project64/Source/Project64/UserInterface/Debugger/Debugger-AddBreakpoint.cpp

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/****************************************************************************
* *
* Project64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#include "stdafx.h"
#include "DebuggerUI.h"
LRESULT CAddBreakpointDlg::OnInitDialog(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/)
{
CenterWindow();
m_AddressEdit.Attach(GetDlgItem(IDC_ADDR_EDIT));
m_ReadCheck.Attach(GetDlgItem(IDC_CHK_READ));
m_WriteCheck.Attach(GetDlgItem(IDC_CHK_WRITE));
m_ExecuteCheck.Attach(GetDlgItem(IDC_CHK_EXEC));
return FALSE;
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}
LRESULT CAddBreakpointDlg::OnClicked(WORD /*wNotifyCode*/, WORD wID, HWND, BOOL& /*bHandled*/)
{
switch (wID)
{
case IDOK:
{
char addrStr[9];
m_AddressEdit.GetWindowTextA(addrStr, 9);
uint32_t address = strtoul(addrStr, NULL, 16);
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CBreakpoints* breakpoints = m_Debugger->Breakpoints();
if (m_ReadCheck.GetCheck())
{
breakpoints->RBPAdd(address);
}
if (m_WriteCheck.GetCheck())
{
breakpoints->WBPAdd(address);
}
if (m_ExecuteCheck.GetCheck())
{
breakpoints->AddExecution(address);
}
EndDialog(0);
break;
}
case IDCANCEL:
EndDialog(0);
break;
}
return FALSE;
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}