project64/Source/Project64-core/Settings/DebugSettings.h

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/****************************************************************************
* *
* Project64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
#include <Project64-core/N64System/N64Types.h>
class CDebugSettings
{
public:
CDebugSettings();
virtual ~CDebugSettings();
static inline bool HaveDebugger(void) { return m_HaveDebugger; }
static inline bool isDebugging(void) { return m_Debugging; }
static inline bool isStepping(void) { return m_Stepping; }
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static inline bool SkipOp(void) { return m_SkipOp; }
static inline bool WaitingForStep(void) { return m_WaitingForStep; }
static inline bool bRecordRecompilerAsm(void) { return m_bRecordRecompilerAsm; }
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static inline bool bShowTLBMisses(void) { return m_bShowTLBMisses; }
static inline bool bShowDivByZero(void) { return m_bShowDivByZero; }
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static inline bool bRecordExecutionTimes(void) { return m_RecordExecutionTimes; }
static inline bool HaveExecutionBP(void) { return m_HaveExecutionBP; }
static inline bool HaveWriteBP(void) { return m_HaveWriteBP; }
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static inline bool HaveReadBP(void) { return m_HaveReadBP; }
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private:
static void StaticRefreshSettings(CDebugSettings * _this)
{
_this->RefreshSettings();
}
void RefreshSettings(void);
static bool m_HaveDebugger;
static bool m_Debugging;
static bool m_Stepping;
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static bool m_SkipOp;
static bool m_WaitingForStep;
static bool m_bRecordRecompilerAsm;
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static bool m_bShowTLBMisses;
static bool m_bShowDivByZero;
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static bool m_RecordExecutionTimes;
static bool m_HaveExecutionBP;
static bool m_HaveWriteBP;
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static bool m_HaveReadBP;
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static int32_t m_RefCount;
static bool m_Registered;
};