project64/Source/Glitch64/Glitch64.vcxproj

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
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</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{462C2608-182F-452C-944F-AF201E19300B}</ProjectGuid>
<RootNamespace>glide3x</RootNamespace>
</PropertyGroup>
<PropertyGroup Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<ImportGroup Label="PropertySheets">
<Import Project="$(SolutionDir)PropertySheets\Platform.$(Configuration).props" />
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</ImportGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ItemDefinitionGroup>
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<ClCompile>
<AdditionalIncludeDirectories>$(Root)Source/3rdParty/sdl/include;inc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PrecompiledHeader />
</ClCompile>
<Lib>
<AdditionalDependencies>OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Lib>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="OGLcombiner.cpp" />
<ClCompile Include="OGLgeometry.cpp" />
<ClCompile Include="OGLglitchmain.cpp" />
<ClCompile Include="OGLtextures.cpp" />
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</ItemGroup>
<ItemGroup>
<ClInclude Include="glitchmain.h" />
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</ItemGroup>
</Project>