2016-01-27 09:11:59 +00:00
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#pragma once
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#include <list>
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enum Menu_ID
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{
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2021-03-17 08:30:09 +00:00
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// ControlID
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2016-01-27 09:11:59 +00:00
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SPLITER, SUB_MENU, NO_ID, ID_PLUGIN_MENU,
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};
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const std::wstring EMPTY_STDSTR = L"";
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class MENU_ITEM
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{
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public:
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MENU_ITEM (void)
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{
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Reset(NO_ID);
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}
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MENU_ITEM ( int ID, LanguageStringID Title = EMPTY_STRING, const std::wstring & ShortCut = EMPTY_STDSTR,
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void * SubMenu = NULL, const std::wstring & ManualString = EMPTY_STDSTR)
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{
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Reset(ID,Title,ShortCut,SubMenu,ManualString);
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}
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void Reset ( int ID, LanguageStringID Title = EMPTY_STRING, const std::wstring & ShortCut2 = EMPTY_STDSTR,
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void * SubMenu = NULL, const std::wstring & ManualString = EMPTY_STDSTR)
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{
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this->m_ID = ID;
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this->m_Title = Title;
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this->m_ShortCut = ShortCut2;
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this->m_SubMenu = SubMenu;
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this->m_ManualString = ManualString;
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this->m_ItemTicked = false;
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this->m_ItemEnabled = true;
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}
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int ID() const { return m_ID; }
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LanguageStringID Title() const { return m_Title; }
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const std::wstring & ShortCut() const { return m_ShortCut; }
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void * SubMenu() const { return m_SubMenu; }
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const std::wstring & ManualString() const { return m_ManualString; }
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bool ItemTicked() const { return m_ItemTicked; }
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bool ItemEnabled() const { return m_ItemEnabled; }
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void SetItemTicked(bool ItemTicked) { m_ItemTicked = ItemTicked; }
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void SetItemEnabled(bool ItemEnabled) { m_ItemEnabled = ItemEnabled; }
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private:
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int m_ID;
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LanguageStringID m_Title;
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std::wstring m_ShortCut;
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void * m_SubMenu;
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std::wstring m_ManualString;
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bool m_ItemTicked;
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bool m_ItemEnabled;
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};
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typedef std::list<MENU_ITEM> MenuItemList;
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class CBaseMenu {
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protected:
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HMENU m_MenuHandle;
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bool AddMenu ( HMENU hMenu, MenuItemList Items );
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public:
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CBaseMenu ();
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2021-03-17 08:30:09 +00:00
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virtual int ProcessAccelerator(HWND hWnd, void * lpMsg ) = 0; // Pure virtual draw() function
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virtual bool ProcessMessage(HWND hWnd, DWORD wNotifyCode, DWORD wID) = 0; // Pure virtual draw() function
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virtual void ResetMenu(void) = 0; // Pure virtual draw() function
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2016-01-27 09:11:59 +00:00
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HMENU GetHandle (void) { return m_MenuHandle; }
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};
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