project64/Source/Project64/Plugins/Audio Plugin.h

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#ifndef _AUDIOPLUGIN_H_
#define _AUDIOPLUGIN_H_
class CAudioPlugin
{
public:
CAudioPlugin ( const char * FileName);
~CAudioPlugin ( void );
void DacrateChanged ( SystemType Type );
bool Initiate ( CN64System * System, CMainGui * RenderWindow );
void Close ( void );
void GameReset ( void );
void RomOpened ( void );
stdstr PluginName ( void ) const { return m_PluginInfo.Name; }
inline bool Initilized ( void ) const { return m_Initilized; }
void (__cdecl *LenChanged) ( void );
void (__cdecl *Config) ( DWORD hParent );
DWORD (__cdecl *ReadLength) ( void );
void (__cdecl *ProcessAList) ( void );
private:
void * m_hDll;
bool m_Initilized, m_RomOpen;
void * m_hAudioThread;
PLUGIN_INFO m_PluginInfo;
void Init ( const char * FileName );
void UnloadPlugin ( void );
void (__cdecl *CloseDLL) ( void );
void (__cdecl *RomOpen) ( void );
void (__cdecl *RomClosed) ( void );
void (__cdecl *Update) ( BOOL Wait );
void (__cdecl *m_DacrateChanged) ( SystemType Type );
void (__cdecl *PluginOpened) ( void );
void (__cdecl *SetSettingInfo) ( PLUGIN_SETTINGS * info );
void (__cdecl *SetSettingInfo2) ( PLUGIN_SETTINGS2 * info );
//Function used in a thread for using audio
static void AudioThread (CAudioPlugin * _this);
};
#endif //_AUDIOPLUGIN_H_