A browser based Pokémon fangame heavily inspired by the roguelite genre.
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[Bug] Use silent mode during tests (unless debugging!) + test workflow optimization (#4154)
* add :silent to all tests

but disable it if the runner is in debug mode!

* fix: use `--silent` instead of `:silent`

Cause the previous was npm scrpt specific (whops)

* remove env and replace with logic in each call

* reduce redundancy by checking out once

* move pre-test into `needs` after `checkout`

* use cache approach in pre-test

* add node.js install step to `setup` job

* WIP: setup -> pre-test -> all other tests

with using cache

* use matrix approach for tests

* fix matrix approach for tests

* fix wrong use of env var in `run-test-template.yml`

* test: out-comment `run-tests` to see whats wrong

* test: see if this works

* let's try using matrix again...

* make `node-version` input a string

* remove `node-version` input for now

* test: without a matrix fornow

* change usage of reuseable workflow call

* fix call of matrix.project

* try using working-dir

* try setup for pre-tests

* remove `runs-on` from run-tests

* fix some identations for run-tests

* add pre-test as requirement for running tests

* use `1` instead of `'1'` to check `runner.debug`

* add `options` input. Possible fix for debug = not silent

* try again...

* not as an ENV but inside

* move 2nd ${{ !runner.debug && '--silent' }} check into test-template

* fix printing `false` instead of empty-string on runner-debug check

* try a yml array approach

* test running with file include path

* make `project` always `main` for now

* remove all extra vitest workspaces

* adopt `shards` workflow in vitest

* fix workflow reference in tests.yml

* add missing `$` in test-shard-template.yml`

* chore: fix vitest.config.ts after merge

man.. cant trust these machines

* make `project` a variable. try to use inputs on job names

* adjust `test-shard-template` job name
2024-09-10 22:13:42 +01:00
.github [Bug] Use silent mode during tests (unless debugging!) + test workflow optimization (#4154) 2024-09-10 22:13:42 +01:00
docs [Refactor/Bug/Move] Overhaul Stats and Battle Items, Implement Several Stat Moves (#2699) 2024-09-02 22:12:34 -04:00
public [Localization][UI/UX] Clean up of unused localized images (#4110) 2024-09-09 12:53:22 -04:00
src [Misc] eslint rule to prevent `.js` imports (#4160) 2024-09-10 22:34:50 +02:00
.dependency-cruiser.cjs Add dependency cruiser command (#2192) 2024-06-16 00:26:37 -04:00
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.gitignore Beta Merge 27/07 (#3141) 2024-07-28 00:47:00 +01:00
LICENSE Update license to AGPL 3 2024-03-25 19:22:58 -04:00
README.md Add battle music for Legendary Pokémon forms (#3723) 2024-08-24 13:07:11 -05:00
create-test-boilerplate.js [Test] Remove obsolete splash_only (#4139) 2024-09-09 15:02:11 -04:00
dependency-graph.js Add dependency cruiser command (#2192) 2024-06-16 00:26:37 -04:00
eslint.config.js [Misc] eslint rule to prevent `.js` imports (#4160) 2024-09-10 22:34:50 +02:00
favicon.ico Replace favicon with no BG version 2024-03-25 12:45:45 -04:00
index.css Added Donate Link to Community Page (#3989) 2024-09-03 01:37:53 +01:00
index.html Added Donate Link to Community Page (#3989) 2024-09-03 01:37:53 +01:00
lefthook.yml skip pre-commit on merge and rebase, add pre-push (#1607) 2024-09-05 10:08:00 +00:00
package-lock.json [Misc] eslint rule to prevent `.js` imports (#4160) 2024-09-10 22:34:50 +02:00
package.json [Misc] eslint rule to prevent `.js` imports (#4160) 2024-09-10 22:34:50 +02:00
tsconfig.json [Refactor] use typescript `strict-null` (#3259) 2024-08-07 17:23:12 +01:00
update_exp_sprites.ps1 Fix crash with certain animated variant sprites 2024-04-26 02:00:58 -04:00
vite.config.ts fix and optimize imports (#4061) 2024-09-07 21:37:37 -07:00
vitest.config.ts [Bug] Use silent mode during tests (unless debugging!) + test workflow optimization (#4154) 2024-09-10 22:13:42 +01:00
vitest.workspace.ts [Bug] Use silent mode during tests (unless debugging!) + test workflow optimization (#4154) 2024-09-10 22:13:42 +01:00

README.md

PokéRogue

PokéRogue is a browser based Pokémon fangame heavily inspired by the roguelite genre. Battle endlessly while gathering stacking items, exploring many different biomes, fighting trainers, bosses, and more!

