project64/Source/Project64/Plugins/RSP Plugin.h

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2012-12-19 09:30:18 +00:00
/****************************************************************************
* *
* Project 64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
class CRSP_Plugin {
typedef struct {
/* Menu */
/* Items should have an ID between 5001 and 5100 */
MENU_HANDLE hRSPMenu;
void (__cdecl *ProcessMenuItem) ( int ID );
/* Break Points */
BOOL UseBPoints;
char BPPanelName[20];
void (__cdecl *Add_BPoint) ( void );
void (__cdecl *CreateBPPanel) ( MENU_HANDLE hDlg, RECT_STRUCT rcBox );
void (__cdecl *HideBPPanel) ( void );
void (__cdecl *PaintBPPanel) ( WINDOWS_PAINTSTRUCT ps );
void (__cdecl *ShowBPPanel) ( void );
void (__cdecl *RefreshBpoints) ( MENU_HANDLE hList );
void (__cdecl *RemoveBpoint) ( MENU_HANDLE hList, int index );
void (__cdecl *RemoveAllBpoint) ( void );
/* RSP command Window */
void (__cdecl *Enter_RSP_Commands_Window) ( void );
} RSPDEBUG_INFO;
typedef struct {
void (__cdecl *UpdateBreakPoints)( void );
void (__cdecl *UpdateMemory)( void );
void (__cdecl *UpdateR4300iRegisters)( void );
void (__cdecl *Enter_BPoint_Window)( void );
void (__cdecl *Enter_R4300i_Commands_Window)( void );
void (__cdecl *Enter_R4300i_Register_Window)( void );
void (__cdecl *Enter_RSP_Commands_Window) ( void );
void (__cdecl *Enter_Memory_Window)( void );
} DEBUG_INFO;
RSPDEBUG_INFO m_RSPDebug;
void * hDll;
bool m_Initilized, m_RomOpen;
DWORD CycleCount;
PLUGIN_INFO m_PluginInfo;
void UnloadPlugin ( void );
bool Initiate_1_0 ( CPlugins * Plugins, CN64System * System );
void (__cdecl *CloseDLL) ( void );
void (__cdecl *RomClosed) ( void );
void (__cdecl *GetDebugInfo) ( RSPDEBUG_INFO * GFXDebugInfo );
void (__cdecl *InitiateDebugger) ( DEBUG_INFO DebugInfo);
void (__cdecl *PluginOpened) ( void );
void (__cdecl *SetSettingInfo) ( PLUGIN_SETTINGS * info );
void (__cdecl *SetSettingInfo2) ( PLUGIN_SETTINGS2 * info );
public:
CRSP_Plugin ( const char * FileName);
~CRSP_Plugin ( void );
bool Initiate ( CPlugins * Plugins, CN64System * System );
bool Initilized ( void ) { return m_Initilized; }
void Close ( void );
void GameReset ( void );
stdstr PluginName ( void ) const { return m_PluginInfo.Name; }
void (__cdecl *Config) ( DWORD hParent );
DWORD (__cdecl *DoRspCycles) ( DWORD );
void (__cdecl *EnableDebugging) ( BOOL Enable );
MENU_HANDLE GetDebugMenu (void ) { return m_RSPDebug.hRSPMenu; }
void ProcessMenuItem (int id )
{
if (m_RSPDebug.ProcessMenuItem)
{
m_RSPDebug.ProcessMenuItem(id);
}
}
};