NULL)
{
return;
}
FileName = g_Settings->LoadStringVal(PluginSettingID);
CPath PluginFileName(PluginDir, FileName.c_str());
if (IsCopy)
{
PluginFileName.SetName(stdstr_f("%s-copy", PluginFileName.GetName().c_str()).c_str());
}
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plugin = new plugin_type();
if (plugin)
{
WriteTrace(TraceLevel, TraceDebug, "%s Loading (%s): Starting", type, (const char *)PluginFileName);
if (plugin->Load(PluginFileName))
{
WriteTrace(TraceLevel, TraceDebug, "%s Current Ver: %s", type, plugin->PluginName());
g_Settings->SaveString(PluginVerSettingID, plugin->PluginName());
}
else
{
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WriteTrace(TraceLevel, TraceError, "Failed to load %s", (const char *)PluginFileName);
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delete plugin;
plugin = NULL;
}
WriteTrace(TraceLevel, TraceDebug, "%s Loading Done", type);
}
else
{
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WriteTrace(TraceLevel, TraceError, "Failed to allocate %s plugin", type);
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}
}
void CPlugins::CreatePlugins(void)
{
WriteTrace(TracePlugins, TraceInfo, "Start");
LoadPlugin(Game_Plugin_Gfx, Plugin_GFX_CurVer, m_Gfx, m_PluginDir.c_str(), m_GfxFile, TraceGFXPlugin, "GFX", m_SyncPlugins);
LoadPlugin(Game_Plugin_Audio, Plugin_AUDIO_CurVer, m_Audio, m_PluginDir.c_str(), m_AudioFile, TraceAudioPlugin, "Audio", m_SyncPlugins);
LoadPlugin(Game_Plugin_RSP, Plugin_RSP_CurVer, m_RSP, m_PluginDir.c_str(), m_RSPFile, TraceRSPPlugin, "RSP", m_SyncPlugins);
LoadPlugin(Game_Plugin_Controller, Plugin_CONT_CurVer, m_Control, m_PluginDir.c_str(), m_ControlFile, TraceControllerPlugin, "Control", m_SyncPlugins);
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//Enable debugger
if (m_RSP != NULL && m_RSP->EnableDebugging)
{
WriteTrace(TraceRSPPlugin, TraceInfo, "EnableDebugging starting");
m_RSP->EnableDebugging(bHaveDebugger());
WriteTrace(TraceRSPPlugin, TraceInfo, "EnableDebugging done");
}
WriteTrace(TracePlugins, TraceInfo, "Done");
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}
void CPlugins::GameReset(void)
{
if (m_Gfx)
{
m_Gfx->GameReset(m_MainWindow);
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}
if (m_Audio)
{
m_Audio->GameReset(m_MainWindow);
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}
if (m_RSP)
{
m_RSP->GameReset(m_MainWindow);
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}
if (m_Control)
{
m_Control->GameReset(m_MainWindow);
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}
}
void CPlugins::DestroyGfxPlugin(void)
{
if (m_Gfx == NULL)
{
return;
}
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WriteTrace(TraceGFXPlugin, TraceDebug, "before close");
m_Gfx->Close(m_MainWindow);
WriteTrace(TraceGFXPlugin, TraceInfo, "deleting");
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delete m_Gfx;
WriteTrace(TraceGFXPlugin, TraceInfo, "m_Gfx deleted");
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m_Gfx = NULL;
// g_Settings->UnknownSetting_GFX = NULL;
DestroyRspPlugin();
WriteTrace(TraceGFXPlugin, TraceInfo, "Done");
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}
void CPlugins::DestroyAudioPlugin(void)
{
if (m_Audio == NULL)
{
return;
}
WriteTrace(TraceAudioPlugin, TraceDebug, "before close");
m_Audio->Close(m_MainWindow);
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WriteTrace(TraceAudioPlugin, TraceDebug, "before delete");
delete m_Audio;
WriteTrace(TraceAudioPlugin, TraceDebug, "after delete");
m_Audio = NULL;
WriteTrace(TraceAudioPlugin, TraceDebug, "before DestroyRspPlugin");
// g_Settings->UnknownSetting_AUDIO = NULL;
DestroyRspPlugin();
WriteTrace(TraceAudioPlugin, TraceDebug, "after DestroyRspPlugin");
}
void CPlugins::DestroyRspPlugin(void)
{
if (m_RSP == NULL)
{
return;
}
WriteTrace(TraceRSPPlugin, TraceDebug, "before close");
m_RSP->Close(m_MainWindow);
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WriteTrace(TraceRSPPlugin, TraceDebug, "before delete");
delete m_RSP;
m_RSP = NULL;
WriteTrace(TraceRSPPlugin, TraceDebug, "after delete");
// g_Settings->UnknownSetting_RSP = NULL;
}
void CPlugins::DestroyControlPlugin(void)
