project64/Source/Common/SyncEvent.h

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#pragma once
#include "stdtypes.h"
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class SyncEvent
{
public:
enum { INFINITE_TIMEOUT = 0xFFFFFFFF };
SyncEvent(bool bManualReset = true);
~SyncEvent(void);
void Trigger (void);
bool IsTriggered (int32_t iWaitTime = 0);
void Reset();
void * GetHandle();
protected:
SyncEvent(const SyncEvent&); // Disable copy constructor
SyncEvent& operator=(const SyncEvent&); // Disable assignment
void * m_Event;
#ifndef _WIN32
void * m_cond;
bool m_signalled;
#endif
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};