project64/Source/Project64-core/Settings/DebugSettings.h

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/****************************************************************************
* *
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* Project64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
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#include <Project64-core/N64System/N64Types.h>
class CDebugSettings
{
public:
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CDebugSettings();
virtual ~CDebugSettings();
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static inline bool bHaveDebugger(void) { return m_bHaveDebugger; }
static inline bool bLogX86Code(void) { return m_bLogX86Code; }
static inline bool bShowTLBMisses(void) { return m_bShowTLBMisses; }
static inline bool bShowDivByZero(void) { return m_bShowDivByZero; }
private:
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static void StaticRefreshSettings(CDebugSettings * _this)
{
_this->RefreshSettings();
}
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void RefreshSettings(void);
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//Settings that can be changed on the fly
static bool m_bHaveDebugger;
static bool m_bLogX86Code;
static bool m_bShowTLBMisses;
static bool m_bShowDivByZero;
static int32_t m_RefCount;
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static bool m_Registered;
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};