2016-01-27 09:11:59 +00:00
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/****************************************************************************
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* *
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* Project64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2012 Project64. All rights reserved. *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* *
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****************************************************************************/
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#include "stdafx.h"
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#include "x86CodeLog.h"
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#include <Common/path.h>
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#include <Windows.h>
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static HANDLE hCPULogFile = NULL;
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bool bX86Logging = false;
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void x86_Log_Message (const char * Message, ...)
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{
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DWORD dwWritten;
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char Msg[400];
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va_list ap;
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va_start( ap, Message );
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vsprintf( Msg, Message, ap );
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va_end( ap );
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strcat(Msg,"\r\n");
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WriteFile( hCPULogFile,Msg,strlen(Msg),&dwWritten,NULL );
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}
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void Start_x86_Log (void)
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{
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2016-03-10 11:15:40 +00:00
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CPath LogFileName(g_Settings->LoadStringVal(Directory_Log).c_str(), "CPUoutput.log");
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2016-01-27 09:11:59 +00:00
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if (hCPULogFile) { Stop_x86_Log(); }
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hCPULogFile = CreateFile(LogFileName,GENERIC_WRITE, FILE_SHARE_READ|FILE_SHARE_WRITE,NULL,
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CREATE_ALWAYS,FILE_ATTRIBUTE_NORMAL | FILE_FLAG_SEQUENTIAL_SCAN, NULL);
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if (hCPULogFile)
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{
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bX86Logging = true;
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SetFilePointer(hCPULogFile,0,NULL,FILE_BEGIN);
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}
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}
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void Stop_x86_Log (void)
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{
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if (hCPULogFile)
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{
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CloseHandle(hCPULogFile);
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hCPULogFile = NULL;
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bX86Logging = false;
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}
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}
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