project64/Source/Project64/N64 System/C Core/Win32Timer.cpp

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#include "stdafx.h"
#pragma comment(lib, "Winmm.lib")
/********************* Win32 Thread Timer ********************/
struct {
DWORD Frames, LastTime;
DOUBLE Ratio;
} FPSTimer = { 0,0, 1000.0F / 60.0F };
void Timer_Initialize(double Hertz) {
FPSTimer.Ratio = 1000.0f / Hertz;
}
void Timer_Start(void) {
TIMECAPS Caps;
timeGetDevCaps(&Caps, sizeof(Caps));
if (timeBeginPeriod(Caps.wPeriodMin) == TIMERR_NOCANDO)
{
_Notify->DisplayError("Error during timer begin");
}
FPSTimer.Frames = 0;
FPSTimer.LastTime = timeGetTime();
}
void Timer_Stop(void) {
TIMECAPS Caps;
timeGetDevCaps(&Caps, sizeof(Caps));
timeEndPeriod(Caps.wPeriodMin);
}
BOOL Timer_Process(DWORD * FrameRate) {
double CalculatedTime;
DWORD CurrentTime;
FPSTimer.Frames++;
CurrentTime = timeGetTime();
/* Calculate time that should of elapsed for this frame */
CalculatedTime = (double)FPSTimer.LastTime + (FPSTimer.Ratio * (double)FPSTimer.Frames);
if ((double)CurrentTime < CalculatedTime) {
long time = (int)(CalculatedTime - (double)CurrentTime);
if (time > 0) {
Sleep(time);
}
/* Refresh current time */
CurrentTime = timeGetTime();
}
if (CurrentTime - FPSTimer.LastTime >= 1000) {
/* Output FPS */
if (FrameRate != NULL) { *FrameRate = FPSTimer.Frames; }
FPSTimer.Frames = 0;
FPSTimer.LastTime = CurrentTime;
return TRUE;
} else
return FALSE;
}