project64/Source/Project64/N64 System/Recompiler/Function Info.h

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/****************************************************************************
* *
* Project 64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
class CCompiledFunc
{
//constructor
CCompiledFunc ( void ); // not implemented
public:
CCompiledFunc ( const CCodeBlock & CodeBlock );
typedef void (* Func)(void);
//Get Private Information
inline const DWORD EnterPC ( void ) const { return m_EnterPC; }
inline const DWORD MinPC ( void ) const { return m_MinPC; }
inline const DWORD MaxPC ( void ) const { return m_MaxPC; }
inline const Func Function ( void ) const { return m_Function; }
inline const MD5Digest & Hash ( void ) const { return m_Hash; }
inline CCompiledFunc * Next ( void ) const { return m_Next; }
inline void SetNext ( CCompiledFunc * Next ) { m_Next = Next; }
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inline QWORD MemContents(int i) { return m_MemContents[i]; }
inline QWORD * MemLocation(int i) { return m_MemLocation[i]; }
private:
//Information
DWORD m_EnterPC; // The Entry PC
DWORD m_MinPC; // The Lowest PC in the function
DWORD m_MaxPC; // The Highest PC in the function
MD5Digest m_Hash;
//From querying the recompiler get information about the function
Func m_Function;
CCompiledFunc * m_Next;
//Validation
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QWORD m_MemContents[2], * m_MemLocation[2];
};
typedef std::map<DWORD, CCompiledFunc *> CCompiledFuncList;