e17bf592c2
* add :silent to all tests but disable it if the runner is in debug mode! * fix: use `--silent` instead of `:silent` Cause the previous was npm scrpt specific (whops) * remove env and replace with logic in each call * reduce redundancy by checking out once * move pre-test into `needs` after `checkout` * use cache approach in pre-test * add node.js install step to `setup` job * WIP: setup -> pre-test -> all other tests with using cache * use matrix approach for tests * fix matrix approach for tests * fix wrong use of env var in `run-test-template.yml` * test: out-comment `run-tests` to see whats wrong * test: see if this works * let's try using matrix again... * make `node-version` input a string * remove `node-version` input for now * test: without a matrix fornow * change usage of reuseable workflow call * fix call of matrix.project * try using working-dir * try setup for pre-tests * remove `runs-on` from run-tests * fix some identations for run-tests * add pre-test as requirement for running tests * use `1` instead of `'1'` to check `runner.debug` * add `options` input. Possible fix for debug = not silent * try again... * not as an ENV but inside * move 2nd ${{ !runner.debug && '--silent' }} check into test-template * fix printing `false` instead of empty-string on runner-debug check * try a yml array approach * test running with file include path * make `project` always `main` for now * remove all extra vitest workspaces * adopt `shards` workflow in vitest * fix workflow reference in tests.yml * add missing `$` in test-shard-template.yml` * chore: fix vitest.config.ts after merge man.. cant trust these machines * make `project` a variable. try to use inputs on job names * adjust `test-shard-template` job name |
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.github | ||
docs | ||
public | ||
src | ||
.dependency-cruiser.cjs | ||
.env | ||
.env.beta | ||
.env.development | ||
.env.production | ||
.env.test | ||
.gitattributes | ||
.gitignore | ||
LICENSE | ||
README.md | ||
create-test-boilerplate.js | ||
dependency-graph.js | ||
eslint.config.js | ||
favicon.ico | ||
index.css | ||
index.html | ||
lefthook.yml | ||
package-lock.json | ||
package.json | ||
tsconfig.json | ||
update_exp_sprites.ps1 | ||
vite.config.ts | ||
vitest.config.ts | ||
vitest.workspace.ts |
README.md
PokéRogue is a browser based Pokémon fangame heavily inspired by the roguelite genre. Battle endlessly while gathering stacking items, exploring many different biomes, fighting trainers, bosses, and more!
Contributing
🛠️ Development
If you have the motivation and experience with Typescript/Javascript (or are willing to learn) please feel free to fork the repository and make pull requests with contributions. If you don't know what to work on but want to help, reference the below To-Do section or the #feature-vote channel in the discord.
💻 Environment Setup
Prerequisites
- node: 20.13.1
- npm: how to install
Running Locally
- Clone the repo and in the root directory run
npm install
- if you run into any errors, reach out in the #dev-corner channel in discord
- Run
npm run start:dev
to locally run the project inlocalhost:8000
Linting
We're using ESLint as our common linter and formatter. It will run automatically during the pre-commit hook but if you would like to manually run it, use the npm run eslint
script.
❔ FAQ
How do I test a new _______?
- In the
src/overrides.ts
file there are overrides for most values you'll need to change for testing
🪧 To Do
Check out Github Issues to see how can you help us!
📝 Credits
If this project contains assets you have produced and you do not see your name here, please reach out.
🎵 BGM
- Pokémon Mystery Dungeon: Explorers of Sky
- Arata Iiyoshi
- Hideki Sakamoto
- Keisuke Ito
- Ken-ichi Saito
- Yoshihiro Maeda
- Pokémon Black/White
- Go Ichinose
- Hitomi Sato
- Shota Kageyama
- Pokémon Mystery Dungeon: Rescue Team DX
- Keisuke Ito
- Arata Iiyoshi
- Atsuhiro Ishizuna
- Pokémon HeartGold/SoulSilver
- Pokémon Black/White 2
- Pokémon X/Y
- Pokémon Omega Ruby/Alpha Sapphire
- Pokémon Sun/Moon
- Pokémon Ultra Sun/Ultra Moon
- Pokémon Sword/Shield
- Pokémon Legends: Arceus
- Pokémon Scarlet/Violet
- Firel (Custom Laboratory, Metropolis, Seabed, and Space biome music)
- Lmz (Custom Jungle biome music)
- Andr06 (Custom Slum and Sea biome music)
🎵 Sound Effects
- Pokémon Emerald
- Pokémon Black/White
🎨 Backgrounds
- Squip (Paid Commissions)
- Contributions by Someonealive-QN
🎨 UI
- GAMEFREAK
- LJ Birdman
🎨 Pagefault Games Intro
- Spectremint
🎨 Game Logo
- Gonstar (Paid Commission)
🎨 Trainer Sprites
- GAMEFREAK (Pokémon Black/White 2, Pokémon Diamond/Pearl)
- kyledove
- Brumirage
- pkmn_realidea (Paid Commissions)
- IceJkai
🎨 Trainer Portraits
- pkmn_realidea (Paid Commissions)
🎨 Pokemon Sprites and Animation
- GAMEFREAK (Pokémon Black/White 2)
- Smogon Sprite Project (Various Artists)
- Skyflyer
- Nolo33
- Ebaru
- EricLostie
- KingOfThe-X-Roads
- kiriaura
- Caruban
- Sopita_Yorita
- Azrita
- AshnixsLaw
- Hellfire0raptor
- RetroNC
- Franark122k
- OldSoulja
- PKMarioG
- ItsYugen
- lucasomi
- Pkm Sinfonia
- Poki Papillon
- Fleimer_
- bizcoeindoloro
- mangalos810
- Involuntary-Twitch
- selstar
- koda_want_to_sleep
🎨 Move Animations
- Pokémon Reborn