project64/Source/Project64-core/N64System/Recompiler/RecompilerClass.h

95 lines
3.2 KiB
C
Raw Normal View History

2016-01-27 09:11:59 +00:00
/****************************************************************************
* *
* Project64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
#include <Project64-core/N64System/Mips/RegisterClass.h>
#include <Project64-core/N64System/Mips/MemoryVirtualMem.h>
2016-01-27 09:11:59 +00:00
#include <Project64-core/N64System/Recompiler/FunctionMapClass.h>
#include <Project64-core/N64System/Recompiler/RecompilerMemory.h>
#include <Project64-core/N64System/ProfilingClass.h>
#include <Project64-core/Settings/RecompilerSettings.h>
#include <Project64-core/Settings/DebugSettings.h>
2016-01-27 09:11:59 +00:00
class CRecompiler :
protected CDebugSettings,
public CRecompilerSettings,
public CFunctionMap,
2016-06-28 11:22:30 +00:00
public CRecompMemory,
2016-01-27 09:11:59 +00:00
private CSystemRegisters
{
public:
enum REMOVE_REASON
{
Remove_InitialCode,
Remove_Cache,
Remove_ProtectedMem,
Remove_ValidateFunc,
Remove_TLB,
Remove_DMA,
Remove_StoreInstruc,
};
typedef void(*DelayFunc)();
public:
CRecompiler(CMipsMemoryVM & MMU, CRegisters & Registers, bool & EndEmulation);
2016-01-27 09:11:59 +00:00
~CRecompiler();
void Run();
void Reset();
void ResetRecompCode(bool bAllocate);
//Self modifying code methods
void ClearRecompCode_Virt(uint32_t VirtualAddress, int32_t length, REMOVE_REASON Reason);
void ClearRecompCode_Phys(uint32_t PhysicalAddress, int32_t length, REMOVE_REASON Reason);
void ResetMemoryStackPos();
2016-10-02 21:46:05 +00:00
void ResetFunctionTimes();
void DumpFunctionTimes();
2016-01-27 09:11:59 +00:00
uint32_t& MemoryStackPos() { return m_MemoryStack; }
private:
CRecompiler(); // Disable default constructor
CRecompiler(const CRecompiler&); // Disable copy constructor
CRecompiler& operator=(const CRecompiler&); // Disable assignment
CCompiledFunc * CompileCode();
2016-01-27 09:11:59 +00:00
2016-10-02 21:46:05 +00:00
typedef struct
{
uint32_t Address;
uint64_t TimeTaken;
} FUNCTION_PROFILE_DATA;
typedef std::map <CCompiledFunc::Func, FUNCTION_PROFILE_DATA> FUNCTION_PROFILE;
2016-01-27 09:11:59 +00:00
// Main loops for the different look up methods
void RecompilerMain_VirtualTable();
void RecompilerMain_VirtualTable_validate();
void RecompilerMain_ChangeMemory();
void RecompilerMain_Lookup();
void RecompilerMain_Lookup_TLB();
void RecompilerMain_Lookup_validate();
void RecompilerMain_Lookup_validate_TLB();
CCompiledFuncList m_Functions;
CMipsMemoryVM & m_MMU;
2016-01-27 09:11:59 +00:00
CRegisters & m_Registers;
bool & m_EndEmulation;
uint32_t m_MemoryStack;
2016-10-02 21:46:05 +00:00
FUNCTION_PROFILE m_BlockProfile;
2016-01-27 09:11:59 +00:00
//Quick access to registers
uint32_t & PROGRAM_COUNTER;
};