2010-06-07 02:23:58 +00:00
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#include "stdafx.h"
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2008-09-18 03:15:49 +00:00
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#include "Settings Page.h"
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#include "Settings Page - Game - Recompiler.h"
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CGameRecompilePage::CGameRecompilePage (HWND hParent, const RECT & rcDispay )
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{
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2008-11-14 20:51:06 +00:00
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if (!Create(hParent,rcDispay))
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2008-09-18 03:15:49 +00:00
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{
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return;
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}
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2008-11-14 20:51:06 +00:00
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m_SelfModGroup.Attach(GetDlgItem(IDC_SMM_FRAME));
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AddModCheckBox(GetDlgItem(IDC_ROM_REGCACHE),Game_RegCache);
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AddModCheckBox(GetDlgItem(IDC_BLOCK_LINKING),Game_BlockLinking);
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AddModCheckBox(GetDlgItem(IDC_SMM_CACHE),Game_SMM_Cache);
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AddModCheckBox(GetDlgItem(IDC_SMM_DMA),Game_SMM_PIDMA);
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AddModCheckBox(GetDlgItem(IDC_SMM_VALIDATE),Game_SMM_ValidFunc);
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AddModCheckBox(GetDlgItem(IDC_SMM_TLB),Game_SMM_TLB);
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AddModCheckBox(GetDlgItem(IDC_SMM_PROTECT),Game_SMM_Protect);
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2012-10-02 11:04:14 +00:00
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::ShowWindow(GetDlgItem(IDC_SMM_STORE),SW_HIDE);
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//AddModCheckBox(GetDlgItem(IDC_SMM_STORE),Game_SMM_StoreInstruc);
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2010-07-23 10:45:35 +00:00
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AddModCheckBox(GetDlgItem(IDC_ROM_FASTSP),Game_FastSP);
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2008-11-14 20:51:06 +00:00
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CModifiedComboBox * ComboBox;
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ComboBox = AddModComboBox(GetDlgItem(IDC_CPU_TYPE),Game_CpuType);
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if (ComboBox)
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{
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ComboBox->AddItem(GS(CORE_RECOMPILER), CPU_Recompiler);
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ComboBox->AddItem(GS(CORE_INTERPTER), CPU_Interpreter);
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if (_Settings->LoadBool(Debugger_Enabled))
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{
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ComboBox->AddItem(GS(CORE_SYNC), CPU_SyncCores);
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}
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}
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ComboBox = AddModComboBox(GetDlgItem(IDC_FUNCFIND),Game_FuncLookupMode);
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if (ComboBox)
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{
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ComboBox->AddItem(GS(FLM_PLOOKUP), FuncFind_PhysicalLookup);
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ComboBox->AddItem(GS(FLM_VLOOKUP), FuncFind_VirtualLookup);
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//ComboBox->AddItem(GS(FLM_CHANGEMEM), FuncFind_ChangeMemory);
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}
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UpdatePageSettings();
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2008-09-18 03:15:49 +00:00
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}
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void CGameRecompilePage::ShowPage()
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{
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ShowWindow(SW_SHOW);
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}
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void CGameRecompilePage::HidePage()
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{
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ShowWindow(SW_HIDE);
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2008-11-14 20:51:06 +00:00
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}
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void CGameRecompilePage::ApplySettings( bool UpdateScreen )
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{
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CSettingsPageImpl<CGameRecompilePage>::ApplySettings(UpdateScreen);
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}
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bool CGameRecompilePage::EnableReset ( void )
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{
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if (CSettingsPageImpl<CGameRecompilePage>::EnableReset()) { return true; }
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return false;
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}
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void CGameRecompilePage::ResetPage()
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{
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CSettingsPageImpl<CGameRecompilePage>::ResetPage();
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}
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