project64/Source/Project64/N64 System/Mips/OpCode Class.h

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#ifdef toremove
#ifndef __OPCODE_CLASS__H__
#define __OPCODE_CLASS__H__
//typedef struct {
// DWORD VirtualAddress;
//
// union {
// unsigned long Hex;
// unsigned char Ascii[4];
//
// struct {
// unsigned offset : 16;
// unsigned rt : 5;
// unsigned rs : 5;
// unsigned op : 6;
// };
//
// struct {
// unsigned immediate : 16;
// unsigned : 5;
// unsigned base : 5;
// unsigned : 6;
// };
//
// struct {
// unsigned target : 26;
// unsigned : 6;
// };
//
// struct {
// unsigned funct : 6;
// unsigned sa : 5;
// unsigned rd : 5;
// unsigned : 5;
// unsigned : 5;
// unsigned : 6;
// };
//
// struct {
// unsigned : 6;
// unsigned fd : 5;
// unsigned fs : 5;
// unsigned ft : 5;
// unsigned fmt : 5;
// unsigned : 6;
// };
// };
//} OPCODE;
#include "OpCode Analysis Class.h"
enum StepType
{
StepNormal, StepDelaySlot, StepJump,
//Recompiler Flags
DoDelaySlot, InsideDelaySlot, DelaySlotDone, BranchCompiled
};
enum { OpCode_Size = 4};
enum PERM_LOOP { PermLoop_None, PermLoop_Jump, PermLoop_Delay };
class CRecompilerOps;
class COpcode : public COpcodeAnalysis {
friend CRecompilerOps; //Can manipulate how the opcode moves
DWORD const m_OpLen; //Length of the current opcode (MIPS will always be 4)
bool const m_FixedOpcodeCount; //Is the opcode count fixed or is it variable
float const m_OpcodeCount; //how many cycles is the fixed opcode count
StepType m_NextStep; //How to go to the next opcode, is a jump or the next opcode ?
DWORD m_JumpLocation; //If the opcode is going to jump it will jump to this address
public:
//Constructor/deconstructor
COpcode ( DWORD VirtualAddress );
//Geting/changing details about the opcode stored
bool Next ( void ); //move to the next opcode, if it is a jump returns true
inline DWORD PC ( void ) { return m_opcode.VirtualAddress; } //current VAddr
StepType NextStep ( void ) { return m_NextStep; }
void SetJump ( DWORD Target, bool Delay );
bool SetPC ( DWORD VirtualAddress );
//Info about the opcode
DWORD DelaySize ( void ) { return m_OpLen; } //How big is the delay slot opcode
float CycleCount ( void );
inline bool InDelaySlot ( void ) const { return m_NextStep != StepNormal; }
//Contains the break down of the opcode
OPCODE m_opcode;
//Flags
bool m_FlagSet; //A Flag was set
bool m_ExectionJumped; //Was the last next moved to a new location from a jump
PERM_LOOP m_InPermLoop; //Jumped to same address with delay slot not effecting the operation
};
#endif
#endif