project64/Source/Project64-core/N64System/Recompiler/RecompilerClass.h

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/****************************************************************************
* *
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* Project64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
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#include <Project64-core/Settings/RecompilerSettings.h>
#include <Project64-core/N64System/Recompiler/FunctionMapClass.h>
#include <Project64-core/N64System/ProfilingClass.h>
#include "RecompilerMemory.h"
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class CRecompiler :
protected CDebugSettings,
public CRecompilerSettings,
public CFunctionMap,
private CRecompMemory,
private CSystemRegisters
{
public:
enum REMOVE_REASON
{
Remove_InitialCode,
Remove_Cache,
Remove_ProtectedMem,
Remove_ValidateFunc,
Remove_TLB,
Remove_DMA,
Remove_StoreInstruc,
};
typedef void (*DelayFunc)();
public:
CRecompiler(CRegisters & Registers, CProfiling & Profile, bool & EndEmulation);
~CRecompiler();
void Run();
void Reset();
void ResetRecompCode(bool bAllocate);
//Self modifying code methods
void ClearRecompCode_Virt ( uint32_t VirtualAddress, int32_t length, REMOVE_REASON Reason );
void ClearRecompCode_Phys ( uint32_t PhysicalAddress, int32_t length, REMOVE_REASON Reason );
void ResetMemoryStackPos();
uint32_t& MemoryStackPos() { return m_MemoryStack; }
private:
CRecompiler(); // Disable default constructor
CRecompiler(const CRecompiler&); // Disable copy constructor
CRecompiler& operator=(const CRecompiler&); // Disable assignment
CCompiledFunc * CompilerCode();
// Main loops for the different look up methods
void RecompilerMain_VirtualTable();
void RecompilerMain_VirtualTable_validate();
void RecompilerMain_ChangeMemory();
void RecompilerMain_Lookup();
void RecompilerMain_Lookup_TLB();
void RecompilerMain_Lookup_validate();
void RecompilerMain_Lookup_validate_TLB();
CCompiledFuncList m_Functions;
CRegisters & m_Registers;
CProfiling & m_Profile;
bool & m_EndEmulation;
uint32_t m_MemoryStack;
//Quick access to registers
uint32_t & PROGRAM_COUNTER;
};