project64/Source/Project64/Settings/Debug Settings.h

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/****************************************************************************
* *
* Project 64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
#include <N64 System/N64 Types.h>
class CDebugSettings
{
public:
CDebugSettings();
virtual ~CDebugSettings();
static inline bool bHaveDebugger ( void ) { return m_bHaveDebugger; }
static inline bool bLogX86Code ( void ) { return m_bLogX86Code; }
static inline bool bShowTLBMisses ( void ) { return m_bShowTLBMisses; }
static inline bool bShowDivByZero ( void ) { return m_bShowDivByZero; }
private:
static void StaticRefreshSettings (CDebugSettings * _this)
{
_this->RefreshSettings();
}
void RefreshSettings ( void );
//Settings that can be changed on the fly
static bool m_bHaveDebugger;
static bool m_bLogX86Code;
static bool m_bShowTLBMisses;
static bool m_bShowDivByZero;
static int m_RefCount;
static bool m_Registered;
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};