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<CodeBlocks_project_file>
	<FileVersion major="1" minor="6" />
	<Project>
		<Option title="Glitch64" />
		<Option pch_mode="2" />
		<Option compiler="gcc" />
		<Build>
			<Target title="Debug">
				<Option output="bin\Glitch64" prefix_auto="1" extension_auto="1" />
				<Option object_output="obj\Debug\" />
				<Option type="3" />
				<Option compiler="gcc" />
				<Option createDefFile="1" />
				<Option createStaticLib="1" />
				<Compiler>
					<Add option="-Wall" />
					<Add option="-g" />
					<Add option="-DBUILD_DLL" />
					<Add directory="..\inc" />
				</Compiler>
				<Linker>
					<Add library="user32" />
					<Add directory="..\lib" />
				</Linker>
			</Target>
			<Target title="Release">
				<Option output="bin\Glitch64" prefix_auto="1" extension_auto="1" />
				<Option object_output="obj\Release\" />
				<Option type="3" />
				<Option compiler="gcc" />
				<Option createDefFile="1" />
				<Option createStaticLib="1" />
				<Compiler>
					<Add option="-O2" />
					<Add option="-Wall" />
					<Add option="-DBUILD_DLL" />
					<Add option="-DGLIDE3X_EXPORTS" />
				</Compiler>
				<Linker>
					<Add option="-s" />
					<Add library="user32" />
				</Linker>
			</Target>
		</Build>
		<Compiler>
			<Add option="-DWIN32" />
			<Add option="-DWINDOWS" />
			<Add option="-D_USRDLL" />
			<Add option="-DGLIDEXPORT" />
			<Add directory="..\inc" />
		</Compiler>
		<Linker>
			<Add option="-lopengl32" />
			<Add option="-lglu32" />
			<Add option="-lgdi32" />
			<Add option="-ldxguid" />
			<Add option="-lole32" />
			<Add option="-loleaut32" />
			<Add directory="..\lib" />
		</Linker>
		<Unit filename="..\3dfx-mangling.h" />
		<Unit filename="..\combiner.cpp" />
		<Unit filename="..\geometry.cpp" />
		<Unit filename="..\main.cpp" />
		<Unit filename="..\main.h" />
		<Unit filename="..\textures.cpp" />
		<Unit filename="..\vram.cpp" />
		<Extensions>
			<code_completion />
			<envvars />
			<debugger />
		</Extensions>
	</Project>
</CodeBlocks_project_file>