Contributing

🛠️ Development

If you have the motivation and experience with Typescript/Javascript (or are willing to learn) please feel free to fork the repository and make pull requests with contributions. If you don't know what to work on but want to help, reference the below To-Do section or the #feature-vote channel in the discord.

💻 Environment Setup

Prerequisites

Running Locally

  1. Clone the repo and in the root directory run npm install
    • if you run into any errors, reach out in the #dev-corner channel in discord
  2. Run npm run start:dev to locally run the project in localhost:8000

Linting

We're using ESLint as our common linter and formatter. It will run automatically during the pre-commit hook but if you would like to manually run it, use the npm run eslint script.

FAQ

How do I test a new _______?

  • In the src/overrides.ts file there are overrides for most values you'll need to change for testing

🪧 To Do

Check out Github Issues to see how can you help us!

📝 Credits

If this project contains assets you have produced and you do not see your name here, please reach out.

🎵 BGM

  • Pokémon Mystery Dungeon: Explorers of Sky
    • Arata Iiyoshi
    • Hideki Sakamoto
    • Keisuke Ito
    • Ken-ichi Saito
    • Yoshihiro Maeda
  • Pokémon Black/White
    • Go Ichinose
    • Hitomi Sato
    • Shota Kageyama
  • Pokémon Mystery Dungeon: Rescue Team DX
    • Keisuke Ito
    • Arata Iiyoshi
    • Atsuhiro Ishizuna
  • Pokémon HeartGold/SoulSilver
  • Pokémon Black/White 2
  • Pokémon X/Y
  • Pokémon Omega Ruby/Alpha Sapphire
  • Pokémon Sun/Moon
  • Pokémon Ultra Sun/Ultra Moon
  • Pokémon Sword/Shield
  • Pokémon Legends: Arceus
  • Pokémon Scarlet/Violet
  • Firel (Custom Laboratory, Metropolis, Seabed, and Space biome music)
  • Lmz (Custom Jungle biome music)
  • Andr06 (Custom Slum and Sea biome music)

🎵 Sound Effects

  • Pokémon Emerald
  • Pokémon Black/White

🎨 Backgrounds

  • Squip (Paid Commissions)
  • Contributions by Someonealive-QN

🎨 UI

  • GAMEFREAK
  • LJ Birdman

🎨 Pagefault Games Intro

  • Spectremint
  • Gonstar (Paid Commission)

🎨 Trainer Sprites

  • GAMEFREAK (Pokémon Black/White 2, Pokémon Diamond/Pearl)
  • kyledove
  • Brumirage
  • pkmn_realidea (Paid Commissions)
  • IceJkai

🎨 Trainer Portraits

  • pkmn_realidea (Paid Commissions)

🎨 Pokemon Sprites and Animation

  • GAMEFREAK (Pokémon Black/White 2)
  • Smogon Sprite Project (Various Artists)
  • Skyflyer
  • Nolo33
  • Ebaru
  • EricLostie
  • KingOfThe-X-Roads
  • kiriaura
  • Caruban
  • Sopita_Yorita
  • Azrita
  • AshnixsLaw
  • Hellfire0raptor
  • RetroNC
  • Franark122k
  • OldSoulja
  • PKMarioG
  • ItsYugen
  • lucasomi
  • Pkm Sinfonia
  • Poki Papillon
  • Fleimer_
  • bizcoeindoloro
  • mangalos810
  • Involuntary-Twitch
  • selstar
  • koda_want_to_sleep

🎨 Move Animations

  • Pokémon Reborn