project64/Source/Project64/UserInterface/Debugger/Debugger-MemoryDump.h

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/****************************************************************************
* *
* Project64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
class CDumpMemory :
public CDebugDialog < CDumpMemory >
{
public:
enum { IDD = IDD_Cheats_DumpMemory };
CDumpMemory(CDebuggerUI * debugger);
virtual ~CDumpMemory(void);
private:
CDumpMemory(void); // Disable default constructor
CDumpMemory(const CDumpMemory&); // Disable copy constructor
CDumpMemory& operator=(const CDumpMemory&); // Disable assignment
enum DumpFormat
{
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DisassemblyWithPC,
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RawBigEndian
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};
BEGIN_MSG_MAP_EX(CDumpMemory)
MESSAGE_HANDLER(WM_INITDIALOG, OnInitDialog)
COMMAND_CODE_HANDLER(BN_CLICKED, OnClicked)
MSG_WM_EXITSIZEMOVE(OnExitSizeMove);
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END_MSG_MAP()
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LRESULT OnInitDialog(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/);
LRESULT OnClicked(WORD wNotifyCode, WORD wID, HWND /*hWndCtl*/, BOOL& bHandled);
void OnExitSizeMove(void);
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bool DumpMemory(LPCSTR FileName, DumpFormat Format, DWORD StartPC, DWORD EndPC, DWORD DumpPC);
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CComboBox m_FormatList;
CEdit m_FileName;
CEditNumber32 m_StartAddress, m_EndAddress, m_PC;
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};