project64/Source/Project64/UserInterface/Settings/SettingsPage-Game-General.cpp

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2016-01-27 09:11:59 +00:00
/****************************************************************************
* *
* Project64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#include "stdafx.h"
#include "SettingsPage.h"
#include "SettingsPage-Game-General.h"
CGameGeneralPage::CGameGeneralPage(HWND hParent, const RECT & rcDispay)
{
if (!Create(hParent, rcDispay))
{
return;
}
//Set the text for all gui Items
SetDlgItemTextW(m_hWnd, IDC_GOOD_NAME_TEXT, wGS(RB_GOODNAME).c_str());
SetDlgItemTextW(m_hWnd, IDC_MEMORY_SIZE_TEXT, wGS(ROM_MEM_SIZE).c_str());
SetDlgItemTextW(m_hWnd, IDC_SAVE_TYPE_TEXT, wGS(ROM_SAVE_TYPE).c_str());
SetDlgItemTextW(m_hWnd, IDC_COUNTFACT_TEXT, wGS(ROM_COUNTER_FACTOR).c_str());
SetDlgItemTextW(m_hWnd, IDC_VIREFESH_TEXT, wGS(ROM_VIREFRESH).c_str());
SetDlgItemTextW(m_hWnd, IDC_COUNTPERBYTE_TEXT, wGS(ROM_COUNTPERBYTE).c_str());
SetDlgItemTextW(m_hWnd, IDC_OVER_CLOCK_MODIFIER_TEXT, wGS(ROM_OVER_CLOCK_MODIFIER).c_str());
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SetDlgItemTextW(m_hWnd, IDC_ROM_32BIT, wGS(ROM_32BIT).c_str());
SetDlgItemTextW(m_hWnd, IDC_ROM_FIXEDAUDIO, wGS(ROM_FIXED_AUDIO).c_str());
SetDlgItemTextW(m_hWnd, IDC_DELAY_DP, wGS(ROM_DELAY_DP).c_str());
SetDlgItemTextW(m_hWnd, IDC_SYNC_AUDIO, wGS(ROM_SYNC_AUDIO).c_str());
SetDlgItemTextW(m_hWnd, IDC_USE_TLB, wGS(ROM_USE_TLB).c_str());
SetDlgItemTextW(m_hWnd, IDC_DELAY_SI, wGS(ROM_DELAY_SI).c_str());
SetDlgItemTextW(m_hWnd, IDC_AUDIO_SIGNAL, wGS(ROM_AUDIO_SIGNAL).c_str());
AddModCheckBox(GetDlgItem(IDC_ROM_32BIT), Game_32Bit);
AddModCheckBox(GetDlgItem(IDC_SYNC_AUDIO), Game_SyncViaAudio);
AddModCheckBox(GetDlgItem(IDC_ROM_FIXEDAUDIO), Game_FixedAudio);
AddModCheckBox(GetDlgItem(IDC_USE_TLB), Game_UseTlb);
AddModCheckBox(GetDlgItem(IDC_DELAY_DP), Game_DelayDP);
AddModCheckBox(GetDlgItem(IDC_DELAY_SI), Game_DelaySI);
AddModCheckBox(GetDlgItem(IDC_AUDIO_SIGNAL), Game_RspAudioSignal);
CModifiedComboBox * ComboBox;
ComboBox = AddModComboBox(GetDlgItem(IDC_RDRAM_SIZE), Game_RDRamSize);
if (ComboBox)
{
ComboBox->SetTextField(GetDlgItem(IDC_MEMORY_SIZE_TEXT));
ComboBox->AddItemW(wGS(RDRAM_4MB).c_str(), 0x400000);
ComboBox->AddItemW(wGS(RDRAM_8MB).c_str(), 0x800000);
}
ComboBox = AddModComboBox(GetDlgItem(IDC_SAVE_TYPE), Game_SaveChip);
if (ComboBox)
{
ComboBox->SetTextField(GetDlgItem(IDC_SAVE_TYPE_TEXT));
ComboBox->AddItemW(wGS(SAVE_FIRST_USED).c_str(), (WPARAM)SaveChip_Auto);
ComboBox->AddItemW(wGS(SAVE_4K_EEPROM).c_str(), SaveChip_Eeprom_4K);
ComboBox->AddItemW(wGS(SAVE_16K_EEPROM).c_str(), SaveChip_Eeprom_16K);
ComboBox->AddItemW(wGS(SAVE_SRAM).c_str(), SaveChip_Sram);
ComboBox->AddItemW(wGS(SAVE_FLASHRAM).c_str(), SaveChip_FlashRam);
}
ComboBox = AddModComboBox(GetDlgItem(IDC_COUNTFACT), Game_CounterFactor);
if (ComboBox)
{
ComboBox->SetTextField(GetDlgItem(IDC_COUNTFACT_TEXT));
ComboBox->AddItemW(wGS(NUMBER_1).c_str(), 1);
ComboBox->AddItemW(wGS(NUMBER_2).c_str(), 2);
ComboBox->AddItemW(wGS(NUMBER_3).c_str(), 3);
ComboBox->AddItemW(wGS(NUMBER_4).c_str(), 4);
ComboBox->AddItemW(wGS(NUMBER_5).c_str(), 5);
ComboBox->AddItemW(wGS(NUMBER_6).c_str(), 6);
}
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SetDlgItemText(IDC_GOOD_NAME, g_Settings->LoadStringVal(Rdb_GoodName).c_str());
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CModifiedEditBox * TxtBox = AddModTextBox(GetDlgItem(IDC_VIREFRESH), Game_ViRefreshRate, false);
TxtBox->SetTextField(GetDlgItem(IDC_VIREFESH_TEXT));
TxtBox = AddModTextBox(GetDlgItem(IDC_COUNTPERBYTE), Game_AiCountPerBytes, false);
TxtBox->SetTextField(GetDlgItem(IDC_COUNTPERBYTE_TEXT));
TxtBox = AddModTextBox(GetDlgItem(IDC_OVER_CLOCK_MODIFIER), Game_OverClockModifier, false);
TxtBox->SetTextField(GetDlgItem(IDC_OVER_CLOCK_MODIFIER_TEXT));
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UpdatePageSettings();
}
void CGameGeneralPage::ShowPage()
{
ShowWindow(SW_SHOW);
}
void CGameGeneralPage::HidePage()
{
ShowWindow(SW_HIDE);
}
void CGameGeneralPage::ApplySettings(bool UpdateScreen)
{
CSettingsPageImpl<CGameGeneralPage>::ApplySettings(UpdateScreen);
}
bool CGameGeneralPage::EnableReset(void)
{
if (CSettingsPageImpl<CGameGeneralPage>::EnableReset()) { return true; }
return false;
}
void CGameGeneralPage::ResetPage()
{
CSettingsPageImpl<CGameGeneralPage>::ResetPage();
}