project64/Source/Project64/UserInterface/RomList.h

93 lines
3.1 KiB
C
Raw Normal View History

/****************************************************************************
* *
* Project64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
class CRomList
{
public:
enum FILE_FORMAT
{
Format_Uncompressed,
Format_Zip,
Format_7zip,
};
struct ROM_INFO
{
char szFullFileName[300];
FILE_FORMAT FileFormat;
wchar_t Status[60];
char FileName[200];
wchar_t InternalName[22];
wchar_t GoodName[200];
wchar_t CartID[3];
wchar_t PluginNotes[250];
wchar_t CoreNotes[250];
wchar_t UserNotes[250];
wchar_t Developer[30];
wchar_t ReleaseDate[30];
wchar_t Genre[15];
int32_t Players;
uint32_t TextColor;
int32_t SelColor;
uint32_t SelTextColor;
int32_t RomSize;
uint8_t Manufacturer;
uint8_t Country;
uint32_t CRC1;
uint32_t CRC2;
int32_t CicChip;
wchar_t ForceFeedback[15];
};
CRomList();
virtual ~CRomList();
void RefreshRomList(void);
void LoadRomList(void);
protected:
typedef std::vector<ROM_INFO> ROMINFO_LIST;
virtual void RomListReset(void) {}
virtual void RomAddedToList(int32_t /*ListPos*/) {}
virtual void RomListLoaded(void) {}
virtual void RomDirChanged(void) {}
MD5 RomListHash(strlist & FileList);
void AddFileNameToList(strlist & FileList, const stdstr & Directory, CPath & File);
ROMINFO_LIST m_RomInfo;
bool m_StopRefresh;
private:
void AddRomToList(const char * RomLocation);
void FillRomList(strlist & FileList, const char * Directory);
bool FillRomInfo(ROM_INFO * pRomInfo);
void FillRomExtensionInfo(ROM_INFO * pRomInfo);
bool LoadDataFromRomFile(const char * FileName, uint8_t * Data, int32_t DataLen, int32_t * RomSize, FILE_FORMAT & FileFormat);
void SaveRomList(strlist & FileList);
void RefreshRomListThread(void);
static void RefreshSettings(CRomList *);
static void NotificationCB(const char * Status, CRomList * _this);
static void RefreshRomListStatic(CRomList * _this);
static void ByteSwapRomData(uint8_t * Data, int DataLen);
CPath m_GameDir;
CIniFile * m_NotesIniFile;
CIniFile * m_ExtIniFile;
CIniFile * m_RomIniFile;
#ifdef _WIN32
CIniFile * m_ZipIniFile;
#endif
HANDLE m_RefreshThread;
};