{
if (m_Control == NULL)
{
return;
}
WriteTrace(TraceControllerPlugin, TraceDebug, "before close");
m_Control->Close(m_MainWindow);
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WriteTrace(TraceControllerPlugin, TraceDebug, "before delete");
delete m_Control;
m_Control = NULL;
WriteTrace(TraceControllerPlugin, TraceDebug, "after delete");
// g_Settings->UnknownSetting_CTRL = NULL;
}
void CPlugins::SetRenderWindows(RenderWindow * MainWindow, RenderWindow * SyncWindow)
{
WriteTrace(TracePlugins, TraceDebug, "MainWindow = %p SyncWindow = %p", MainWindow, SyncWindow);
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m_MainWindow = MainWindow;
m_SyncWindow = SyncWindow;
}
void CPlugins::RomOpened(void)
{
WriteTrace(TracePlugins, TraceDebug, "Start");
m_Gfx->RomOpened(m_MainWindow);
m_RSP->RomOpened(m_MainWindow);
m_Audio->RomOpened(m_MainWindow);
m_Control->RomOpened(m_MainWindow);
WriteTrace(TracePlugins, TraceDebug, "Done");
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}
void CPlugins::RomClosed(void)
{
WriteTrace(TracePlugins, TraceDebug, "Start");
m_Gfx->RomClose(m_MainWindow);
m_RSP->RomClose(m_MainWindow);
m_Audio->RomClose(m_MainWindow);
m_Control->RomClose(m_MainWindow);
WriteTrace(TracePlugins, TraceDebug, "Done");
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}
bool CPlugins::Initiate(CN64System * System)
{
WriteTrace(TracePlugins, TraceDebug, "Start");
//Check to make sure we have the plugin available to be used
if (m_Gfx == NULL) { return false; }
if (m_Audio == NULL) { return false; }
if (m_RSP == NULL) { return false; }
if (m_Control == NULL) { return false; }
WriteTrace(TraceGFXPlugin, TraceDebug, "Gfx Initiate Starting");
if (!m_Gfx->Initiate(System, m_MainWindow)) { return false; }
WriteTrace(TraceGFXPlugin, TraceDebug, "Gfx Initiate Done");
WriteTrace(TraceAudioPlugin, TraceDebug, "Audio Initiate Starting");
if (!m_Audio->Initiate(System, m_MainWindow)) { return false; }
WriteTrace(TraceAudioPlugin, TraceDebug, "Audio Initiate Done");
WriteTrace(TraceControllerPlugin, TraceDebug, "Control Initiate Starting");
if (!m_Control->Initiate(System, m_MainWindow)) { return false; }
WriteTrace(TraceControllerPlugin, TraceDebug, "Control Initiate Done");
WriteTrace(TraceRSPPlugin, TraceDebug, "RSP Initiate Starting");
if (!m_RSP->Initiate(this, System)) { return false; }
WriteTrace(TraceRSPPlugin, TraceDebug, "RSP Initiate Done");
WriteTrace(TracePlugins, TraceDebug, "Done");
m_initilized = true;
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return true;
}
bool CPlugins::ResetInUiThread(CN64System * System)
{
#ifdef _WIN32
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return m_MainWindow->ResetPluginsInUiThread(this, System);
#else
return false;
#endif
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}
bool CPlugins::Reset(CN64System * System)
{
WriteTrace(TracePlugins, TraceDebug, "Start");
bool bGfxChange = _stricmp(m_GfxFile.c_str(), g_Settings->LoadStringVal(Game_Plugin_Gfx).c_str()) != 0;
bool bAudioChange = _stricmp(m_AudioFile.c_str(), g_Settings->LoadStringVal(Game_Plugin_Audio).c_str()) != 0;
bool bRspChange = _stricmp(m_RSPFile.c_str(), g_Settings->LoadStringVal(Game_Plugin_RSP).c_str()) != 0;
bool bContChange = _stricmp(m_ControlFile.c_str(), g_Settings->LoadStringVal(Game_Plugin_Controller).c_str()) != 0;
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if (g_Settings->LoadBool(Plugin_ForceGfxReset))
{
//this is a hack and should not be here, glide64 is not correctly freeing something on restart, this needs to be fixed but this is a short term workaround
bGfxChange = true;
}
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//if GFX and Audio has changed we also need to force reset of RSP
if (bGfxChange || bAudioChange)
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{
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bRspChange = true;
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}
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if (bGfxChange) { DestroyGfxPlugin(); }
if (bAudioChange) { DestroyAudioPlugin(); }
if (bRspChange) { DestroyRspPlugin(); }
if (bContChange) { DestroyControlPlugin(); }
