project64/Source/Project64/Settings/N64System Settings.cpp

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#include "stdafx.h"
int CN64SystemSettings::m_RefCount = 0;
bool CN64SystemSettings::m_bShowCPUPer;
bool CN64SystemSettings::m_bProfiling;
bool CN64SystemSettings::m_bBasicMode;
bool CN64SystemSettings::m_bLimitFPS;
bool CN64SystemSettings::m_bShowDListAListCount;
bool CN64SystemSettings::m_bFixedAudio;
bool CN64SystemSettings::m_bSyncToAudio;
bool CN64SystemSettings::m_bDisplayFrameRate;
bool CN64SystemSettings::m_bFastSP;
bool CN64SystemSettings::m_b32Bit;
DWORD CN64SystemSettings::m_ViRefreshRate;
CN64SystemSettings::CN64SystemSettings()
{
m_RefCount += 1;
if (m_RefCount == 1)
{
_Settings->RegisterChangeCB(UserInterface_BasicMode,NULL,RefreshSettings);
_Settings->RegisterChangeCB(UserInterface_ShowCPUPer,NULL,RefreshSettings);
_Settings->RegisterChangeCB(UserInterface_DisplayFrameRate,NULL,RefreshSettings);
_Settings->RegisterChangeCB(Debugger_ProfileCode,NULL,RefreshSettings);
_Settings->RegisterChangeCB(Debugger_ShowDListAListCount,NULL,RefreshSettings);
_Settings->RegisterChangeCB(GameRunning_LimitFPS,NULL,RefreshSettings);
_Settings->RegisterChangeCB(Game_FixedAudio,NULL,RefreshSettings);
_Settings->RegisterChangeCB(Game_SyncViaAudio,NULL,RefreshSettings);
_Settings->RegisterChangeCB(Game_32Bit,NULL,RefreshSettings);
_Settings->RegisterChangeCB(Game_FastSP,NULL,RefreshSettings);
_Settings->RegisterChangeCB(Game_ViRefreshRate,NULL,RefreshSettings);
RefreshSettings(NULL);
}
}
CN64SystemSettings::~CN64SystemSettings()
{
m_RefCount -= 1;
if (m_RefCount == 0)
{
_Settings->UnregisterChangeCB(UserInterface_BasicMode,NULL,RefreshSettings);
_Settings->UnregisterChangeCB(UserInterface_DisplayFrameRate,NULL,RefreshSettings);
_Settings->UnregisterChangeCB(UserInterface_ShowCPUPer,NULL,RefreshSettings);
_Settings->UnregisterChangeCB(Debugger_ProfileCode,NULL,RefreshSettings);
_Settings->UnregisterChangeCB(Debugger_ShowDListAListCount,NULL,RefreshSettings);
_Settings->UnregisterChangeCB(GameRunning_LimitFPS,NULL,RefreshSettings);
_Settings->UnregisterChangeCB(Game_FixedAudio,NULL,RefreshSettings);
_Settings->UnregisterChangeCB(Game_SyncViaAudio,NULL,RefreshSettings);
_Settings->UnregisterChangeCB(Game_32Bit,NULL,RefreshSettings);
_Settings->UnregisterChangeCB(Game_FastSP,NULL,RefreshSettings);
_Settings->UnregisterChangeCB(Game_ViRefreshRate,NULL,RefreshSettings);
}
}
void CN64SystemSettings::RefreshSettings(void *)
{
m_bBasicMode = _Settings->LoadBool(UserInterface_BasicMode);
m_bDisplayFrameRate = _Settings->LoadBool(UserInterface_DisplayFrameRate);
m_bShowCPUPer = _Settings->LoadBool(UserInterface_ShowCPUPer);
m_bProfiling = _Settings->LoadBool(Debugger_ProfileCode);
m_bShowDListAListCount = _Settings->LoadBool(Debugger_ShowDListAListCount);
m_bLimitFPS = _Settings->LoadBool(GameRunning_LimitFPS);
m_bFixedAudio = _Settings->LoadBool(Game_FixedAudio);
m_bSyncToAudio = m_bFixedAudio ? _Settings->LoadBool(Game_SyncViaAudio) : false;
m_b32Bit = _Settings->LoadBool(Game_32Bit);
m_bFastSP = _Settings->LoadBool(Game_FastSP);
m_ViRefreshRate = _Settings->LoadDword(Game_ViRefreshRate);
}