project64/Source/Project64/Settings/Settings Class.h

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2012-12-19 09:30:18 +00:00
/****************************************************************************
* *
* Project 64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
#include "SettingType/SettingsType-Base.h"
enum SettingDataType {
Data_DWORD = 0,
Data_String = 1,
Data_CPUTYPE = 2,
Data_SelfMod = 3,
Data_OnOff = 4,
Data_YesNo = 5,
Data_SaveChip = 6
};
class CSettings {
public:
typedef void (* SettingChangedFunc)(void *);
private:
void AddHandler ( SettingID TypeID, CSettingType * Handler );
void AddHowToHandleSetting (void);
void UnknownSetting (SettingID Type);
typedef struct _SETTING_CHANGED_CB
{
void * Data;
SettingChangedFunc Func;
_SETTING_CHANGED_CB * Next;
} SETTING_CHANGED_CB;
typedef std::map<SettingID, SETTING_CHANGED_CB *> SETTING_CALLBACK;
typedef std::map<SettingID, CSettingType *> SETTING_MAP;
typedef SETTING_MAP::iterator SETTING_HANDLER;
public:
CSettings(void);
~CSettings(void);
bool Initilize ( const char * AppName );
//return the values
bool LoadBool ( SettingID Type );
bool LoadBool ( SettingID Type, bool & Value );
bool LoadBoolIndex ( SettingID Type, int index );
bool LoadBoolIndex ( SettingID Type, int index , bool & Value );
DWORD LoadDword ( SettingID Type );
bool LoadDword ( SettingID Type, DWORD & Value);
DWORD LoadDwordIndex ( SettingID Type, int index );
bool LoadDwordIndex ( SettingID Type, int index, DWORD & Value);
stdstr LoadString ( SettingID Type );
bool LoadString ( SettingID Type, stdstr & Value );
bool LoadString ( SettingID Type, char * Buffer, int BufferSize );
stdstr LoadStringIndex ( SettingID Type, int index );
bool LoadStringIndex ( SettingID Type, int index, stdstr & Value );
bool LoadStringIndex ( SettingID Type, int index, char * Buffer, int BufferSize );
//Load the default value for the setting
bool LoadDefaultBool ( SettingID Type );
void LoadDefaultBool ( SettingID Type, bool & Value );
bool LoadDefaultBoolIndex ( SettingID Type, int index );
void LoadDefaultBoolIndex ( SettingID Type, int index , bool & Value );
DWORD LoadDefaultDword ( SettingID Type );
void LoadDefaultDword ( SettingID Type, DWORD & Value);
DWORD LoadDefaultDwordIndex ( SettingID Type, int index );
void LoadDefaultDwordIndex ( SettingID Type, int index, DWORD & Value);
stdstr LoadDefaultString ( SettingID Type );
void LoadDefaultString ( SettingID Type, stdstr & Value );
void LoadDefaultString ( SettingID Type, char * Buffer, int BufferSize );
stdstr LoadDefaultStringIndex ( SettingID Type, int index );
void LoadDefaultStringIndex ( SettingID Type, int index, stdstr & Value );
void LoadDefaultStringIndex ( SettingID Type, int index, char * Buffer, int BufferSize );
//Update the settings
void SaveBool ( SettingID Type, bool Value );
void SaveBoolIndex ( SettingID Type, int index, bool Value );
void SaveDword ( SettingID Type, DWORD Value );
void SaveDwordIndex ( SettingID Type, int index, DWORD Value );
void SaveString ( SettingID Type, const stdstr & Value );
void SaveStringIndex ( SettingID Type, int index, const stdstr & Value );
void SaveString ( SettingID Type, const char * Buffer );
void SaveStringIndex ( SettingID Type, int index, const char * Buffer );
// Delete a setting
void DeleteSetting ( SettingID Type );
void DeleteSettingIndex ( SettingID Type, int index );
//Register Notification of change
void RegisterChangeCB ( SettingID Type, void * Data, SettingChangedFunc Func);
void UnregisterChangeCB ( SettingID Type, void * Data, SettingChangedFunc Func);
// information about setting
SettingType GetSettingType ( SettingID Type );
bool IndexBasedSetting ( SettingID Type );
void SettingTypeChanged ( SettingType Type );
// static functions for plugins
static DWORD GetSetting ( CSettings * _this, SettingID Type );
static LPCSTR GetSettingSz ( CSettings * _this, SettingID Type, char * Buffer, int BufferSize );
static void SetSetting ( CSettings * _this, SettingID ID, unsigned int Value );
static void SetSettingSz ( CSettings * _this, SettingID ID, const char * Value );
static void RegisterSetting ( CSettings * _this, SettingID ID, SettingID DefaultID, SettingDataType DataType,
SettingType Type, const char * Category, const char * DefaultStr,
DWORD Value );
static DWORD FindGameSetting ( CSettings * _this, char * Name );
private:
void NotifyCallBacks ( SettingID Type );
SETTING_MAP m_SettingInfo;
SETTING_CALLBACK m_Callback;
};
extern CSettings * g_Settings;