project64/Source/Project64/UserInterface/Debugger/Debugger-Symbols.h

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/****************************************************************************
* *
* Project64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
#include "DebuggerUI.h"
// todo maybe add char* ownerName and use a TreeView
class CDebugSymbols :
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public CDebugDialog<CDebugSymbols>,
public CDialogResize<CDebugSymbols>
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{
private:
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enum {
SymbolsListView_Col_Address,
SymbolsListView_Col_Type,
SymbolsListView_Col_Name,
SymbolsListView_Col_Value,
SymbolsListView_Col_Description,
SymbolsListView_Num_Columns
};
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static const CSetValueDlg::ComboItem ModalChangeTypeItems[];
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CListViewCtrl m_SymbolsListView;
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CSetValueDlg m_SetValueDlg;
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CAddSymbolDlg m_AddSymbolDlg;
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public:
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enum { IDD = IDD_Debugger_Symbols };
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enum { TIMER_ID_AUTO_REFRESH };
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CDebugSymbols(CDebuggerUI * debugger);
//virtual ~CDebugScripts(void);
void Refresh();
void RefreshValues();
LRESULT OnInitDialog(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled);
LRESULT OnClicked(WORD /*wNotifyCode*/, WORD wID, HWND /*hWndCtl*/, BOOL& /*bHandled*/);
LRESULT OnListDblClicked(NMHDR* pNMHDR);
LRESULT OnDestroy(void);
void OnExitSizeMove(void);
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void OnTimer(UINT_PTR nIDEvent);
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BEGIN_MSG_MAP_EX(CDebugSymbols)
COMMAND_CODE_HANDLER(BN_CLICKED, OnClicked)
MESSAGE_HANDLER(WM_INITDIALOG, OnInitDialog)
MSG_WM_DESTROY(OnDestroy)
NOTIFY_HANDLER_EX(IDC_SYMBOLS_LIST, NM_DBLCLK, OnListDblClicked)
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MSG_WM_TIMER(OnTimer)
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CHAIN_MSG_MAP(CDialogResize<CDebugSymbols>)
MSG_WM_EXITSIZEMOVE(OnExitSizeMove);
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END_MSG_MAP()
BEGIN_DLGRESIZE_MAP(CDebugSymbols)
DLGRESIZE_CONTROL(IDC_FILTER_EDIT, DLSZ_MOVE_Y)
DLGRESIZE_CONTROL(IDC_FILTER_STATIC, DLSZ_MOVE_Y)
DLGRESIZE_CONTROL(IDC_REMOVESYMBOL_BTN, DLSZ_MOVE_X | DLSZ_MOVE_Y)
DLGRESIZE_CONTROL(IDC_ADDSYMBOL_BTN, DLSZ_MOVE_X | DLSZ_MOVE_Y)
DLGRESIZE_CONTROL(IDC_SYMBOLS_LIST, DLSZ_SIZE_X | DLSZ_SIZE_Y)
END_DLGRESIZE_MAP()
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};