2017-08-18 05:08:22 +00:00
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/****************************************************************************
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* *
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* Project64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2012 Project64. All rights reserved. *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* *
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****************************************************************************/
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#pragma once
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#include <stdafx.h>
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#include <3rdParty/duktape/duktape.h>
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#include "ScriptInstance.h"
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class CScriptHook;
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class CScriptSystem
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{
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public:
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2017-09-13 10:36:03 +00:00
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CScriptSystem(CDebuggerUI* debugger);
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~CScriptSystem();
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// Run a script in its own context/thread
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void RunScript(char* path);
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2017-08-18 05:08:22 +00:00
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2017-09-13 10:36:03 +00:00
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// Kill a script context/thread by its path
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void StopScript(char* path);
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2017-08-18 05:08:22 +00:00
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2017-09-13 10:36:03 +00:00
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const char* APIScript();
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2017-08-18 05:08:22 +00:00
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private:
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2017-09-13 10:36:03 +00:00
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typedef struct {
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const char* hookId;
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CScriptHook* cbList;
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} HOOKENTRY;
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2017-08-18 05:08:22 +00:00
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2017-09-13 10:36:03 +00:00
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typedef struct {
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char* path;
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CScriptInstance* scriptInstance;
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} INSTANCE_ENTRY;
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2017-08-18 05:08:22 +00:00
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2017-09-13 10:36:03 +00:00
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CDebuggerUI* m_Debugger;
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2017-08-18 05:08:22 +00:00
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2017-09-13 10:36:03 +00:00
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char* m_APIScript;
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2017-08-18 05:08:22 +00:00
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2017-09-13 10:36:03 +00:00
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vector<HOOKENTRY> m_Hooks;
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vector<INSTANCE_ENTRY> m_RunningInstances;
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2017-08-18 05:08:22 +00:00
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2017-09-13 10:36:03 +00:00
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vector<char*> m_LogData;
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2017-08-18 05:08:22 +00:00
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2017-09-13 10:36:03 +00:00
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CScriptHook* m_HookCPUExec;
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CScriptHook* m_HookCPURead;
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CScriptHook* m_HookCPUWrite;
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2017-08-18 05:08:22 +00:00
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2017-09-13 10:36:03 +00:00
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CScriptHook* m_HookFrameDrawn;
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2017-08-18 05:08:22 +00:00
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2017-09-13 10:36:03 +00:00
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void RegisterHook(const char* hookId, CScriptHook* cbList); // associate string id with callback list
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void UnregisterHooks();
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2017-08-18 05:08:22 +00:00
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2017-09-13 10:36:03 +00:00
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HDC m_ScreenDC;
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2017-08-18 05:08:22 +00:00
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2017-09-13 10:36:03 +00:00
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int m_NextCallbackId;
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public:
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2017-09-13 10:36:03 +00:00
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// Returns true if any of the script hooks have callbacks for scriptInstance
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void SetScreenDC(HDC hdc)
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{
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m_ScreenDC = hdc;
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}
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HDC GetScreenDC()
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{
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return m_ScreenDC;
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}
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inline vector<char*>* LogData()
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{
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return &m_LogData;
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}
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inline void LogText(const char* text)
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{
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char* newStr = (char*)malloc(strlen(text));
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strcpy(newStr, text);
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m_LogData.push_back(newStr);
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m_Debugger->Debug_RefreshScriptsWindow();
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}
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bool HasCallbacksForInstance(CScriptInstance* scriptInstance);
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// Remove all hooked callbacks for an instance
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void ClearCallbacksForInstance(CScriptInstance* scriptInstance);
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void RemoveCallbackById(int callbackId);
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CScriptHook* GetHook(const char* hookId);
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int GetNextCallbackId();
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void DeleteStoppedInstances();
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INSTANCE_STATE GetInstanceState(char* scriptName);
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CScriptInstance* GetInstance(char* scriptName);
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CScriptHook* HookCPUExec()
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{
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return m_HookCPUExec;
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}
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CScriptHook* HookCPURead()
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{
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return m_HookCPURead;
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}
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CScriptHook* HookCPUWrite()
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{
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return m_HookCPUWrite;
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}
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CScriptHook* HookFrameDrawn()
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{
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return m_HookFrameDrawn;
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}
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2017-08-18 05:08:22 +00:00
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};
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