CreatePlugins();
if (m_Gfx && bGfxChange)
{
WriteTrace(TraceGFXPlugin, TraceDebug, "Gfx Initiate Starting");
if (!m_Gfx->Initiate(System, m_MainWindow)) { return false; }
WriteTrace(TraceGFXPlugin, TraceDebug, "Gfx Initiate Done");
}
if (m_Audio && bAudioChange)
{
WriteTrace(TraceAudioPlugin, TraceDebug, "Audio Initiate Starting");
if (!m_Audio->Initiate(System, m_MainWindow)) { return false; }
WriteTrace(TraceAudioPlugin, TraceDebug, "Audio Initiate Done");
}
if (m_Control && bContChange)
{
WriteTrace(TraceControllerPlugin, TraceDebug, "Control Initiate Starting");
if (!m_Control->Initiate(System, m_MainWindow)) { return false; }
WriteTrace(TraceControllerPlugin, TraceDebug, "Control Initiate Done");
}
if (m_RSP && bRspChange)
{
WriteTrace(TraceRSPPlugin, TraceDebug, "RSP Initiate Starting");
if (!m_RSP->Initiate(this, System)) { return false; }
WriteTrace(TraceRSPPlugin, TraceDebug, "RSP Initiate Done");
}
WriteTrace(TracePlugins, TraceDebug, "Done");
return true;
}
void CPlugins::ConfigPlugin(void* hParent, PLUGIN_TYPE Type)
{
switch (Type)
{
case PLUGIN_TYPE_RSP:
if (m_RSP == NULL || m_RSP->DllConfig == NULL) { break; }
if (!m_RSP->Initialized())
{
if (!m_RSP->Initiate(this, NULL))
{
break;
}
}
m_RSP->DllConfig(hParent);
break;
case PLUGIN_TYPE_GFX:
if (m_Gfx == NULL || m_Gfx->DllConfig == NULL) { break; }
if (!m_Gfx->Initialized())
{
if (!m_Gfx->Initiate(NULL, m_MainWindow))
{
break;
}
}
m_Gfx->DllConfig(hParent);
break;
case PLUGIN_TYPE_AUDIO:
if (m_Audio == NULL || m_Audio->DllConfig == NULL) { break; }
if (!m_Audio->Initialized())
{
if (!m_Audio->Initiate(NULL, m_MainWindow))
{
break;
}
}
m_Audio->DllConfig(hParent);
break;
case PLUGIN_TYPE_CONTROLLER:
if (m_Control == NULL || m_Control->DllConfig == NULL) { break; }
if (!m_Control->Initialized())
{
if (!m_Control->Initiate(NULL, m_MainWindow))
{
break;
}
}
m_Control->DllConfig(hParent);
break;
}
}
void DummyCheckInterrupts(void)
{
}
void DummyFunction(void)
{
}
bool CPlugins::CopyPlugins(const stdstr & DstDir) const
{
//Copy GFX Plugin
CPath srcGfxPlugin(m_PluginDir.c_str(), g_Settings->LoadStringVal(Game_Plugin_Gfx).c_str());
CPath dstGfxPlugin(DstDir.c_str(), g_Settings->LoadStringVal(Game_Plugin_Gfx).c_str());
dstGfxPlugin.SetName(stdstr_f("%s-copy", dstGfxPlugin.GetName().c_str()).c_str());
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if (!dstGfxPlugin.DirectoryExists())
{
dstGfxPlugin.DirectoryCreate();
}
if (!srcGfxPlugin.CopyTo(dstGfxPlugin))
{
WriteTrace(TracePlugins, TraceError, "failed to copy %s to %s", (const char *)srcGfxPlugin, (const char *)dstGfxPlugin);
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return false;
}
//Copy m_Audio Plugin
CPath srcAudioPlugin(m_PluginDir.c_str(), g_Settings->LoadStringVal(Game_Plugin_Audio).c_str());
CPath dstAudioPlugin(DstDir.c_str(), g_Settings->LoadStringVal(Game_Plugin_Audio).c_str());
dstAudioPlugin.SetName(stdstr_f("%s-copy", dstAudioPlugin.GetName().c_str()).c_str());
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if (!dstAudioPlugin.DirectoryExists())
{
dstAudioPlugin.DirectoryCreate();
}
if (!srcAudioPlugin.CopyTo(dstAudioPlugin))
{
return false;
}
//Copy RSP Plugin
CPath srcRSPPlugin(m_PluginDir.c_str(), g_Settings->LoadStringVal(Game_Plugin_RSP).c_str());
CPath dstRSPPlugin(DstDir.c_str(), g_Settings->LoadStringVal(Game_Plugin_RSP).c_str());
dstRSPPlugin.SetName(stdstr_f("%s-copy", dstRSPPlugin.GetName().c_str()).c_str());
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if (!dstRSPPlugin.DirectoryExists())
{
dstRSPPlugin.DirectoryCreate();
}
if (!srcRSPPlugin.CopyTo(dstRSPPlugin))
{
return false;
}
//Copy Controller Plugin
CPath srcContPlugin(m_PluginDir.c_str(), g_Settings->LoadStringVal(Game_Plugin_Controller).c_str());
CPath dstContPlugin(DstDir.c_str(), g_Settings->LoadStringVal(Game_Plugin_Controller).c_str());
dstContPlugin.SetName(stdstr_f("%s-copy", dstContPlugin.GetName().c_str()).c_str());
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if (!dstContPlugin.DirectoryExists())
{
dstContPlugin.DirectoryCreate();
}
if (!srcContPlugin.CopyTo(dstContPlugin))
{
return false;
}
return true;
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}