2016-01-27 09:11:59 +00:00
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/*
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* RSP Compiler plug in for Project64 (A Nintendo 64 emulator).
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*
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* (c) Copyright 2001 jabo (jabo@emulation64.com) and
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* zilmar (zilmar@emulation64.com)
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*
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* pj64 homepage: www.pj64.net
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*
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* Permission to use, copy, modify and distribute Project64 in both binary and
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* source form, for non-commercial purposes, is hereby granted without fee,
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* providing that this license information and copyright notice appear with
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* all copies and any derived work.
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event shall the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Project64 is freeware for PERSONAL USE only. Commercial users should
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* seek permission of the copyright holders first. Commercial use includes
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* charging money for Project64 or software derived from Project64.
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*
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* The copyright holders request that bug fixes and improvements to the code
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* should be forwarded to them so if they want them.
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*
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*/
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#define MaxBPoints 0x30
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typedef struct {
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unsigned int Location;
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} BPOINT;
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BPOINT BPoint[MaxBPoints];
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int NoOfBpoints;
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void Add_BPoint ( void );
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void CreateBPPanel ( HWND hDlg, RECT rcBox );
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void HideBPPanel ( void );
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void PaintBPPanel ( PAINTSTRUCT ps );
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void ShowBPPanel ( void );
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void RefreshBpoints ( HWND hList );
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void RemoveBpoint ( HWND hList, int index );
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void RemoveAllBpoint ( void );
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int AddRSP_BPoint ( DWORD Location, int Confirm );
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int CheckForRSPBPoint ( DWORD Location );
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void RemoveRSPBreakPoint (DWORD Location);
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