pokerogue/src/test/abilities/aura_break.test.ts

65 lines
2.2 KiB
TypeScript

import { allMoves } from "#app/data/move.js";
import GameManager from "#test/utils/gameManager";
import { getMovePosition } from "#test/utils/gameManagerUtils";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { SPLASH_ONLY } from "#test/utils/testUtils";
import { MoveEffectPhase } from "#app/phases/move-effect-phase.js";
describe("Abilities - Aura Break", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const auraBreakMultiplier = 9/16 * 4/3;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
game.override.moveset([Moves.MOONBLAST, Moves.DARK_PULSE, Moves.MOONBLAST, Moves.DARK_PULSE]);
game.override.enemyMoveset(SPLASH_ONLY);
game.override.enemyAbility(Abilities.AURA_BREAK);
game.override.enemySpecies(Species.SHUCKLE);
});
it("reverses the effect of fairy aura", async () => {
const moveToCheck = allMoves[Moves.MOONBLAST];
const basePower = moveToCheck.power;
game.override.ability(Abilities.FAIRY_AURA);
vi.spyOn(moveToCheck, "calculateBattlePower");
await game.startBattle([Species.PIKACHU]);
game.doAttack(getMovePosition(game.scene, 0, Moves.MOONBLAST));
await game.phaseInterceptor.to(MoveEffectPhase);
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(expect.closeTo(basePower * auraBreakMultiplier));
});
it("reverses the effect of dark aura", async () => {
const moveToCheck = allMoves[Moves.DARK_PULSE];
const basePower = moveToCheck.power;
game.override.ability(Abilities.DARK_AURA);
vi.spyOn(moveToCheck, "calculateBattlePower");
await game.startBattle([Species.PIKACHU]);
game.doAttack(getMovePosition(game.scene, 0, Moves.DARK_PULSE));
await game.phaseInterceptor.to(MoveEffectPhase);
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(expect.closeTo(basePower * auraBreakMultiplier));
});
});