2016-04-28 07:09:44 +00:00
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/****************************************************************************
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2016-05-08 19:30:55 +00:00
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* *
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* Project64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2016 Project64. All rights reserved. *
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* Copyright (C) 2014 Bobby Smiles *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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2016-05-13 09:14:00 +00:00
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* version 2 of the License, or (at your option) any later version. *
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2016-05-08 19:30:55 +00:00
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* *
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****************************************************************************/
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2016-04-28 07:09:44 +00:00
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#pragma once
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#include <Common/stdtypes.h>
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#include "Rsp.h"
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#include "ucodes.h"
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//Signal Processor interface flags
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enum
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{
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SP_CLR_HALT = 0x00001, /* Bit 0: clear halt */
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SP_SET_HALT = 0x00002, /* Bit 1: set halt */
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SP_CLR_BROKE = 0x00004, /* Bit 2: clear broke */
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SP_CLR_INTR = 0x00008, /* Bit 3: clear intr */
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SP_SET_INTR = 0x00010, /* Bit 4: set intr */
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SP_CLR_SSTEP = 0x00020, /* Bit 5: clear sstep */
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SP_SET_SSTEP = 0x00040, /* Bit 6: set sstep */
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SP_CLR_INTR_BREAK = 0x00080, /* Bit 7: clear intr on break */
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SP_SET_INTR_BREAK = 0x00100, /* Bit 8: set intr on break */
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SP_CLR_SIG0 = 0x00200, /* Bit 9: clear signal 0 */
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SP_SET_SIG0 = 0x00400, /* Bit 10: set signal 0 */
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SP_CLR_SIG1 = 0x00800, /* Bit 11: clear signal 1 */
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SP_SET_SIG1 = 0x01000, /* Bit 12: set signal 1 */
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SP_CLR_SIG2 = 0x02000, /* Bit 13: clear signal 2 */
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SP_SET_SIG2 = 0x04000, /* Bit 14: set signal 2 */
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SP_CLR_SIG3 = 0x08000, /* Bit 15: clear signal 3 */
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SP_SET_SIG3 = 0x10000, /* Bit 16: set signal 3 */
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SP_CLR_SIG4 = 0x20000, /* Bit 17: clear signal 4 */
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SP_SET_SIG4 = 0x40000, /* Bit 18: set signal 4 */
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SP_CLR_SIG5 = 0x80000, /* Bit 19: clear signal 5 */
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SP_SET_SIG5 = 0x100000, /* Bit 20: set signal 5 */
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SP_CLR_SIG6 = 0x200000, /* Bit 21: clear signal 6 */
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SP_SET_SIG6 = 0x400000, /* Bit 22: set signal 6 */
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SP_CLR_SIG7 = 0x800000, /* Bit 23: clear signal 7 */
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SP_SET_SIG7 = 0x1000000, /* Bit 24: set signal 7 */
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SP_STATUS_HALT = 0x001, /* Bit 0: halt */
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SP_STATUS_BROKE = 0x002, /* Bit 1: broke */
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SP_STATUS_DMA_BUSY = 0x004, /* Bit 2: dma busy */
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SP_STATUS_DMA_FULL = 0x008, /* Bit 3: dma full */
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SP_STATUS_IO_FULL = 0x010, /* Bit 4: io full */
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SP_STATUS_SSTEP = 0x020, /* Bit 5: single step */
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SP_STATUS_INTR_BREAK = 0x040, /* Bit 6: interrupt on break */
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SP_STATUS_SIG0 = 0x080, /* Bit 7: signal 0 set */
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SP_STATUS_SIG1 = 0x100, /* Bit 8: signal 1 set */
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SP_STATUS_SIG2 = 0x200, /* Bit 9: signal 2 set */
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SP_STATUS_SIG3 = 0x400, /* Bit 10: signal 3 set */
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SP_STATUS_SIG4 = 0x800, /* Bit 11: signal 4 set */
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SP_STATUS_SIG5 = 0x1000, /* Bit 12: signal 5 set */
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SP_STATUS_SIG6 = 0x2000, /* Bit 13: signal 6 set */
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SP_STATUS_SIG7 = 0x4000, /* Bit 14: signal 7 set */
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};
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//Mips interface flags
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enum
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{
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MI_INTR_SP = 0x01, /* Bit 0: SP intr */
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MI_INTR_SI = 0x02, /* Bit 1: SI intr */
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MI_INTR_AI = 0x04, /* Bit 2: AI intr */
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MI_INTR_VI = 0x08, /* Bit 3: VI intr */
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MI_INTR_PI = 0x10, /* Bit 4: PI intr */
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MI_INTR_DP = 0x20, /* Bit 5: DP intr */
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};
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class CHle
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{
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public:
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CHle(const RSP_INFO & Rsp_Info);
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~CHle();
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uint8_t * dram() { return m_dram; }
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uint8_t * dmem() { return m_dmem; }
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uint8_t * imem() { return m_imem; }
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bool AudioHle() { return m_AudioHle; }
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bool GraphicsHle() { return m_GraphicsHle; }
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struct alist_audio_t & alist_audio() { return m_alist_audio; }
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struct alist_naudio_t & alist_naudio() { return m_alist_naudio; }
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struct alist_nead_t & alist_nead() { return m_alist_nead; }
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uint8_t * mp3_buffer() { return &m_mp3_buffer[0]; }
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uint8_t * alist_buffer() { return &m_alist_buffer[0]; }
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void VerboseMessage(const char *message, ...);
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void WarnMessage(const char *message, ...);
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void ErrorMessage(const char *message, ...);
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void rsp_break(uint32_t setbits);
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void hle_execute(void);
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private:
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CHle(void); // Disable default constructor
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CHle(const CHle&); // Disable copy constructor
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CHle& operator=(const CHle&); // Disable assignment
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bool is_task(void);
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bool try_fast_audio_dispatching(void);
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bool try_fast_task_dispatching(void);
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void normal_task_dispatching(void);
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void non_task_dispatching(void);
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uint8_t * m_dram;
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uint8_t * m_dmem;
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uint8_t * m_imem;
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uint32_t* m_mi_intr;
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uint32_t* m_sp_mem_addr;
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uint32_t* m_sp_dram_addr;
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uint32_t* m_sp_rd_length;
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uint32_t* m_sp_wr_length;
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uint32_t* m_sp_status;
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uint32_t* m_sp_dma_full;
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uint32_t* m_sp_dma_busy;
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uint32_t* m_sp_pc;
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uint32_t* m_sp_semaphore;
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uint32_t* m_dpc_start;
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uint32_t* m_dpc_end;
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uint32_t* m_dpc_current;
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uint32_t* m_dpc_status;
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uint32_t* m_dpc_clock;
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uint32_t* m_dpc_bufbusy;
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uint32_t* m_dpc_pipebusy;
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uint32_t* m_dpc_tmem;
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void(*m_CheckInterrupts)(void);
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void(*m_ProcessDList)(void);
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void(*m_ProcessAList)(void);
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void(*m_ProcessRdpList)(void);
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void(*m_ShowCFB)(void);
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/* alist.cpp */
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uint8_t m_alist_buffer[0x1000];
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/* alist_audio.cpp */
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struct alist_audio_t m_alist_audio;
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/* alist_naudio.cpp */
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struct alist_naudio_t m_alist_naudio;
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/* alist_nead.cpp */
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struct alist_nead_t m_alist_nead;
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/* mp3.cpp */
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uint8_t m_mp3_buffer[0x1000];
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bool m_AudioHle;
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bool m_GraphicsHle;
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bool m_ForwardAudio;
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bool m_ForwardGFX;
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};
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