project64/Source/Common/SyncEvent.cpp

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#include "SyncEvent.h"
#ifdef _WIN32
#include <Windows.h>
#else
#include <pthread.h>
#endif
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SyncEvent::SyncEvent(bool bManualReset)
{
#ifdef _WIN32
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m_Event = CreateEvent(nullptr, bManualReset, FALSE, nullptr);
#else
m_signalled = false;
m_Event = new pthread_mutex_t;
m_cond = new pthread_cond_t;
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pthread_mutex_init((pthread_mutex_t*)m_Event, nullptr);
pthread_cond_init((pthread_cond_t*)m_cond, nullptr);
#endif
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}
SyncEvent::~SyncEvent()
{
#ifdef _WIN32
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CloseHandle(m_Event);
#else
pthread_mutex_destroy((pthread_mutex_t*)m_Event);
pthread_cond_destroy((pthread_cond_t*)m_cond);
delete (pthread_mutex_t*)m_Event;
delete (pthread_cond_t*)m_cond;
#endif
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}
void SyncEvent::Trigger()
{
#ifdef _WIN32
SetEvent(m_Event);
#else
pthread_mutex_lock((pthread_mutex_t*)m_Event);
m_signalled = true;
pthread_mutex_unlock((pthread_mutex_t*)m_Event);
pthread_cond_signal((pthread_cond_t*)m_cond);
#endif
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}
bool SyncEvent::IsTriggered(int32_t iWaitTime)
{
#ifdef _WIN32
return (WAIT_OBJECT_0 == WaitForSingleObject(m_Event, iWaitTime));
#else
pthread_mutex_lock((pthread_mutex_t*)m_Event);
while (!m_signalled)
{
pthread_cond_wait((pthread_cond_t*)m_cond, (pthread_mutex_t*)m_Event);
}
pthread_mutex_unlock((pthread_mutex_t*)m_Event);
Reset();
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return true;
#endif
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}
void SyncEvent::Reset()
{
#ifdef _WIN32
ResetEvent(m_Event);
#else
pthread_mutex_lock((pthread_mutex_t*)m_Event);
m_signalled = false;
pthread_mutex_unlock((pthread_mutex_t*)m_Event);
#endif
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}
void * SyncEvent::GetHandle()
{
return m_Event;
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}