146 lines
4.4 KiB
C
146 lines
4.4 KiB
C
|
/***************************************************************************
|
||
|
* *
|
||
|
* XInput.h -- This module defines XBOX controller APIs *
|
||
|
* and constansts for the Windows platform. *
|
||
|
* *
|
||
|
* Copyright (c) Microsoft Corp. All rights reserved. *
|
||
|
* *
|
||
|
***************************************************************************/
|
||
|
#ifndef _XINPUT_H_
|
||
|
#define _XINPUT_H_
|
||
|
|
||
|
#include <windef.h>
|
||
|
|
||
|
// Current name of the DLL shipped in the same SDK as this header.
|
||
|
// The name reflects the current version
|
||
|
#define XINPUT_DLL_A "xinput9_1_0.dll"
|
||
|
#define XINPUT_DLL_W L"xinput9_1_0.dll"
|
||
|
#ifdef UNICODE
|
||
|
#define XINPUT_DLL XINPUT_DLL_W
|
||
|
#else
|
||
|
#define XINPUT_DLL XINPUT_DLL_A
|
||
|
#endif
|
||
|
|
||
|
//
|
||
|
// Device types available in XINPUT_CAPABILITIES
|
||
|
//
|
||
|
#define XINPUT_DEVTYPE_GAMEPAD 0x01
|
||
|
|
||
|
//
|
||
|
// Device subtypes available in XINPUT_CAPABILITIES
|
||
|
//
|
||
|
#define XINPUT_DEVSUBTYPE_GAMEPAD 0x01
|
||
|
|
||
|
//
|
||
|
// Flags for XINPUT_CAPABILITIES
|
||
|
//
|
||
|
#define XINPUT_CAPS_VOICE_SUPPORTED 0x0004
|
||
|
|
||
|
//
|
||
|
// Constants for gamepad buttons
|
||
|
//
|
||
|
#define XINPUT_GAMEPAD_DPAD_UP 0x0001
|
||
|
#define XINPUT_GAMEPAD_DPAD_DOWN 0x0002
|
||
|
#define XINPUT_GAMEPAD_DPAD_LEFT 0x0004
|
||
|
#define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008
|
||
|
#define XINPUT_GAMEPAD_START 0x0010
|
||
|
#define XINPUT_GAMEPAD_BACK 0x0020
|
||
|
#define XINPUT_GAMEPAD_LEFT_THUMB 0x0040
|
||
|
#define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080
|
||
|
#define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100
|
||
|
#define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200
|
||
|
#define XINPUT_GAMEPAD_A 0x1000
|
||
|
#define XINPUT_GAMEPAD_B 0x2000
|
||
|
#define XINPUT_GAMEPAD_X 0x4000
|
||
|
#define XINPUT_GAMEPAD_Y 0x8000
|
||
|
|
||
|
//
|
||
|
// Gamepad thresholds
|
||
|
//
|
||
|
#define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849
|
||
|
#define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689
|
||
|
#define XINPUT_GAMEPAD_TRIGGER_THRESHOLD 30
|
||
|
|
||
|
//
|
||
|
// Flags to pass to XInputGetCapabilities
|
||
|
//
|
||
|
#define XINPUT_FLAG_GAMEPAD 0x00000001
|
||
|
|
||
|
|
||
|
//
|
||
|
// Structures used by XInput APIs
|
||
|
//
|
||
|
typedef struct _XINPUT_GAMEPAD
|
||
|
{
|
||
|
WORD wButtons;
|
||
|
BYTE bLeftTrigger;
|
||
|
BYTE bRightTrigger;
|
||
|
SHORT sThumbLX;
|
||
|
SHORT sThumbLY;
|
||
|
SHORT sThumbRX;
|
||
|
SHORT sThumbRY;
|
||
|
} XINPUT_GAMEPAD, *PXINPUT_GAMEPAD;
|
||
|
|
||
|
typedef struct _XINPUT_STATE
|
||
|
{
|
||
|
DWORD dwPacketNumber;
|
||
|
XINPUT_GAMEPAD Gamepad;
|
||
|
} XINPUT_STATE, *PXINPUT_STATE;
|
||
|
|
||
|
typedef struct _XINPUT_VIBRATION
|
||
|
{
|
||
|
WORD wLeftMotorSpeed;
|
||
|
WORD wRightMotorSpeed;
|
||
|
} XINPUT_VIBRATION, *PXINPUT_VIBRATION;
|
||
|
|
||
|
typedef struct _XINPUT_CAPABILITIES
|
||
|
{
|
||
|
BYTE Type;
|
||
|
BYTE SubType;
|
||
|
WORD Flags;
|
||
|
XINPUT_GAMEPAD Gamepad;
|
||
|
XINPUT_VIBRATION Vibration;
|
||
|
} XINPUT_CAPABILITIES, *PXINPUT_CAPABILITIES;
|
||
|
|
||
|
|
||
|
//
|
||
|
// XInput APIs
|
||
|
//
|
||
|
#ifdef __cplusplus
|
||
|
extern "C" {
|
||
|
#endif
|
||
|
|
||
|
DWORD WINAPI XInputGetState
|
||
|
(
|
||
|
DWORD dwUserIndex, // [in] Index of the gamer associated with the device
|
||
|
XINPUT_STATE* pState // [out] Receives the current state
|
||
|
);
|
||
|
|
||
|
DWORD WINAPI XInputSetState
|
||
|
(
|
||
|
DWORD dwUserIndex, // [in] Index of the gamer associated with the device
|
||
|
XINPUT_VIBRATION* pVibration // [in, out] The vibration information to send to the controller
|
||
|
);
|
||
|
|
||
|
DWORD WINAPI XInputGetCapabilities
|
||
|
(
|
||
|
DWORD dwUserIndex, // [in] Index of the gamer associated with the device
|
||
|
DWORD dwFlags, // [in] Input flags that identify the device type
|
||
|
XINPUT_CAPABILITIES* pCapabilities // [out] Receives the capabilities
|
||
|
);
|
||
|
|
||
|
DWORD WINAPI XInputGetDSoundAudioDeviceGuids
|
||
|
(
|
||
|
DWORD dwUserIndex, // [in] Index of the gamer associated with the device
|
||
|
GUID* pDSoundRenderGuid, // [out] DSound device ID for render
|
||
|
GUID* pDSoundCaptureGuid // [out] DSound device ID for capture
|
||
|
);
|
||
|
|
||
|
#ifdef __cplusplus
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
#endif //_XINPUT_H_
|
||
|
|
||
|
|