project64/Source/Project64-video/TextureEnhancer/TxTexCache.cpp

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// Project64 - A Nintendo 64 emulator
// https://www.pj64-emu.com/
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// Copyright(C) 2001-2021 Project64
// Copyright(C) 2007 Hiroshi Morii
// Copyright(C) 2003 Rice1964
// GNU/GPLv2 licensed: https://gnu.org/licenses/gpl-2.0.html
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#ifdef WIN32
#pragma warning(disable: 4786)
#endif
// Dump cache to disk (0:disable, 1:enable)
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#define DUMP_CACHE 1
#include "TxTexCache.h"
#include "TxDbg.h"
#include <zlib/zlib.h>
#include <string>
#include <Common/path.h>
#include <Common/StdString.h>
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TxTexCache::~TxTexCache()
{
#if DUMP_CACHE
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if (_options & DUMP_TEXCACHE)
{
// Dump cache to disk
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std::string filename = _ident + "_MEMORYCACHE.dat";
CPath cachepath(_path.c_str(), "");
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cachepath.AppendDirectory("Cache");
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int config = _options & (FILTER_MASK | ENHANCEMENT_MASK | COMPRESS_TEX | COMPRESSION_MASK | FORCE16BPP_TEX | GZ_TEXCACHE);
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TxCache::save(cachepath, filename.c_str(), config);
}
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#endif
}
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TxTexCache::TxTexCache(int options, int cachesize, const char *path, const char *ident, dispInfoFuncExt callback) :
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TxCache((options & ~GZ_HIRESTEXCACHE), cachesize, path, ident, callback)
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{
// Assert local options
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if (_path.empty() || _ident.empty() || !_cacheSize)
{
_options &= ~DUMP_TEXCACHE;
}
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#if DUMP_CACHE
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if (_options & DUMP_TEXCACHE)
{
// Find it on disk
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std::string filename = _ident + "_MEMORYCACHE.dat";
CPath cachepath(_path.c_str(), "");
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cachepath.AppendDirectory("Cache");
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int config = _options & (FILTER_MASK | ENHANCEMENT_MASK | COMPRESS_TEX | COMPRESSION_MASK | FORCE16BPP_TEX | GZ_TEXCACHE);
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TxCache::load(cachepath, filename.c_str(), config);
}
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#endif
}
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bool TxTexCache::add(uint64_t checksum, GHQTexInfo *info)
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{
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if (_cacheSize <= 0) return 0;
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return TxCache::add(checksum, info);
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}