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2015-10-08 23:26:48 +00:00
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<ClCompile Include="src\render\software\SDL_blendfillrect.c" />
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<ClCompile Include="src\render\software\SDL_blendline.c" />
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<ClCompile Include="src\render\software\SDL_blendpoint.c" />
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<ClCompile Include="src\render\software\SDL_drawline.c" />
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<ClCompile Include="src\render\software\SDL_drawpoint.c" />
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<ClCompile Include="src\render\software\SDL_render_sw.c" />
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<ClCompile Include="src\render\software\SDL_rotate.c" />
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<ClCompile Include="src\SDL.c" />
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<ClCompile Include="src\SDL_assert.c" />
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<ClCompile Include="src\SDL_error.c" />
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<ClCompile Include="src\SDL_hints.c" />
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<ClCompile Include="src\SDL_log.c" />
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<ClCompile Include="src\stdlib\SDL_getenv.c" />
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<ClCompile Include="src\stdlib\SDL_iconv.c" />
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<ClCompile Include="src\stdlib\SDL_malloc.c" />
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<ClCompile Include="src\stdlib\SDL_qsort.c" />
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<ClCompile Include="src\stdlib\SDL_stdlib.c" />
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<ClCompile Include="src\stdlib\SDL_string.c" />
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<ClCompile Include="src\thread\generic\SDL_syscond.c" />
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<ClCompile Include="src\thread\SDL_thread.c" />
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<ClCompile Include="src\thread\windows\SDL_sysmutex.c" />
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<ClCompile Include="src\thread\windows\SDL_syssem.c" />
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<ClCompile Include="src\thread\windows\SDL_systhread.c" />
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<ClCompile Include="src\thread\windows\SDL_systls.c" />
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<ClCompile Include="src\timer\SDL_timer.c" />
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<ClCompile Include="src\timer\windows\SDL_systimer.c" />
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<ClCompile Include="src\video\dummy\SDL_nullevents.c" />
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<ClCompile Include="src\video\dummy\SDL_nullframebuffer.c" />
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<ClCompile Include="src\video\dummy\SDL_nullvideo.c" />
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<ClCompile Include="src\video\SDL_blit.c" />
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<ClCompile Include="src\video\SDL_blit_0.c" />
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<ClCompile Include="src\video\SDL_blit_1.c" />
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<ClCompile Include="src\video\SDL_blit_A.c" />
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<ClCompile Include="src\video\SDL_blit_auto.c" />
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<ClCompile Include="src\video\SDL_blit_copy.c" />
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<ClCompile Include="src\video\SDL_blit_N.c" />
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<ClCompile Include="src\video\SDL_blit_slow.c" />
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<ClCompile Include="src\video\SDL_bmp.c" />
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<ClCompile Include="src\video\SDL_clipboard.c" />
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<ClCompile Include="src\video\SDL_egl.c" />
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<ClCompile Include="src\video\SDL_fillrect.c" />
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<ClCompile Include="src\video\SDL_pixels.c" />
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<ClCompile Include="src\video\SDL_rect.c" />
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<ClCompile Include="src\video\SDL_RLEaccel.c" />
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<ClCompile Include="src\video\SDL_shape.c" />
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<ClCompile Include="src\video\SDL_stretch.c" />
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<ClCompile Include="src\video\SDL_surface.c" />
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<ClCompile Include="src\video\SDL_video.c" />
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<ClCompile Include="src\video\windows\SDL_windowsclipboard.c" />
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<ClCompile Include="src\video\windows\SDL_windowsevents.c" />
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<ClCompile Include="src\video\windows\SDL_windowsframebuffer.c" />
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<ClCompile Include="src\video\windows\SDL_windowskeyboard.c" />
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<ClCompile Include="src\video\windows\SDL_windowsmessagebox.c" />
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<ClCompile Include="src\video\windows\SDL_windowsmodes.c" />
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<ClCompile Include="src\video\windows\SDL_windowsmouse.c" />
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<ClCompile Include="src\video\windows\SDL_windowsopengl.c" />
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<ClCompile Include="src\video\windows\SDL_windowsopengles.c" />
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<ClCompile Include="src\video\windows\SDL_windowsshape.c" />
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<ClCompile Include="src\video\windows\SDL_windowsvideo.c" />
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<ClCompile Include="src\video\windows\SDL_windowswindow.c" />
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="src\main\windows\version.rc" />
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2015-10-08 23:26:48 +00:00
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</ItemGroup>
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</Project>
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