project64/Source/Project64/Settings/Debug Settings.cpp

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2012-12-19 09:30:18 +00:00
/****************************************************************************
* *
* Project 64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#include "stdafx.h"
int CDebugSettings::m_RefCount = 0;
bool CDebugSettings::m_bHaveDebugger = false;
bool CDebugSettings::m_bLogX86Code = false;
bool CDebugSettings::m_bShowTLBMisses = false;
bool CDebugSettings::m_bShowDivByZero = false;
CDebugSettings::CDebugSettings()
{
m_RefCount += 1;
if (m_RefCount == 1)
{
g_Settings->RegisterChangeCB(Debugger_Enabled,this,(CSettings::SettingChangedFunc)StaticRefreshSettings);
g_Settings->RegisterChangeCB(Debugger_GenerateLogFiles,this,(CSettings::SettingChangedFunc)StaticRefreshSettings);
g_Settings->RegisterChangeCB(Debugger_ShowTLBMisses,this,(CSettings::SettingChangedFunc)StaticRefreshSettings);
g_Settings->RegisterChangeCB(Debugger_ShowDivByZero,this,(CSettings::SettingChangedFunc)StaticRefreshSettings);
RefreshSettings();
}
}
CDebugSettings::~CDebugSettings()
{
m_RefCount -= 1;
if (m_RefCount == 0)
{
g_Settings->UnregisterChangeCB(Debugger_Enabled,this,(CSettings::SettingChangedFunc)StaticRefreshSettings);
g_Settings->UnregisterChangeCB(Debugger_GenerateLogFiles,this,(CSettings::SettingChangedFunc)StaticRefreshSettings);
g_Settings->UnregisterChangeCB(Debugger_ShowTLBMisses,this,(CSettings::SettingChangedFunc)StaticRefreshSettings);
g_Settings->UnregisterChangeCB(Debugger_ShowDivByZero,this,(CSettings::SettingChangedFunc)StaticRefreshSettings);
}
}
void CDebugSettings::RefreshSettings()
{
m_bHaveDebugger = g_Settings->LoadBool(Debugger_Enabled);
m_bLogX86Code = m_bHaveDebugger && g_Settings->LoadBool(Debugger_GenerateLogFiles);
m_bShowTLBMisses = m_bHaveDebugger && g_Settings->LoadBool(Debugger_ShowTLBMisses);
m_bShowDivByZero = m_bHaveDebugger && g_Settings->LoadBool(Debugger_ShowDivByZero);
}